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Switch to Forum Live View Ideas for the Warlord
12 months ago  ::  Jul 07, 2012 - 4:56PM #1
BlackScarPaladin
Date Joined: Aug 30, 2009
Posts: 33
Considering the default setting, where the laws of physics are generally viewed as guidelines, and the correct answer to why is usually "A wizard did it."  In such a setting, magic is obviously massively influential, and it doesn't make much sense for a warlord to be a wholly martial.  A warlord would need to be a master of all of the various tactics available in war, as a fighter would be the master of personal combat. I therefore think that the Warlord should be a tactician who also has some arcane power.  What say you?
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12 months ago  ::  Jul 07, 2012 - 5:04PM #2
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,804
Nah. Nothing Arcane related. Instead, I'd want Warlords to keep the cool things they have now and pick up whatever they can from the shattered remains of the 4E Fighter.

Or, just fuse them with the ToB Warblade. Yeah, do that WotC.

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12 months ago  ::  Jul 07, 2012 - 5:22PM #3
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,560
Kings magic is almost an admixture of divine and blood-line sorcery... if you get my gist. 

Though I can certainly put some magic in a Warlord it is the kind where Oaths can bring back the dead and your magic item only responds to those of your blood and you create brotherhoods whose unity grants them power... it might involve having Fated companions. It can certainly have focus devices that are ones Marks of Authority. It can involve influence of followers and those under your jurisdiction. It could involve your lands health being influenced by yours. Fate and Destiny manipulation maybe.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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12 months ago  ::  Jul 07, 2012 - 5:28PM #4
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
I like Garthanos' take on this one.

I could get on board with this concept as a class.   

For the record I had some major concerns with 4e but I am not opposed to a primarily martial character with supernatural powers.

This take on it would definitely help satisfy some of the 4e opposition and still keep much of the Warlord mechanically.
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
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12 months ago  ::  Jul 07, 2012 - 5:39PM #5
Rexracerjr
Date Joined: Oct 11, 2006
Posts: 607
4E Warlord should kill the 4E fighter and take his stuff, and be the default Martial class for people who like being on equal footing with the Wizards. Give him the ability to go totally leadership-based, totally combat-based, or a mixture of both. 

 
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12 months ago  ::  Jul 07, 2012 - 5:43PM #6
Saelorn
Date Joined: May 27, 2012
Posts: 3,122
If your setting involves a lot of magic-users in it, then it makes perfect sense that a warlord would understand spellcasting and its tactical uses as well as she would understand martial combat.  The warlord was never exactly a master of fighting, herself, though, so I wouldn't say that being able to cast spells would make a ton of sense there.

That aside, from what I've been hearing on these boards, it seems that a lot of the appeal of the warlord was that it wasn't a magician of some sort.
The metagame is not the game.
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12 months ago  ::  Jul 07, 2012 - 5:45PM #7
Salla
Date Joined: Apr 3, 2003
Posts: 23,557

Jul 7, 2012 -- 4:56PM, BlackScarPaladin wrote:

Considering the default setting, where the laws of physics are generally viewed as guidelines, and the correct answer to why is usually "A wizard did it."  In such a setting, magic is obviously massively influential, and it doesn't make much sense for a warlord to be a wholly martial.  A warlord would need to be a master of all of the various tactics available in war, as a fighter would be the master of personal combat. I therefore think that the Warlord should be a tactician who also has some arcane power.  What say you?




Absolutely not.

Another day, another three or four entries to my Ignore List.
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12 months ago  ::  Jul 07, 2012 - 5:48PM #8
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362
But Garthanos did not suggest spells.

He suggested a bloodline inherent ability to produce the effects already attributed to the Warlord which will indeed satisfy me on how they do things that appear to be magical or supernatural in nature.

It is quite a neat little fix and if you are 4e fans you can just consider it the fluff and talk to your DM about changing the fluff.
Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
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12 months ago  ::  Jul 07, 2012 - 6:21PM #9
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,804
Well, it did sound pretty cool. But I object to the whole prospect of "power from the blood" to describe any class ouside of Sorcerers.

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12 months ago  ::  Jul 07, 2012 - 6:25PM #10
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,560

Jul 7, 2012 -- 5:48PM, Valdark wrote:

But Garthanos did not suggest spells. He suggested a bloodline inherent ability to produce the effects already attributed to the Warlord which will indeed satisfy me on how they do things that appear to be magical or supernatural in nature. It is quite a neat little fix and if you are 4e fans you can just consider it the fluff and talk to your DM about changing the fluff.




Sure but I do include rituals.. Oath binding and similar things do have a magical element in them. 

In fact I frequently train my 4e Warlords as ritualists for this element I like the Comrades Succor ritual as the cut your palms and spit and so on blood brotherhood ritual ... I want a flavor of rituals targetting the Warlord perhaps like a bard has songs.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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