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Switch to Forum Live View Zen and the art of squishy maintenance... A simple solution to the "need" for mind control fighters
12 months ago  ::  Jun 18, 2012 - 9:25AM #51
kev777
Date Joined: Jan 27, 2010
Posts: 1,205

Jun 15, 2012 -- 11:26PM, Titanium_Dragon wrote:



I think all classes should be able to achieve high AC, high HP, high damage, high attack, etc. I see no reason to design the classes like the game Janken.



Thing is, this is bad, because this makes all the classes the same.





No, it means that all classes can achieve the same level of greatness, but differ in the methods they employ to achieve that greatness.  

A fighter in full plate armor isn't the same as a wizard with a mirror image spell.     The math on the mirror image spell might workout to be the same chance to hit as the fighter in full plate, but the differnce is unmistakable. 
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12 months ago  ::  Jun 18, 2012 - 9:27AM #52
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,454
This is the classic debate based on metagame dissonance.  Marking is very metagamey.  I never had a problem with a fighter hitting anyone he was adjacent to that tried to attack someone else.  He is the master of combat and as such he is a constant threat.   I disliked giving the other guy a -2 on his attack.  Instead I'd give the fighter a +2 on his attack against anyone who attacks someone besides the fighter.

I like ganging up rules in general.  

My solution solves the question asked about teleport above.   The second you no longer threaten someone with a melee attack you get no bonus.  
Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
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metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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12 months ago  ::  Jun 18, 2012 - 10:01AM #53
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,909

Jun 18, 2012 -- 9:27AM, Emerikol wrote:

This is the classic debate based on metagame dissonance.  Marking is very metagamey. 



I stopped reading here.

Simply put, it's not metagaming for someone to threaten someone else if the other person shifts his attention elsewhere for more than a split second.

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12 months ago  ::  Jun 18, 2012 - 10:05AM #54
Lawolf
Date Joined: May 4, 2008
Posts: 4,202
While I do not personally see marking as metagamey, I think the defender aura from essentials is a better mechanic to represent "marking".  Basically, anyone near the fighter has a penalty to attacks not directed at the fighter as he is able to get in the way of his opponents. Then, if the foe does go for an ally, the fighter takes this advantage of this opening and strikes.
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12 months ago  ::  Jun 18, 2012 - 10:06AM #55
monkeygentleman
Date Joined: Feb 22, 2011
Posts: 1,391
I never understood the problem with marking. It's a sense of threat. It doesn't force them to attack you, it's not "mind control", it's an aggressive or threatening presence. Sure, you can ignore the fighter and attack the wizard if you realize the latter is a bigger threat - but ignoring the fighter should never be a good idea. At the very least, even without punishment, a -2 penalty to attack represents the awareness of the fighter as a consideration. It's the difference between "these are targets, I pick that one and attack it" - and "these are targets, this is my goal, and oh crap there's the fighter as well better be a little careful".
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12 months ago  ::  Jun 18, 2012 - 10:06AM #56
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,909

Jun 18, 2012 -- 10:05AM, Lawolf wrote:

While I do not personally see marking as metagamey, I think the defender aura from essentials is a better mechanic to represent "marking". Basically, anyone near the fighter has a penalty to attacks not directed at the fighter as he is able to get in the way of his opponents. Then, if the foe does go for an ally, the fighter takes this advantage of this opening and strikes.



I could definetly go for this as the core "defending" Fighter.

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12 months ago  ::  Jun 18, 2012 - 11:21AM #57
Verdegris_Sage
Date Joined: May 7, 2012
Posts: 979
I didn't particularly care for the 4E Fighters mark... however, I loved the rest of the combat superiority package.
I would have preffered more rattling than marking, honestly, but that's just me.

From what I have seen thus far, the Guardian Theme feats do a passing good job of exploring rough drafts of protection mechanics that don't challenge as many supsensions of disbelief. Before it gets rolling, I do understand how a Fighter's mark works in 4E and what it is supposed to represent. However, it is a point of some contention and was not my personal favourite. 
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