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12 months ago ::
Jun 24, 2012 - 9:50PM
#151
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Date Joined:
Sep 26, 2007
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Ah, yes. I forgot that half of modern players forgot the 'heroic' in heroic fantasy roleplaying. Besides, it's far less than 1 in 5...but more common than you'd think. If everyone is using Rope Trick, a spell to defeat it -will- be designed. Magic or not, the arms race applies across any form of attack and defense.
Besides, Magic Missile works fine.
I been playing since red box I don't play a hero I play a person that might like to help people or might not. I've played a few suicidal paladins in my day but I honestly find Lawfull Stupid characters 2 dimensional and boring. When the chips are down my character is a real person and will act with self preservation.
The one in 5 is a direct response to the no mater what your character is doing theres a 20% AKA 1in 5 chance that Some creature thats exceedingly rare in the game world just happens along to crap in your cerial. There are ways to combat rope trick theres just verry few of them. If your in Mad Melviles House of magery scaryness It's not really a wize choice because oll melvile might just decide to take a page out of the adventurers book and kick in your door kill you and take your stuff. but in most situations Combating rope trick with Random encounters is metagamey BS
So what if I just decide to teleport home then teleport back to the dungen after I rest Is my home really being attacked 20% of the time. I mean seriously at that rate your never ever going to get to sleep ever unless of course this is all metagame BS and ends as soon as the current adventure ark is complete. It just hurts my brain seriously.
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12 months ago ::
Jun 24, 2012 - 9:54PM
#152
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Date Joined:
Jan 15, 2009
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Ah, yes. I forgot that half of modern players forgot the 'heroic' in heroic fantasy roleplaying. Besides, it's far less than 1 in 5...but more common than you'd think. If everyone is using Rope Trick, a spell to defeat it -will- be designed. Magic or not, the arms race applies across any form of attack and defense.
Besides, Magic Missile works fine.
I been playing since red box I don't play a hero I play a person that might like to help people or might not. I've played a few suicidal paladins in my day but I honestly find Lawfull Stupid characters 2 dimensional and boring. When the chips are down my character is a real person and will act with self preservation.
Are you the protagonist in a game of heroic fantasy?.... doesnt matter your allignment
Or are you the side kick.
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12 months ago ::
Jun 24, 2012 - 10:09PM
#153
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Date Joined:
Sep 26, 2007
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Are you the protagonist in a game of heroic fantasy?.... doesnt matter your allignment
Or are you the side kick.
Are you really this 2 demensional sure I'm the guy that gets stuff done but I play on hard mode sometimes that means you retreat regather resources.ect If someones gotta die it's not gona be me. It's gone be the dumb brute that's hackin at the monster while bleedin out his ear crying about how we gotta save little jonny. Seriously screw little jonny, and screw dur shinyshield.
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12 months ago ::
Jun 24, 2012 - 10:12PM
#154
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I been playing since red box
Congratulations! Me too.
I don't play a hero I play a person that might like to help people or might not. I've played a few suicidal paladins in my day but I honestly find Lawfull Stupid characters 2 dimensional and boring. When the chips are down my character is a real person and will act with self preservation.
'Lawful Stupid'. Yah, that's about all I needed to know.
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12 months ago ::
Jun 24, 2012 - 10:47PM
#155
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Date Joined:
Jan 15, 2009
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Seriously screw little jonny, and screw dur shinyshield.
Your response sounds one dimensional to me... the use of the term hero isnt necessarily an alignment thing. The heroic element can be a question of scale rather than refering to a code of ethics.
OK on your "hard mode" is it hard for that wizard/codzilla too? or just hard because you didnt win the game by chosing the right class. Or is hard mode only fake hard because fluke die rolls are really what you are battling against.
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12 months ago ::
Jun 24, 2012 - 10:56PM
#156
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Date Joined:
Feb 12, 2007
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I think the point is, you can't base game balance on the assumption of a lawful good party that will risk its members lives to save whichever innocent villager has been kidnapped this week. It's a style of play, but an extremely narrow one, and not a super realistic one ("Lawful Stupid" aside, how many villagers can get kidnapped before it gets old?)
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12 months ago ::
Jun 24, 2012 - 11:16PM
#157
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Date Joined:
Sep 26, 2001
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I think the point is, you can't base game balance on the assumption of a lawful good party that will risk its members lives to save whichever innocent villager has been kidnapped this week. It's a style of play, but an extremely narrow one.
And it's just one example. For any flaw or imbalance you might find in a game, you can probably find a style of play for which it will never be an issue. In fact, you can probably find a style of play that works /really well/ in that game, because of that issue.
One of several impossible goals of 5e is to provide a D&D for all play styles. It seems the working model for doing this is to create a huge number of different games under the D&D label, each one of which works best with a given play style. That way each style is 'supported,' all you have to do is uncover the right combination of modules and DM rulings to make it work.
An alternative would be a robustly-balanced game that doesn't break under any particularly style of play.
There are advantages to each.
The advantage to a single, balanced game is obviously consistency - players could go from DM to DM without re-learning the game, being a DM wouldn't require much design talent or 'system mastery,' organized and casual play would be a snap.
The advantage to customized imbalance is that it could be used by the DM to customize his rule set to 'encourage' the kind of play he wants at his table. So if you /want/ 5-minute workdays (and the hillarity that ensues when players accustomed to them face time preassure or other 'gotchyas'), you pick modules and make ruling that give that style of play the biggest mechanical 'rewards.' You could customize the rules to make combat the only way to go, or to make it a last resort. You could customize it to favor players who are glib or to make their lives misearable.
Love 4e? Concerned about its future? Join the Old Guard of 4e"You want The Tooth? You can't handle The Tooth!" - Dahlver-Nar. "If magic is unrestrained in the campaign, D&D quickly degenerates into a weird wizard show where players get bored quickly" - E. Gary Gygax
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12 months ago ::
Jun 24, 2012 - 11:45PM
#158
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So, now we've moved on to the old 'wandering monster?'
Really, these debates are getting contradictory. In one thread they're trashing 4e for lacking 'verisimilitude' and being immersion-breakingly 'gamist,' full of metagame weirdness like custom-tailored encounters, in the next, they'er holding up wandering monsters as a way to fix the 5-minute workday. Really? In your verisimilitudinous no-metagaming worlds, you're going to introduce monsters powerful enough to inconvenience your party, and specialized enough to crack into extra-dimensional hiddey-holes, that just happen by anytime they rest too soon?
Yep, this nails it. Once again, some people are uncomfortable with anything that promotes balance or tactical variety (new things) but are totally OK bending logic and believability in order to keep D&D exactly as it was in the past. But putting it in those terms is unflattering, so we get to pretend that "suspension of disbelief" and "verisimilitude" are the real topics. Sigh.
Ed_Warlord, on what it takes to make a thread work: I think for it to be really constructive, everyone would have to be honest with each other, and with themselves. Quotation of the moment
Show
Areleth: How does this help the problems we have with Fighters? Do you think that every time I thought I was playing D&D what I was actually doing was slamming my head in a car door and that if you just explain how to play without doing that then I'll finally enjoy the game? Quotation of ALL moments
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TD: That's why they put me on the front of every book. This is the dungeon, and I am the dragon.
A word of warning though: I'm totally not a level appropriate encounter.
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12 months ago ::
Jun 24, 2012 - 11:51PM
#159
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Date Joined:
May 30, 2010
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It really doesn't matter why they camp so often, the adventure is always continuning.
Okay, here is the point of disagreement between us, then.
This does matter to me. Because if my fighter is ready and raring to charge into the dungeon, but instead is stuck waiting for the Wiz to finish his nap, I tend to feel marginalized and unimportant.
Then leave the wizard behind, and force her to catch up with you, like that kid in Indiana Jones.
You are conflating issues.
Issue 1. Either DM doesn't like, or versimiltude finds it strange, that the party is resting for 12 hours every 15 minutes.
Issue 2. Some member of the party doesn't want to rest when other members of the party do.
These issues are not even related, and have completely seperate solutions to the problem.
But both of those issues stem from the same root cause: an imbalanced system. The casters 1) had more power than the fighter when they had a full load of spells, 2) had a resource mechanic not balanced with the fighter, leaving the wizards with the potential to exhaust themselves into uselessness, and 3) had the capability to negate the majority of downsides of camping regularly with simple, low-level spells.
Both issue 1 and issue 2 stem from an imabalanced system, and both issue 1 and issue 2 cause the game to revolve around casters and marginalize non-casters.
Since I have played the game for years, and never encountered this situation until I played 4e, the problem can not be caused by imbalanced classes.
It is generally agreed that 4e has balanced classes, but it suffers the most from 15 minute work days.
Actually, you're wrong. It is generally agreed that editions -prior to- 4th edition suffered the most from it. In 4th edition, the 15 minute workday was actually quite rare - characters were powerful enough even if they had no dailies left at all to continue on in an adventure. The only times people really retreated from adventures was when someone ran out of healing surges.
Compare to 3rd edition, where the issue was rampant. Teleport made escaping from the middle of any adventure trivial, as did spells like Rope Trick, and players used these all the time to pop in and out. Moreover, as some characters were entirely dependent upon dailies, and those characters were by far the most powerful ones, and the ones who could pop in and out.
Issue 1 is a problem caused by players wanting maximum power for every single potential fight. It is caused by players rejecting the idea that sometimes you continue even when tired because "the show must go on." This is solved by forcing them to continue on with random encounters. Soon the players learn that they will not always be at maximum power, even if they want to be.
There is, of course, another solution: make it so it doesn't work. Maybe daily powers are x per level rather than x per day, for instance.
Issue 2 is a problem caused by the group of players not communicating well with eachother. If one player is feeling left out, then communication needs to happen between the DM and the players, or one player and others, and they need to resolve it like adults. This can only be solved by understanding the dynamics of the group, and working together.
The real problem here was that in really unbalanced systems (prior to 4th) you had some characters who were entirely daily dependent, and others who could only do anything at all even remotely approximating usefulness once the casters were empty.
Sorry, but even if it's possible for me to be wrong about my own experiences, you can't know that.
I never had the 5 minute work day while playing 2e or 3e. I DID have it while playing 4e.
Whatever you think the cause of the problem is, or whichever eddition had the problem more frequenetly than the others, the fact is, nothing unique to 2e or 3e is the CAUSE of the problem. If it were, then I would never have experienced it in 4e either.
So yeah.. No you are wrong.
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12 months ago ::
Jun 25, 2012 - 12:00AM
#160
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Date Joined:
Feb 12, 2007
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Sorry, but even if it's possible for me to be wrong about my own experiences, you can't know that.
I never had the 5 minute work day while playing 2e or 3e. I DID have it while playing 4e.
Whatever you think the cause of the problem is, or whichever eddition had the problem more frequenetly than the others, the fact is, nothing unique to 2e or 3e is the CAUSE of the problem. If it were, then I would never have experienced it in 4e either.
So yeah.. No you are wrong.
The plural of "anecdote" isn't "data."
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