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11 months ago ::
Jul 10, 2012 - 8:58AM
#1
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Date Joined:
May 14, 2010
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On the playtest it say that the wizard need one minute per lv per spell in order to prepare it. Not so bad at low levels, but at higher? Let's do the math for a 20lv wizard, assuming he gets the same number of spells per day as in 3.5e
4+8+12+16+20+24+28+32+36= 180 which equal 3 hours.
Now the question is, does he forget all those spells he prepare after one day or only the ones that he used?
You think by now at higher lvs the wizards doesn't need his spellbook to prepare low level spells or take the same amount of time it takes to prepare a lv 1 spell as a 1lv wizard?
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11 months ago ::
Jul 10, 2012 - 9:17AM
#2
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Now the question is, does he forget all those spells he prepare after one day or only the ones that he used?
Any spells not cast are retained. It's been that way in every edition I've played. There's no mechanism for a wizard losing spells except through casting them (or being subject to one or two specialised attacks).
Z.
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11 months ago ::
Jul 10, 2012 - 9:18AM
#3
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Date Joined:
Nov 27, 2006
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I'll just wait for WoTC to tell me - rather than trying to make up answers based upon old info I don't know that'll apply.
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11 months ago ::
Jul 10, 2012 - 9:23AM
#4
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Date Joined:
Mar 31, 2012
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Also I don't think it's a given that a 20th level wizard will have a spell progression similar to a 3.5 wizard. I don't have examples in front of me, but I remember some of the developers hinting at a more flat spell progression in 5e. The new Ro3 seems to hint at that too, when it talks about the number of daily resources being appropriate for the adventuring day. It seems to me, like what that means is that a 20th level wizard may be able to cast vastly more powerful spells, but not nessisarily more of them.
I am currently raising funds to run for President in 2016. Too many administrations have overlooked the international menace, that is Carmen Sandiego. I shall devote any and all necessary military resources to bring her to justice.
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11 months ago ::
Jul 10, 2012 - 8:50PM
#5
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Date Joined:
Oct 11, 2009
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I beleive Avric is correct, the designers intend a more flat spell progression in D&DNext.
Even so, 1 minute per level of spell seems like a marked improvement over the systems I'm used to (10-15 minutes per level of spell).
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11 months ago ::
Jul 10, 2012 - 10:05PM
#6
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I know that 3.5 just made it a flat hour. I don't think it's a big deal one way or another; the number of adventuring days where the wizard has a half hour available for concentration but doesn't have two hours available for concentration isn't all that high. I'm not saying that that's something that never happens, but only rarely and in very time-conscious campaings.
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"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'" - Gary Gygax
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