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12 months ago ::
Jun 24, 2012 - 11:41PM
#11
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Date Joined:
May 18, 2002
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Spelljammer: Hell yes! Dragonlance: meh. It's really not all that much different from Greyhawk or Realms, or really any other "Totally not Tolkien!" setting. Hasbro has got a new line of toys: Kre-o, what it´s like Lego. Why not Spelljammer like a line of kre-o like hook of new fans?
Because Hasbro thinks they can sell a Lego knockoff at Lego prices, and carry the entire line with two licenses (which happen to be their own). Mega and Best Lock have the right idea: undercut Lego as much as possible. Nontransforming Transformers and bricks of that awful Battleship movie nobody saw (alas, poor Liam Neeson) will not carry a product, nor will the awful quality U-Build-It games.
Go rip off Lego's excellent Heroica line, guys, and brand it as D&D Kre-O. Go pay off the guys who came up with this goddamn brilliance immediately. Ressurect M.A.S.K. as a Kre-O line. Also, cut the price of the USS Missouri set. $70 is way too much for that.
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12 months ago ::
Jun 24, 2012 - 11:55PM
#12
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Date Joined:
Dec 25, 2009
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I wonder about a "reboot" of Krynn (time travel is canon).
Why bother with a reboot? Just do what the 3E campaign setting did.
Dragonlance basically just needs:
1 map for pre-Cataclysm 1 map for post-Cataclysm Rules for pre-2nd Cataclysm Rules for post-War of Souls (let's face it, no one, anywhere, ever, wants to play a game set between the 2nd Cataclysm and the War of Souls).
After that, you're done. The political relations between countries change over time, but the actual borders basically don't change between the Age of Starbirth and the Age of Mortals. The most iconic character options (Knights of Solamnia and Wizards of High Sorcery) exist in all time periods after the Age of Starbirth (except wizards of high sorcery during the terrible period that no one cares about). The rest of the book can be devoted to talking about the political situation and general overviews of each time period, though of course you'd probably put very little emphasis on the Age of Dreams (not to belittle anyone who wants to run a campaign during the first Dragon War), and the Age of Starbirth basically just needs one line "Gods create the world. PC races do not yet exist."
The difference between madness and genius is determined only by degrees of success.
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12 months ago ::
Jun 25, 2012 - 12:38AM
#13
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Date Joined:
Jun 15, 2012
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For no logical reason, I hate kenders
A few guidelines for using the internet: 1. Mentally add "In my opinion" to the end of basically anything someone else says. Of course it's their opinion, they don't need to let you know. You're pretty smart. 2. Assume everyone means everything in the best manner they could mean it. Save yourself some stress and give people the benefit of the doubt. We'll all be happier if we type less emoticons. 3. Don't try to read people's minds. Sometimes people mean exactly what they say. You probably don't know them any better than they know themselves. 4. Let grammar slide. If you understood what they meant, you're good. It's better for your health. 5. Breath. It's just a dumb game.
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12 months ago ::
Jun 25, 2012 - 9:52AM
#14
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Spelljammer: Neutral. Dragonlance: No. Kender, Tinker Gnomes, and Gully Dwarves need to die and be expunged from the collective consciousness of the universe.
You are objectively wrong. :P
Dragonlance needed to be supported in 4e, and it needs to be supported in Next.
More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.
I could say anything in D&D is silly though, because it's a silly game and we are silly people.
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12 months ago ::
Jun 25, 2012 - 11:23AM
#15
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Date Joined:
Jun 15, 2006
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Playing Dragonlance is a challenge because.... if PCs aren´t the famouse Heroes of the Lance can´t change the "History" of Krynn. And lots of thinks like orcs or psionic isn´t in Dragonlance.
I wonder about (like plan B) a alternative timeline where crononauts (=time traveler) could change the past.
---
If the swashbuckler, the core class from the Complete Warrior was in the next D&D, the perfect place would be Spelljammer player handbook (and I don´t talk being only a theme or background), with different "sword schools" like the rpg "7th Sea".
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23
Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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12 months ago ::
Jun 25, 2012 - 11:25AM
#16
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Date Joined:
Jul 29, 2009
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Maybe in a future module. I'd much rather them focus on Eberron in the early year or so of the new edition, and table Forgotten Realms for a few years.
Things that 5E needs to do: -Make the use of battlemaps/miniatures the default. -Make healing fun, magical AND non-magical needs to be an option. Long live the Warlord! -Make magic items feel magic/mythical. I don't want a dagger +1, I want STING.
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12 months ago ::
Jun 25, 2012 - 12:45PM
#17
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Date Joined:
May 25, 2012
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Playing Dragonlance is a challenge because.... if PCs aren´t the famouse Heroes of the Lance can´t change the "History" of Krynn. And lots of thinks like orcs or psionic isn´t in Dragonlance.
I wonder about (like plan B) a alternative timeline where crononauts (=time traveler) could change the past.
---
If the swashbuckler, the core class from the Complete Warrior was in the next D&D, the perfect place would be Spelljammer player handbook (and I don´t talk being only a theme or background), with different "sword schools" like the rpg "7th Sea".
There is a lot of space and time on Krynn..ansalon is just a continent,and the setting had many Ages where even the Magic rules were different. Plenty of opportunities to shape the world. ----- Yeah,monks of Majere could have psionic powers, and let's not forget that many noble elves had psionic powers. On a side note i loved the 2nd ed Chronomancy book,is one of my preferred D%D books. :3
And yeah , a new product line could be a good opportunity for hasbro to sell new miniatures and toys.
Having Ship combat,maybe in a tactical grid module, with a galaxy map under different ship miniatures would be AWESOME imo. For sure i would buy it like crazy...and btw i ever loved ship and sea combat. This could, even more , set DDN apart from his predecessors,and shut up the various "omg it's just 2nd ed retrogaming fail blah blah blah"
DM: Products of MY Imagination ©. Since 1986.
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12 months ago ::
Jun 25, 2012 - 12:47PM
#18
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Dragonlance should be the first campaign setting!
Spelljammer, not so much.
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12 months ago ::
Jun 25, 2012 - 1:08PM
#19
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Date Joined:
May 25, 2012
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Yeah,it's time for Dragonlance to get some love,and is perfect for a classical playstyle; i guess Mr greenwood need time to build the new iteration of forgotten realms. And i dont want the old spelljammer,but a today taste version.
DM: Products of MY Imagination ©. Since 1986.
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12 months ago ::
Jun 25, 2012 - 1:23PM
#20
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Date Joined:
Mar 22, 2008
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Spelljammer: Neutral. Dragonlance: No. Kender, Tinker Gnomes, and Gully Dwarves need to die and be expunged from the collective consciousness of the universe.
Why are you against something that many other people love and would use? It seems petty for someone to want to deny them the fun of Kender, Tinker Gnomes and Gully Dwarves if they enjoy them.
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