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13 months ago ::
Jun 01, 2012 - 8:54AM
#1
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Date Joined:
May 24, 2012
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I have a question -
We are told that the rules are going to be in "modules" and you can choose which ones you want to use and which ones you don't. My question is - How are these modules going to be presented? Will we have a Players Handbook and a Dungeon Masters Handbook, and each will have rules broken into sections that you can then choose "I want to use this option for stats, this option for skills, etc etc" or will these be articles/downloads online and/or in magazines that you have to acquire and assemble together to form a comprehensive set of rules that you want to use?
I don't mind articles that expound on different aspects of the game, that you can add if you like, but if the main rulebooks are just bare bones and you then have to start buying articles iTunes style to get the rules for Barbarians or How To Run Mass Combat, that is going to be a major turn off. Do we have an idea yet of how this is all going to work?
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13 months ago ::
Jun 01, 2012 - 11:56AM
#2
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Date Joined:
Dec 12, 2005
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According to the following panel at PAX East, the options/modules will be in the core books. www.youtube.com/watch?v=Yoa_xQTya8YI personally am not a fan of this, but that's the plan.
My LFR Modules: Spoiler:
Show
EAST1-3 Unbidden (H3) EAST2-3 Nightmares (P1) NETH3-1 Secrets and Shadows (Paragon Tier) (Author) ELTU3-6 True Blue (Heroic Tier) (Author) EPIC3-3 The Tangled Skein of Destiny (Co-Author) ABER4-3 A Little Rebellion (Paragon Tier) (Author) WATE4-1 Paying the Piper (Heroic Tier) (Co-Author)
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13 months ago ::
Jun 01, 2012 - 12:03PM
#3
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Me neither. 2nd Ed had a bunch of optional rules (encumbrance, weapon proficiencies, non weapon proficiencies) that somehow became the default rules everyone used (or ignored after chargen in the case of encumbrance). The only way I'd not be concerned is if there were mutually incompatible rules modules included in the core books, so it would be incredibly obvious that you had to pick and choose which ones you did and didn't want to use.
I think a much more ideal system would be something like B/E/C/M/I, with some more variance, but at the core everyone uses BD&D, and maybe it goes up to level 10 instead of just 3. Not an introduction system that requires you to then buy the full game making the intro obsolete, but an actual core everyone has. Then by default everyone plays the simple version, and people only go out of their way to buy modules for stuff they really want.
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13 months ago ::
Jun 01, 2012 - 12:13PM
#4
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Date Joined:
Dec 12, 2005
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I would personally prefer modules to be in separate books clearly marked as Options. Like in 2e when it was Skills & Powers book or whatnot. In the PAX East video they think this is a bad idea, but I don't agree. I want the core to be simple and streamlined and I want anyone not wanting to use the core to go out of their way to get separate material that have those options in them. That way, the options don't ever get confused with the core as being required or core themselves. I suppose that's a bit selfish and leans toward my belief that the core will be more like earlier editions of D&D whereas options will likely be a deviation from that.
Now, if they put it into core books as they have said, then I would want modules to be clearly, neatly put into decorated boxed sections clearly stating that they are Optional Modules. At least that would make it apparent that they are not core and not required and subject to DM approval.
My LFR Modules: Spoiler:
Show
EAST1-3 Unbidden (H3) EAST2-3 Nightmares (P1) NETH3-1 Secrets and Shadows (Paragon Tier) (Author) ELTU3-6 True Blue (Heroic Tier) (Author) EPIC3-3 The Tangled Skein of Destiny (Co-Author) ABER4-3 A Little Rebellion (Paragon Tier) (Author) WATE4-1 Paying the Piper (Heroic Tier) (Co-Author)
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13 months ago ::
Jun 01, 2012 - 12:16PM
#5
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Date Joined:
Jun 28, 2010
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I would personally prefer modules to be in separate books clearly marked as Options. Like in 2e when it was Skills & Powers book or whatnot. In the PAX East video they think this is a bad idea, but I don't agree. I want the core to be simple and streamlined and I want anyone not wanting to use the core to go out of their way to get separate material that have those options in them. That way, the options don't ever get confused with the core as being required or core themselves. I suppose that's a bit selfish and leans toward my belief that the core will be more like earlier editions of D&D whereas options will likely be a deviation from that.
Now, if they put it into core books as they have said, then I would want modules to be clearly, neatly put into decorated boxed sections clearly stating that they are Optional Modules. At least that would make it apparent that they are not core and not required and subject to DM approval.
It depends on the rules, I guess.
Like, something to do with tactical map vs. Theatre of the Mind, I'd like to see that in the same book (as, ideally, the map rules will be designed to enhance the TotM rules for those who want to use the map). I think separating something so fundamental like that would be a bad idea.
But more abstract rule differences I think should be in separate literature so it's clearly indicated as optional.
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13 months ago ::
Jun 01, 2012 - 12:18PM
#6
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Date Joined:
Dec 12, 2005
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I would personally prefer modules to be in separate books clearly marked as Options. Like in 2e when it was Skills & Powers book or whatnot. In the PAX East video they think this is a bad idea, but I don't agree. I want the core to be simple and streamlined and I want anyone not wanting to use the core to go out of their way to get separate material that have those options in them. That way, the options don't ever get confused with the core as being required or core themselves. I suppose that's a bit selfish and leans toward my belief that the core will be more like earlier editions of D&D whereas options will likely be a deviation from that.
Now, if they put it into core books as they have said, then I would want modules to be clearly, neatly put into decorated boxed sections clearly stating that they are Optional Modules. At least that would make it apparent that they are not core and not required and subject to DM approval.
It depends on the rules, I guess.
Like, something to do with tactical map vs. Theatre of the Mind, I'd like to see that in the same book (as, ideally, the map rules will be designed to enhance the TotM rules for those who want to use the map). I think separating something so fundamental like that would be a bad idea.
But more abstract rule differences I think should be in separate literature so it's clearly indicated as optional.
True, I agree with that. Even in older editions there were various Options throughout the books and I'm fine with that.
My LFR Modules: Spoiler:
Show
EAST1-3 Unbidden (H3) EAST2-3 Nightmares (P1) NETH3-1 Secrets and Shadows (Paragon Tier) (Author) ELTU3-6 True Blue (Heroic Tier) (Author) EPIC3-3 The Tangled Skein of Destiny (Co-Author) ABER4-3 A Little Rebellion (Paragon Tier) (Author) WATE4-1 Paying the Piper (Heroic Tier) (Co-Author)
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13 months ago ::
Jun 01, 2012 - 12:24PM
#7
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Date Joined:
Jan 15, 2004
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I expect that in the Main Books (PHB, DMG, MM) they'll have the Core Rules, similar to what's in the playtest and to Basic D&D, as well as enough modules to cover the basics of all the editions (Themes and Backgrounds being a couple example Modules in the Playtest to cover feats and skills, but also a tactical module and Powers, and a few others are probable).
Later books will have a mixture of expanding on the core and existing modules as well as inroducing new modules.
"I don't want to fight dragons." - Hiccup
If dragons are to be invovled, I much prefer to play as a dragon, dragon rider, dragonslayer-slayer, dragonfriend, or anything else *but* a dragonslayer.
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13 months ago ::
Jun 01, 2012 - 12:31PM
#8
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Date Joined:
Jun 13, 2010
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I would like to have the core rules in one separate book, simpl rules Basic DnD like and then have other books with complements on it.
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13 months ago ::
Jun 02, 2012 - 5:51AM
#9
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I expect that in the Main Books (PHB, DMG, MM) they'll have the Core Rules, similar to what's in the playtest and to Basic D&D, as well as enough modules to cover the basics of all the editions (Themes and Backgrounds being a couple example Modules in the Playtest to cover feats and skills, but also a tactical module and Powers, and a few others are probable).
Later books will have a mixture of expanding on the core and existing modules as well as inroducing new modules.
This is what I expect, as well as what I would like. In particular...
I expect the absolute core, with no added modules, to provide something rather like the Rules Cyclopedia's iteration of the basic rules (although with the race/class/theme/background separation that's built up over subsequent editions).
I expect the tactical combat module to be in the core books. I also expect several 'extra class/theme/background' modules allowing builds closely resembling those possible in most, perhaps all, previous editions' own core rulebooks. As discussed on another thread, I'd like it if the psionics module was in the core books, too.
Maybe the DM's book will have some DM-specific modules (economics, politics, theoretical magic, medium-scale battles) which have no impact on character generation or players' regular choices.
I presume the MM will be one continuous bestiary, but some monsters might exist in more than one version (illithids for psionics, hobgoblins for military tactics, kenku/tengu for complex rogue options), and some lines in the monster listings may be simply irrelevant to some DMs' choices of module.
Z.
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