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12 months ago ::
Jun 30, 2012 - 9:09AM
#61
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Date Joined:
Jun 22, 2001
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Warforged don't fit with canon Greyhawk.
I'm just not seeing any harm whatsoever to saying, for instance, that the Pasha of Tusmit had an elite core of sentient golems created to act as his palace guards. Granted that a warforged showing up in Hommlet to battle Lareth's bandits would likely lead to some tense roleplaying with Rufus and Burne. But to say the very existence of warforged would defy Greyhawk canon seems a bit much.
I don't have an issue with the Pasha of Tusmit having a group of warforged if that's what you want for your campaign. What I object to is warforged as a common available choice for player characters. It isn't an easy fit with the settings material, and there are many, many character race choices that I would rather see made as options first. Tasloi, mongrelmen, bullywugs, hobgoblins, gnolls, orcs, etc. are all in line before warforged as races common to the setting and that fit in well. We shouldn't be in a race to use Eberrons IP because a player longs for that setting.
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12 months ago ::
Jun 30, 2012 - 11:49AM
#62
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But, given what little I know about the Barrier Peaks, couldn't that be used for the Warfrged's origin? I mean, maybe some machinery in the ship got hit by some great magic whammy via the Iuz war and started churning out combination magic/technology robots that are now starting to form their own civilization inside said ship and despirately looking for a purpose in the universe.
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12 months ago ::
Jun 30, 2012 - 12:47PM
#63
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Date Joined:
May 24, 2012
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These kinds of things belong in the magazine. The canon campaign book shouldn't have these assumptions beyond the basic concepts that were already in the setting. However, articles can provide a "what if" scenario for inserting these races and where they might belong. That way, Warforged can be alien machines from Barrier Peaks, and Dragonborn can emerge from the mountains, and etc as some sort "Ecology of" series, with sections giving a blurb on how these races fit into what setting. It worked in 4e's article series, it can easily work in 5e. That way, it's canon in your games and it doesn't have to intrude on other peoples' games. This could be a good way to introduce weird races into other settings. That way, options still exist and won't have to impede on others. (I really don't want the "everything is core" nonsense intruding on/retconning settings like it did in 4th ed.)
Disgruntled ghost of the Knights of W.T.F. (Keep D&D alive, end the edition wars!)
"And if you gaze for long into an abyss, the abyss gazes also into you." - Friedrich Nietzsche
Disclaimer: Most of my posts are based on opinions (and are sometimes humorous, other times inspirational)
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12 months ago ::
Jun 30, 2012 - 3:09PM
#64
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Date Joined:
Nov 17, 2003
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Warforged don't fit with canon Greyhawk.
I'm just not seeing any harm whatsoever to saying, for instance, that the Pasha of Tusmit had an elite core of sentient golems created to act as his palace guards. Granted that a warforged showing up in Hommlet to battle Lareth's bandits would likely lead to some tense roleplaying with Rufus and Burne. But to say the very existence of warforged would defy Greyhawk canon seems a bit much.
I don't have an issue with the Pasha of Tusmit having a group of warforged if that's what you want for your campaign. What I object to is warforged as a common available choice for player characters. It isn't an easy fit with the settings material, and there are many, many character race choices that I would rather see made as options first. Tasloi, mongrelmen, bullywugs, hobgoblins, gnolls, orcs, etc. are all in line before warforged as races common to the setting and that fit in well. We shouldn't be in a race to use Eberrons IP because a player longs for that setting.
Ahh...OK, I think we are close to being on the same page. I wouldn't want a warforged PC (or whatever newer race) to be able to stroll down the streets of Radigast City just like an Oerdian could. Nor would I want the books to claim or insinuate that they are a common PC type.*
However, I do think that, should a player want to have a warforged PC, it would be well within the look and feel of the setting to allow them to be one of the few of the Pasha's bodyguard or tbok's awakened machines of the spaceship in the Barrier Peaks. It would come with a lot of roleplaying challenges standing out like a sore thumb anywhere they went, often accused of being possessed by a demon or whatnot. As long as the player is willing to accept such challenges, I'm cool with them being the only adventuring warforged in the whole of the Flaneass.
* Assuming the books follow established canon, perhaps moving the timeline forward a little bit. I am totally against, for instance, such cheese as eliminating an entire nation to have a warforged nation from "another plane" show up just to make the race commonly available. If they go this way, even the LGG went to far in integrating the races for my taste. Conversely, I would be completely cool with a complete reimagining of the canon with the newer races fully integrated.
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12 months ago ::
Jun 30, 2012 - 6:55PM
#65
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Date Joined:
Apr 23, 2009
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I think if the DM wants it that any individual could in theory play any race. I think it's ok too if the DM just says no. Players should get a world handout first that gives you a lot of background on the world. They should then choose characters that fit that world. Makes for a better game all the way around. Still, unlike dragonborn and tiefling, I do have a softspot for warforged. I just say they are small golems made in ages past by a wizard. You may not be unique in all the world but you'd definitely have trouble assembling a basketball team.
In my next world I will handle the races this way.... 1. Dragonborn - There are seven Dragons in this world who are for all intents and purposes diety like. One of those dragons rules a mountain range and in that range he has spawned the dragonborn. PCs can claim to be from that group.
2. Tieflings - Extraplanar origin. Perhaps a superman style story. Child sent to prime material to escape doom on home world. I might keep the tiefling backstory but just put it all on another plane.
If you choose to play a race that is rare, you accept all the difficulties of playing that race.
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11 months ago ::
Jun 30, 2012 - 10:03PM
#66
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Introduction of specific 4E races aside, I would like to see a 5E treatment of Greyhawk, but it would need to be something very flexible that incorporated and respected the canon that has already been developed.
- Don't advance the timeline any more. It's not needed. No Oerth-shattering catastrophes to justify changes in the rules. (I honestly pity fans of the Forgotten Realms because of the violence that has been done to the setting over the years.)
- Give detailed information about the three established periods; the Folio/Gold Box (576 CY), From the Ashes (585 CY), and The Adventure Begins (591 CY). That gives you a neat 15 year span where we see the rise of Iuz, the fall of the Great Kingdom, dire pressures on the Sheldomar Valley, and the rise and near-fall of the Scarlet Brotherhood.
- Present the whole thing as a coherent campaign saga, with weighty events happening as background. Don't try to railroad the player characters into participating in the sweep of history like Dragonlance, but have the ever-unfolding tableau of events in the background. Think "The Great Pendragon Campaign."
- Above all, present each of the eras-- 576, 585, and 591-- as a distinct option for the DM, fully developed as a setting in its own right, with thematic linkages to the others. What happens if the PCs rescue Prince Thrommel from the Temple of Elemental Evil in 578? The DM should be given guidelines that he can use or discard as is appropriate to his campaign for these sorts of major turning-points.
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11 months ago ::
Jul 01, 2012 - 2:20AM
#67
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Date Joined:
Jan 21, 2004
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This sounds like a fun idea. I think they tend to advance the time line because they feel they need to provide new material beyond stuff that was released in earlier editions. In fact true fans just want a bit more detail on the stuff we already had. Repeatedly revamping the city of Greyhawk is rather dull to me. Detailing the Hold of the Sea Princes would be of some interest.
I think setting the timeline post 600CY would be sensible to allow the events from LG to bed in. I wasn't totally happy with the way tehy kept bumping off monarchs (I think it was more a case that too many were bumped off in the same period for my tastes) but taking the plotlines overall, there were some interesting changes that were not cataclysmic. Plenty of scope to build on - if they have permission of the original writers I suppose - which I wold hope they do.
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11 months ago ::
Jul 01, 2012 - 5:50PM
#68
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Date Joined:
May 12, 2012
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I've never had the chance to play a Greyhawk game and I'd like to. Yes, I really like Forgotten Realms and it will probably always be my fave but I would like to get a chance to play some Greyhawk adventures with Next. I was rather disappointed back in 2008 to hear that Greyhawk had been dropped from 4E and I'm hoping that Next would bring FR, Greyhawk, Eberron, Planescape settings and, I guess, Dark Sun since people like it so much (I don't know much about it but I'm always in favour of diversity).
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11 months ago ::
Jul 18, 2012 - 9:15PM
#69
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Date Joined:
Dec 12, 2011
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These kinds of things belong in the magazine. The canon campaign book shouldn't have these assumptions beyond the basic concepts that were already in the setting. However, articles can provide a "what if" scenario for inserting these races and where they might belong. That way, Warforged can be alien machines from Barrier Peaks, and Dragonborn can emerge from the mountains, and etc as some sort "Ecology of" series, with sections giving a blurb on how these races fit into what setting. It worked in 4e's article series, it can easily work in 5e. That way, it's canon in your games and it doesn't have to intrude on other peoples' games. This could be a good way to introduce weird races into other settings. That way, options still exist and won't have to impede on others. (I really don't want the "everything is core" nonsense intruding on/retconning settings like it did in 4th ed.)
I absolutely agree. If individual groups want it in there games, more power to them. But for Greyhawk setting products, keep it consistent with how it's been presented in the past. What-if articles are fine, but don't "spell-plague", "5th Age" or "times of trouble" the setting.
Playtest or get off the playtest boards.
---
I want justice for the voice that can't be heard Vindication for every suffering and hurt Let retribution hold dominion over earth --Nemesis, VNV Nation
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