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Switch to Forum Live View Find and DISARM traps is WISDOM?
12 months ago  ::  Jun 25, 2012 - 10:11AM #1
Nightal
Date Joined: May 21, 2008
Posts: 10
I could understand Finding traps, but DISARMING?  Someone with a high wisdom could understand a trap and even have a good idea on how to disarm a trap but if he's got a dex of 3, he's eating the poison needles.  Surgery requires a steady hand.

Furthermore, making it Wisdom based has 1 of 2 effects on rogues:

1.  Strain.  Now in addition to Dex and Int, a rogue has to have a decent wisdom modifier if they want to be good at disarming traps.  The thief scheme bonus just wipes out the negatives you might have from a lower wisdom score.  On the other hand a rogue could...

2.  Favor Wisdom over Intelligence.  Since there are no ranks and we haven't seen how Intelligence will effect the volume or depth of skills known, Rogues could make Wisdom their secondary stat behind Dex.  This actually seems interesting and almost like the intention except that the rogue in the packet has a +2 Int mod and a -1 wis mod.

Did anyone else find this to be a problem?  What are your thoughts?

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12 months ago  ::  Jun 25, 2012 - 1:16PM #2
GreyHarbinger
Date Joined: May 24, 2012
Posts: 22

Unfortunately, the halfling in all three of my runs so far did almost no trap finding or disarming, so we didn't run into that particular issue. He acted more as a scout despite being played by completely different people.


In the end, I've taken the looser rule set to, as a DM, suggest alternate Attributes to the Task at hand when it made sense, so far. That actually may be the simplest solution. Your mileage may vary.

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12 months ago  ::  Jun 25, 2012 - 1:58PM #3
thestoryteller
Date Joined: Jun 4, 2012
Posts: 808
What makes you think the Disarming roll is based on Wisdom?  The finding roll almost certainly is, but I based the disarming roll on Int in my game.
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12 months ago  ::  Jun 25, 2012 - 2:22PM #4
Nightal
Date Joined: May 21, 2008
Posts: 10
In the DnD Next_DM Guidelines on page 6-7 is Find and Disarm Traps where it decribes using a singe Wisdom check to find traps.  It mentions disarming a trap but never says to us another stat implying Wisdom is the way to go.

I didn't play 4th ed, but in 3rd I'm pretty sure disable device was dex. 
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12 months ago  ::  Jun 25, 2012 - 3:28PM #5
jcordes
Date Joined: Jun 21, 2012
Posts: 45
Having had to remove my fair share of traps and snares while hunting, disable device should DEFINITELY be a Dex check!
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12 months ago  ::  Jun 25, 2012 - 4:06PM #6
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400
Intelligence is irrelevant, unless the trap represented some kind of high-technology that requires a sophisticated understanding of electronics, physics, biomedicine, ... or arcane alchemy.

Wisdom is fine, representing not only the ability to notice details, but to interact with details, and create things in a detailed way. (Sometimes it isnt obvious whether you should cut the yellow wire or the blue wire to defuse the bomb. You need a Wisdom check to see if you can discern other clues in the pattern.)

That said, your point about Dexterity makes sense, especially, if deactivating a trap puts one in danger of triggering it.
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12 months ago  ::  Jun 25, 2012 - 5:14PM #7
jaelis
Date Joined: Apr 12, 2004
Posts: 2,984

Jun 25, 2012 -- 2:22PM, Nightal wrote:

It mentions disarming a trap but never says to us another stat implying Wisdom is the way to go.



I don't think that is as strong an implication as you're making it. They just didn't tell us what stat to use. In the adventure, they call for Dex.

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12 months ago  ::  Jun 25, 2012 - 5:17PM #8
Cooperjera
Date Joined: Jun 10, 2012
Posts: 6
In my opinion the rules regarding Search and Disable Device were not well thought out.  I changed those skills to both use Int as per v3.5.  This balances out the utility of the attributes as it applies skills to some extent.
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12 months ago  ::  Jun 25, 2012 - 5:22PM #9
cannonfodder
Date Joined: Mar 20, 2003
Posts: 68

Jun 25, 2012 -- 3:28PM, jcordes wrote:

Having had to remove my fair share of traps and snares while hunting, disable device should DEFINITELY be a Dex check!



Truth. Wisdom of seeing a trap is leaving it alone.

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12 months ago  ::  Jun 25, 2012 - 8:19PM #10
thestoryteller
Date Joined: Jun 4, 2012
Posts: 808

Jun 25, 2012 -- 2:22PM, Nightal wrote:

I didn't play 4th ed, but in 3rd I'm pretty sure disable device was dex. 


It was Intelligence in 3rd if I recall correctly.  That precedent combined with the fact that literally everything else the Rogue does is based on Dex already led me to go with Intelligence for disarming.  I did Wisdom for finding since, well, from 3rd edition on, Wisdom essentially changed from "piety and common sense" to "perception and divine magic."

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