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12 months ago ::
Jun 24, 2012 - 2:28AM
#21
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Date Joined:
Sep 26, 2007
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@nexus: You are sensitive about combat. It's nothing to be ashamed about. It that's what excites you, go for it, try to make that a big part of the new game. I have absolutely no problem with large amounts of combat complexity. I just don't want it being necessary to play the game.
I know you feel the need to make up a position for anyone who doesen't agree with Kaldric's one true vision for D&D so you can simply dismis them but your not even close to knowing anything about anything so how about we both speak for ourself.
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12 months ago ::
Jun 24, 2012 - 2:29AM
#22
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Got no problem with someone liking D&D and combat. That's pretty much me. Your particular goal is, from looking at your back-posts, to make it so combat is the be-all and end-all of D&D. I don't think you'd accept that the goal can be 'to support as many types of games as possible'. I think your goal is 'to support D&D as a combat game of adventurers vs. monsters'. Again, looking at your posts, that's what I get from them. You're concerned about combat, first, last, and only.
Moderated by
ORC_Narada
on Jun 24, 2012 - 02:46AM
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12 months ago ::
Jun 24, 2012 - 2:30AM
#23
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I know people who would argue vehemently about Tolkienian fiction - they'd say Tolkein was a thin wash over swords-n-sorcery 1930's stuff.
I consider Tolkien's LotR an attempt to reconcile Nordic myth with Christian eschatology. My appraissal of how well it went is... irrelevant. However, the Tolkien influence was enough that some small legal conflict with the Tolkien estate. www.acaeum.com/ddindexes/setpages/origin... For a small slice of what lead to that debacle.
I have an answer for you, it may even be the truth.
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12 months ago ::
Jun 24, 2012 - 2:31AM
#24
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@verdegris: I think Howard, Lovecraft and Leiber probably had a greater impact on how the game works than Tolkein. @nexus: You too? What's it about? What is D&D about, for you? Living in a fantasy world, with all that entails? Or punching monsters? Which?
Moderated by
ORC_Narada
on Jun 24, 2012 - 02:48AM
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12 months ago ::
Jun 24, 2012 - 2:32AM
#25
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Date Joined:
Aug 25, 2007
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Diffan: Is combat a big part of the game, or all of the game? As you say that you don't see the need for rules when it comes to roleplaying, I'll assume that for you, D&D is a combat game. This pretty much fits my theory - those who like 4E see D&D as a combat-centric game.
Nothing wrong with seeing D&D as combat-centric. What's wrong is ridiculously assuming that's how everyone else sees it.
well my problem with "roleplay rules" is the folowing I rather see things played out in role play like trying to get a discount when buying equipment.
instead of : player: i'm going to haggel for a discount, looks at rules, rolls a dice, acording to the table i'm entiteld to a 10% discount now.
to me social skills that reduce interaction to a set of dice rolls are a bad thing, there aren't many rules needed for roleplay.
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12 months ago ::
Jun 24, 2012 - 2:39AM
#26
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Date Joined:
Jun 23, 2002
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to me social skills that reduce interaction to a set of dice rolls are a bad things there aren't many rules needed for roleplay.
Those who are terrible at expression and leading but love the game and comradery may need some way to get at least a chance of success. It's tough. Allow one player to roll but make the other roleplay it out and dissent can happen. Might need some sort of way to allow those who are terrible atit but atleast make an effort to do something.
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12 months ago ::
Jun 24, 2012 - 2:43AM
#27
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I don't believe that. I think it's about a multitude of things. Combat is simply one of them. Some people think that's the most important thing. FINE. Some people don't. ALSO FINE. But people like you, Pashalik, think they're RIGHT. I don't. I think D&D is all things to all people. And any formulation of this game that pretends to KNOW what's important, and tries to twist the game to emphasize what a particular person, or group, thinks is important? They're WRONG. D&D is a game where we can emulate the interesting activities of adventurers in a fantasy world. No-one gets to tell us which particular activities are the most interesting. To decide for us is the height of arrogance. For most, it's combat, true. For many, it's exploration, and all that goes with it. Traps. Interaction. Training. Crafting. Performing. Whatever. You don't get to tell us what's important. We decide. That's how it should be.
Moderated by
ORC_Narada
on Jun 24, 2012 - 02:48AM
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12 months ago ::
Jun 24, 2012 - 2:49AM
#28
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And it's still amazing to me how many prolific posters on this forum are unwilling to tell us what they think D&D is 'about'.
Here's mine. D&D is 'about' emulating the interesting activities of adventurers in a fantasy world.
That's the goal I think the D&D game should focus on.
What's your goal? What should D&D focus on?
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12 months ago ::
Jun 24, 2012 - 2:49AM
#29
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I've removed content from this thread because inappropriate content/masked vulgarity is a violation of the Code of Conduct. You can review the Code of Conduct here www.wizards.com/Company/About.aspx?x=wz_...Please keep your posts polite, respectful, and on-topic, and refrain from making personal attacks.
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12 months ago ::
Jun 24, 2012 - 2:52AM
#30
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Date Joined:
Sep 26, 2007
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@Pashalik: Seriously, this is that freaking important to you? What is it? Combat? Adventuring? What? What's causing you to freak out? I'm not trolling here. Last week, I got into a conversation about what D&D was about. Some people said it was, to put it succinctly, 'combat'.
I don't believe that. I think it's about a multitude of things. Combat is simply one of them. Some people think that's the most important thing. FINE. Some people don't. ALSO FINE. But people like you, Pashalik, think they're RIGHT.
I don't. I think D&D is all things to all people. And any formulation of this game that pretends to KNOW what's important, and tries to twist the game to emphasize what a particular person, or group, thinks is important? They're WRONG.
D&D is a game where we can emulate the interesting activities of adventurers in a fantasy world. No-one gets to tell us which particular activities are the most interesting. To decide for us is the height of arrogance. For most, it's combat, true. For many, it's exploration, and all that goes with it. Traps. Interaction. Training. Crafting. Performing. Whatever. You don't get to tell us what's important. We decide. That's how it should be.
I have yet to see anyone tell you how to play your game I have seen you Push out a lot of strawman arguments personal attacks ect. and generally try to dismis any veiw counter to yours as combat centric. I understand that works on the sheeple that follow politics but it doesn't really carry water on the web.
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