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Switch to Forum Live View Why do people want the return of quadratic Wizards and linear Fighters?
10 months ago  ::  Aug 08, 2012 - 5:51PM #5491
bone_naga
Date Joined: Aug 30, 2007
Posts: 9,961

Aug 8, 2012 -- 5:40PM, Garthanos wrote:

Aug 8, 2012 -- 5:34PM, Valdark wrote:

Well except for the original PHB that is.



Its a fair argument that they could have used a few more months initially. I admit to not seeing the game till about a year in to it so they had already released a bunch of elements which made it feel more complete.



Isn't that kind of the way it always goes though? No system starts with all the options if they want to sell you more splatbooks later.

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10 months ago  ::  Aug 08, 2012 - 5:53PM #5492
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362

Aug 8, 2012 -- 5:40PM, Garthanos wrote:

Aug 8, 2012 -- 5:34PM, Valdark wrote:

Well except for the original PHB that is.




Its a fair argument that they could have used a few more months initially. I admit to not seeing the game till about a year in to it so they had already released a bunch of elements which made it feel more complete.


I had the unfortunate experience of getting the first print on day one.  

I made it through about 3 months of the errata process and can honestly say that when you find someone strongly opposed to 4e they were probably like me.  Diehard D&D fans willing to grab the product and give it a fair shake on brand name alone.  When expectations were shattered and errata abounded many of us wrote off the edition.

After all we have this history of seeing each additional supplement breaking the system further and are given not only a broken core but one that leaves out bards and gnomes in favor of more exotic options etc.  we all expected things to get worse not better.  

Were we wrong.  It seems that just maybe we were.  But when I have over $100 worth of first run 4e books sitting on my shelf that are unusable without errata I'm less likely to invest further.

And being from a generation that waited for 2e online tools that never came and that values printed material above electronic I find the online sources ill suited for my table.

This doesn't mean that 4e didn't do things right or that this new edition doesn't need the input of its players.  

It just means that I'd like you to see where many of us are coming from.  Even though some of us lack in tact (I have my moments to be sure) 

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10 months ago  ::  Aug 08, 2012 - 5:55PM #5493
Grizley
Date Joined: Oct 6, 2002
Posts: 1,926

Aug 8, 2012 -- 5:51PM, bone_naga wrote:


Its a fair argument that they could have used a few more months initially. I admit to not seeing the game till about a year in to it so they had already released a bunch of elements which made it feel more complete.



Isn't that kind of the way it always goes though? No system starts with all the options if they want to sell you more splatbooks later.




Think is the last 2 editions dodged the "System doesn't support my character" bullet.

  • 3.0 by being so long after 2e that few people had active 2e campaigns that migrated to 3.0.
  • 3.5 by allowing people who really wanted to to keep playing that same broken old presitige class/spell/feat until it was reprinted as long as the DM let them.

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10 months ago  ::  Aug 08, 2012 - 5:58PM #5494
Kishri
Date Joined: Oct 28, 2008
Posts: 599

Aug 8, 2012 -- 3:52PM, SilasTheBodyguard wrote:


I'm not debating that they are in Pathfinder and I am surely not saying that Pathfinder is any worse a product (I am personally really interested in it, although my preferred game at present is 3.5 - purely because I don't have time to read Pathfinder), what I am pointing out is that they same in 3.5 - and when the arguments continually center around S0D, SOS, I thought it prudent to point out that 3.5 represent the same treatment of these supposed problems as Pathfinder - If they are not a problem for Pathfinder, how can they be viewed as problems in 3.5?



OK, now that you put it this way I agree with you.  Keep in mind that when I was talking to Tony I wasn't pimping a "side" but more just telling about insane spell combos generated in Pathfinder (as well as 3.5) and how those spells and combos were actually bigger game breakers than any SoD.  He asked how the Pathfinder SoDs were and I posted some up for him so he, and anyone else reading can make their own conclusions.

Yes, if you don't like these spells or they caused you grief in 3.5, they will in Pathfinder too.

The big difference between Pathfinder and 3.5 is in the details.  The core classes look and read the same as they do in 3.5, but are different all the same just enough to give one who has mastered 3.5 fits. 

A Couple of examples:  Wizards get 1d6 hp instead of 1d4.  Cantrips are basically at wills that don't run out.  Priests have a 30' burst heal that can become extremely epic (Channel Positive Energy) by level 10.  Priests get 2 domains instead of one and they grant abilities that are different from their 3.5 counterparts.  While many of the spells are exactly the same, there are more that are slightly different enough to really confuse a knowledgeable 3.5 player who is not used to Pathfinder.

Fighters are a little different in Pathfinder too.  They get buffs and love.  Armor penalties soften and vanish with level.  They do more damage.  Feats like Cleave trigger on a hit as opposed to trigger upon the death of a foe.  It is easier to get reach.  There are a whole lot more spells in all casting classes that more effectively buff and aid combatants.

At the same time, there are rules differences between the two games.  Grappling, tripping, bull rushing, etc. is much different in PF vs 3.5.  AoOs in Pathfinder do not stop an advancing foe.  Combat Reflexes can be used on the same foe on the same round for each time he provokes an AoO in PF.  How a concentration check for spell casting when hit or in combat is different too-- there is no Concentration skill in Pathfinder.  There are many of these tiny variations.

And of course, Pathfinder has different classes, the most notable being the Summoner, Oracle and Gunslinger.  To be sure, these probably existed in some form in one of the ridiculous number of splats and 3rd party books for 3e, but these are core in PF. 

The monsters in Pathfinder are over all much tougher and hit harder.  In short, they were designed with the power bloat the 3.5 system can create.  However, the "fix" seems to have only added to the problem and it makes the disparity between weak builds and strong builds that much more difficult to reconcile for a DM.  Also, I swear every damn critter in PF has a 10' reach or better (Ok not every creature but it feels like it) making fights take longer as players try to close in without getting clobbered.

***Disclaimer:  This is neither an endorsement or a slam upon Pathfinder, 3.5e, 4e, the Vancian System or AEDU.  I am merely citing my personal experiences with Pathfinder.  I have been playing in and DMing PF an average of two nights a week since its beta. I enjoy Pathfinder, but I feel there are problems with it too.  Pathfinder is officially declared by Paizo to be backward compatible with 3.5.  For the most part it is, but for those parts where it isn't--confusion can result.  Your play experience with Pathfinder may vary.***

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10 months ago  ::  Aug 09, 2012 - 12:45PM #5495
Tony_Vargas
Date Joined: Sep 26, 2001
Posts: 10,732

Aug 8, 2012 -- 5:36PM, Grizley wrote:

For what it's worth they did have a marial controller, they labeled it a striker but if you look at the monk it's very viable as a controller.


They also labeled it 'Psionic.'  I'm sorry, but a Psionic Striker is a bit much to accept as a "Martial Controller."  

4e did finally get a nominal 'Martial' Controller in HotFK, the Ranger(Hunter) - as opposed to the Hunter Ranger in MP2 - but, it was actually a mixed martial/primal class, and not much of a controller.

When my group got started with 4e we had one of the tragic wizard failures who tried to play like a 3.x blaster wizard.  Didn't work so good, he was trying to play out of role.  Later on, same player with a sorcerer and it was much much much better.   


Oddly enough, my Blaster (Wand) Wizard worked fine - a lot better with Arcane Power, but still fine.  AEs were just hugely awsome in 4e, not just for area interdiction but for the sheer number of attack rolls you made every round...   though, I think it was also just a matter of me being easy to please, since I really enjoyed the character concept I built to, and that makes a mechanical shortfall much easier to put up with.

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10 months ago  ::  Aug 09, 2012 - 1:33PM #5496
Lord_Markelhay
Date Joined: Dec 27, 2011
Posts: 536
@Grizley TonyVargas has a point. In 4e, monks were flavored as definitely psionic, extending their reach with telekinesis and confusing foes psychically while spinning around the battlefield.
That said, I don't remember the Essentials Hunter being Primal. I agree that they were more striker than controller, but I was pretty sure they were martial through-and-through.
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10 months ago  ::  Aug 09, 2012 - 2:27PM #5497
Ogiwan
Date Joined: Jun 16, 2004
Posts: 3,120
I maintain that the Ranger is actually the Martial controller.

.....because "dead" is the hardest control there is...... 
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10 months ago  ::  Aug 09, 2012 - 10:45PM #5498
rampant
Date Joined: Oct 26, 2004
Posts: 7,992
Given the number of Zombies and Liches in this game I'm not entirely convinced.
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10 months ago  ::  Aug 09, 2012 - 11:04PM #5499
Elemental_Elf
Date Joined: Dec 17, 2005
Posts: 989

Aug 9, 2012 -- 2:27PM, Ogiwan wrote:

I maintain that the Ranger is actually the Martial controller.

.....because "dead" is the hardest control there is...... 




But I like my  Two Weapon Fighting Rangers.

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10 months ago  ::  Aug 10, 2012 - 12:08AM #5500
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,600
so in getting back to the original topic.  Does anyone find it funny that they are making quadratic fighters?  The suggested CS system has you gaining dice and those dice increasing in size as you level.  You get more powers and those powers are stronger and you can use more of them per round as you level.  Am I the only one noticing this?  I don't precisely have a problem with it but it is kinda funny that they made the fighter have an exponential power curve.
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