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Switch to Forum Live View How long it takes for a 20lv wizard to prepare his spells?
11 months ago  ::  Jul 10, 2012 - 8:58AM #1
TheOneWhoCallCrow
Date Joined: May 14, 2010
Posts: 1,517
On the playtest it say that the wizard need one minute per lv per spell in order to prepare it. Not so bad at low levels, but at higher? Let's do the math for a 20lv wizard, assuming he gets the same number of spells per day as in 3.5e

4+8+12+16+20+24+28+32+36= 180 which equal 3 hours. 

Now the question is, does he forget all those spells he prepare after one day or only the ones that he used? 

You think by now at higher lvs the wizards doesn't need his spellbook to prepare low level spells or take the same amount of time it takes to prepare a lv 1 spell as a 1lv wizard? 

 
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11 months ago  ::  Jul 10, 2012 - 9:17AM #2
Zerozobbb
Date Joined: Feb 5, 2012
Posts: 285

Jul 10, 2012 -- 8:58AM, TheOneWhoCallCrow wrote:

Now the question is, does he forget all those spells he prepare after one day or only the ones that he used?



Any spells not cast are retained. It's been that way in every edition I've played. There's no mechanism for a wizard losing spells except through casting them (or being subject to one or two specialised attacks).

Z.

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11 months ago  ::  Jul 10, 2012 - 9:18AM #3
CCS
Date Joined: Nov 27, 2006
Posts: 3,535
I'll just wait for WoTC to tell me - rather than trying to make up answers based upon old info I don't know that'll apply. 
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11 months ago  ::  Jul 10, 2012 - 9:23AM #4
Avric_Tholomyes
Date Joined: Mar 31, 2012
Posts: 334
Also I don't think it's a given that a 20th level wizard will have a spell progression similar to a 3.5 wizard. I don't have examples in front of me, but I remember some of the developers hinting at a more flat spell progression in 5e. The new Ro3 seems to hint at that too, when it talks about the number of daily resources being appropriate for the adventuring day. It seems to me, like what that means is that a 20th level wizard may be able to cast vastly more powerful spells, but not nessisarily more of them.
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11 months ago  ::  Jul 10, 2012 - 8:50PM #5
lawrencehoy
Date Joined: Oct 11, 2009
Posts: 1,039
I beleive Avric is correct, the designers intend a more flat spell progression in D&DNext.

Even so, 1 minute per level of spell seems like a marked improvement over the systems I'm used to (10-15 minutes per level of spell).
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11 months ago  ::  Jul 10, 2012 - 10:05PM #6
Lesp
Date Joined: May 5, 2009
Posts: 2,305
I know that 3.5 just made it a flat hour. I don't think it's a big deal one way or another; the number of adventuring days where the wizard has a half hour available for concentration but doesn't have two hours available for concentration isn't all that high. I'm not saying that that's something that never happens, but only rarely and in very time-conscious campaings.
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