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Switch to Forum Live View Class Equality and another thought on Clerics (Warlocks)
13 months ago  ::  May 30, 2012 - 4:13AM #1
diversionArchitect
Date Joined: Nov 16, 2009
Posts: 568
One thing I love about playtests, beginner boxes and the like is that all classes have all their information in easy to find places.  Another big thing is that they all have equal amounts of care dedicated to them.

What I'd like to see with Next is for all the classes to be planned on steady regular updates.  An example from my 4E group was the battlemind.  I had a player who loved the mechanics and style, but felt (and has since changed over) he had to play a fighter to have the breadth of options they have. Generally speaking the longer a class was around, the more information it would have and options available.  I would greatly prefer if this wasn't the case for Next.

I would suggest having a column for character options that rotated and regularly put out new character options.  Something that would bring new builds/feats for a specific class each month.   Seeing what was done with the Cleric, I could see many of the other classes being reigned in as subtypes.  One of which is the Cleric (Infernal Pact) aka Infernal Warlock- of course including other pacts just like the other gods for cleric.  With this, the cleric class could see new options that should be implemementable in all of its class options (Pelor,Moradin or Infernal Pact).

Anyway the background on Warlock as Cleric is because they're getting their power from something larger than themselves ala Cleric.  I figured they could start with a channel divinity that was not turn undead (since it's something their "higher power" wouldn't find useful.
Please collect and update the DND Next Community Wiki Page with your ideas and suggestions!


Take a look at my clarified ability scores

And also my Houserules relevent to DNDNext
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13 months ago  ::  May 30, 2012 - 4:40AM #2
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,455
Are you talking about a column in dragon magazine? I suposse it will be onlin still.

I have got other suggestion for online content.

A canon D&D videogame what can be played offline. (and with a creator of quests and monsters). It could be action rpg with some pieces of social simulation (have you seen sims medieval?) and RTS and economic strategic (do you know the guild 2?).

That videogame with future expansions to be sold in the shops (online downloads like second option) could have got a online option, like the future Newewinter or Guild wars 2. Gamers could buy races and classes like DLCs but  besides they got PDFs to play them with the pencil and pencil classic rpg.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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13 months ago  ::  May 30, 2012 - 7:04AM #3
Razorstorm
Date Joined: Apr 6, 2006
Posts: 267

May 30, 2012 -- 4:13AM, diversionArchitect wrote:

One thing I love about playtests, beginner boxes and the like is that all classes have all their information in easy to find places.  Another big thing is that they all have equal amounts of care dedicated to them.

What I'd like to see with Next is for all the classes to be planned on steady regular updates.  An example from my 4E group was the battlemind.  I had a player who loved the mechanics and style, but felt (and has since changed over) he had to play a fighter to have the breadth of options they have. Generally speaking the longer a class was around, the more information it would have and options available.  I would greatly prefer if this wasn't the case for Next.

I would suggest having a column for character options that rotated and regularly put out new character options.  Something that would bring new builds/feats for a specific class each month.   Seeing what was done with the Cleric, I could see many of the other classes being reigned in as subtypes.  One of which is the Cleric (Infernal Pact) aka Infernal Warlock- of course including other pacts just like the other gods for cleric.  With this, the cleric class could see new options that should be implemementable in all of its class options (Pelor,Moradin or Infernal Pact).

Anyway the background on Warlock as Cleric is because they're getting their power from something larger than themselves ala Cleric.  I figured they could start with a channel divinity that was not turn undead (since it's something their "higher power" wouldn't find useful.




Wait... are you suggesting that the warlock be handled as a variant of the cleric? That's an awfully strange approach. They are generally considered more in the wizard camp than the priestly camp.

Huh... I suppose it's kinda possible, if you look at them as the devotee of some Fiend, or other super power, that isn't a god. They already are supposed to get their power externally rather than through internal knowledge and study, so that kinda works. They secure their power through a bargain or contract with a higher power, but I guess that's all kinda just semantics. And you could give them special applications of Channel Divinity besides turning undead. 

That is a very radical approach to the Warlock, and while I generally think they'd be better served as their own class, i can see it working.  

One major issue -  The cleric spell list is extremely un-warlocky.  There is absolutely no way you can require a player that has played any previous incarnation of the warlock choose their spells from that list and have it feel at all like what a warlock is supposed to feel like. 

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13 months ago  ::  May 30, 2012 - 8:08AM #4
diversionArchitect
Date Joined: Nov 16, 2009
Posts: 568

May 30, 2012 -- 7:04AM, Razorstorm wrote:


One major issue -  The cleric spell list is extremely un-warlocky.  There is absolutely no way you can require a player that has played any previous incarnation of the warlock choose their spells from that list and have it feel at all like what a warlock is supposed to feel like. 




I think this is really an issue of making domain spell ists, not general cleric ones.  Although there could be a few universal ones (Divine Favor seems appropriate)

For example

Pelor could be Sun, Light, Strength, Healing (guessing strength grants spectral hammer)
Morradin could be Creation, Protection, Leadership, Smite
Infernal Pact (and you can name your own demon!) might have Darkness, Infernal, Curse, Summoning/Binding

this would give them a unique spell list broken by domain and there'd be plenty of overlap over the gods/pacts so no ability would be used for only one god/pact.

and if you want to get really wild have each god/pact get one unique "Channel Divinity" and let the rest come as a choice from their domain. 

Please collect and update the DND Next Community Wiki Page with your ideas and suggestions!


Take a look at my clarified ability scores

And also my Houserules relevent to DNDNext
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