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Switch to Forum Live View Why do people want the return of quadratic Wizards and linear Fighters?
5 months ago  ::  Jan 10, 2013 - 12:45AM #5591
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,799
Holy Necromancy, Batman!

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5 months ago  ::  Jan 10, 2013 - 5:45AM #5592
Samrin
  • Dragon Slayer
Date Joined: Jan 29, 2005
Posts: 6,882

Jan 10, 2013 -- 12:45AM, ShinQuickMan wrote:

Holy Necromancy, Batman!




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5 months ago  ::  Jan 10, 2013 - 6:55AM #5593
TwentythreeSeventeen
Date Joined: Jan 9, 2013
Posts: 29

Jan 9, 2013 -- 8:30PM, TwentythreeSeventeen wrote:


3 turns hiding? How so?




In the playest packet discussion forum section there is a post about a 14th level rogue and how to achieve high levels of damage that explain my train of thought; they need to hide for a turn, then a called shot turn then the damage turn. three turns with chances to be spotted.

In regards to thread necromancy, my understanding of forum manners is not to post multiple threads on a controversial issue.

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5 months ago  ::  Jan 10, 2013 - 12:05PM #5594
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,799
To be perfectly honest, I didn't think your post was controversial at all, let alone as controversial as this thread's namesake.

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3 months ago  ::  Feb 17, 2013 - 2:43PM #5595
Nesian42Ryukaiel
Date Joined: Jun 5, 2012
Posts: 12
The biggest problem of 3.X editions, in my opinion, is that there are some classes (like the Fighter) who are NOT capable of doing ANYTHING impossible for some other class (like the Wizard), hence the term "linear warriors, quadratic wizards". There was no practical reason to play such not-fun classes along the war gods outside fluff.

If they were able to do at least one single something not possible mechanically or numerically for other classes, things might have been a bit nicer for them. Then again, such classes that do have unique flashy features (like the Monk) still have other problems, though……. (like MAD, middle BAB, etc.)

p.s. I didn't read the whole thread, so maybe there's someone who made similar suggestions as me, but anyways.
All dragonborn psions, unite!
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3 months ago  ::  Feb 17, 2013 - 4:10PM #5596
EnglishLanguage
Date Joined: May 19, 2011
Posts: 4,952
This really did not need to come back.
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3 months ago  ::  Feb 17, 2013 - 5:11PM #5597
kezzek
Date Joined: Jun 22, 2008
Posts: 1,198
I'll admit I didn't read this thread but I argue that there exists a linear "quadratic" wizard which will satisfy everyone with the right rules.  See my explanation at community.wizards.com/kezzek/blog/2013/0...

Simply scale spell power with wizard level and spell level at the appropriate level.  Even when you give the wizard more spell slots each level, the rates of growth of a fighter and wizard can be roughly equal.


If you scale it appropriately, the "quadratic" wizard rises in power level at the same speed as a linear fighter.

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3 months ago  ::  Feb 17, 2013 - 8:07PM #5598
rampant
Date Joined: Oct 26, 2004
Posts: 7,988
The quadratic wizard equation stemmed from 3e's spell scaling i.e. the spells got better as the wizard got higher level but still only cost a low level spell slot, and the wizard got more spell slots.

The cut down spell slots and the fact that spells now scale on the spell slot they're prepped in fixes a lot fo this issue.

They're still no where near balanced but that's a versatility/fighters can't have nice things issue rather than a scaling problem (except that the fighter stops scaling past level 10).

 
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7 days ago  ::  May 15, 2013 - 12:31PM #5599
Warrant
Date Joined: Oct 4, 2010
Posts: 1,655

Feb 17, 2013 -- 8:07PM, rampant wrote:

The quadratic wizard equation stemmed from 3e's spell scaling i.e. the spells got better as the wizard got higher level but still only cost a low level spell slot, and the wizard got more spell slots.

The cut down spell slots and the fact that spells now scale on the spell slot they're prepped in fixes a lot fo this issue.

They're still no where near balanced but that's a versatility/fighters can't have nice things issue rather than a scaling problem (except that the fighter stops scaling past level 10).

 



I agree, the scaling power of magic will need to be addressed in 5e. Perhaps have spells such as

"fireball of the 3rd circle" and "fireball of the 6th circle" etc. 

"If it's not a conjuration, how did the wizard

con·jure/ˈkänjər/Verb
1. Make (something) appear unexpectedly or seemingly from nowhere as if by magic.

it?"  -anon

"Why don't you read fire·ball / fī(-ə)r-ˌbȯl/ and see if you can find the key word con.jure /'kən-ˈju̇r/ anywhere in it."
                                                     -Maxperson
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