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13 months ago  ::  May 28, 2012 - 10:57PM #1
Sampsonpik
Date Joined: May 27, 2012
Posts: 38
I see a major issue with having cantrips being allowed to be casted all day because as playing many wizards in my time you learn to manage your spells and now you can blow all your spells with really no penalty. The way magic missile is currently written at 9th level you'll get 4 missiles doing 4d6+4 after he has dumped all of his other damage dealing spells, we are now giving a class more power that is powerfull enough and as a DM cantrips will come out and magic missile will again be a 1st level spell  as well as shocking grasp. Players really need to learn to play thier classes effectively not just be given more power to make the class easier to play. If people can't survive first level with 4 hit points plus a con bonus then they are just not using thier head and should be playing a fighter or maybe a cleric and leave the wizard for the seasoned players.
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13 months ago  ::  May 28, 2012 - 11:14PM #2
BurningRose
Date Joined: Feb 2, 2009
Posts: 771
First off: Why does a wizard have to be left to seasoned players? What if a new player wants to play a wizard because he thinks they are cool? Should he be penalized for trying to have fun?

Secondly: No. A wizard does not spend his days shooting people with a hand crossbow because he has 1 magic missile at level 1 that deals 1d4 damage. That is not what I call a wizard.

You're asking for more of the same quadratic caster scaling and that is a terrible, terrible thing to put back in the game. 
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13 months ago  ::  May 28, 2012 - 11:25PM #3
Sampsonpik
Date Joined: May 27, 2012
Posts: 38
First off if you give school specialization like the past and you a bonus spell in that school and you get bonus spells for INT then you tell me why it's a problem at first level having 3 castable spells? A wizard is not a frontline character he is a support/utility character and in the higher level the power shifts to the wizard and if you don't believe this then you haven't played enough wizards through 1st, 2nd, 3.0, 3.5 and pathfiner.
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13 months ago  ::  May 28, 2012 - 11:32PM #4
katestwinsister
Date Joined: Oct 22, 2007
Posts: 93
I'd rather see wizards casting spells than resorting to light crossbows all the time, which does not follow any example you see in fantasy literature.

And I agree with the second poster - why does a wizard have to be for seasoned players? Wizards appeal to lots of people, they shouldn't have to be experts to make them work.

I rather like the new wizard - lots of cantrips and then the occasional wow! spell. Good balance. 
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13 months ago  ::  May 29, 2012 - 12:03AM #5
Sampsonpik
Date Joined: May 27, 2012
Posts: 38
look at it like this when they came out with 3.0 everything was made to be easier which is why we no longer have Thaco. AC goes up istead of down because having a higher armor class appeals more to kids, what sounds better I have an armor class or 24 or 2. now we going to make classes much easier to play just like video games. no thank you! I see promise with this so far but things think cantrips that are free need to go just like the fighters reaper damage needs to go because it makes no sense that you completely miss even on a 1 but still do 3 damage. Things were alot easier in 1st and 2nd and WOTC would do thems a favor to go back and model after those. the experience is of wack and is just going to cause players to level fast just like 3.0 and 3.5. This is what I'm saying, we are giving more power to an already powerfull class and it's not needed. you just need to use your head when playing this class because he is not a fighter and is not ment to be on the front line and if you are you deserve to die. the wizards place is in the back of the group giving support. remember he can cast from scrolls that he can write and he can also buy/find.
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13 months ago  ::  May 29, 2012 - 1:32AM #6
MrNathanRussell
Date Joined: Jan 9, 2012
Posts: 4
I don't have a problem with the Magic Missile cantrip. It gives the Wizard a way to attack with magic each round, that feels far more like a Wizard than resorting to a crossbow or darts (always my Wizard's preferred non-magic attack!).

At first level the Magic Missile does d4+1, compared with the playtest Fighter's greataxe damage of 2d6+7 or Light Crossbow of 1d8+5. If the Playtest Wizard resorted to throwing daggers he would do the same damage as the Magic Missile (d4 + Dex of 1), and if he whipped out a sling he would be doing a massive d6 damage! The magic missile at low levels doesn't seem like an "easy option", just an interesting one for a player that wants to be a spell-slinger. Even at 9th level, when doing 4d4+1 damage with Magic Missile, it does not seem over-powered compared with the playtest Fighter's level 1 damage.

Now, I know the Magic Missile does not require an attack roll, but at this point, the Fighter's "Reaper" ability kind of levels the field a bit (and I will leave discussion of that particular feat to later!).
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13 months ago  ::  May 29, 2012 - 1:50AM #7
Gnarl
Date Joined: Dec 2, 2002
Posts: 1,477
I have to admit that a wizard dealing 4d4+4 or 4d6+4 damage at will is the least of my worries when it comes to high level vancian spellcasters. The damage will be significantly lower than a fighter's at-will attacks and your other spells.

In 3.5, a level 9 wizard usually had a wand of magic missile that dealt 4d4+4 or 4d6+4 with 50 charges (almost at-will) or a reserve feat that deals 5d6 damage.

Low-level vancian casters used to suck. The at-will powers are only there to make them more interesting at lower levels. Most people want class parity, that also includes casters on par with non casters at low levels.
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13 months ago  ::  May 29, 2012 - 1:55AM #8
Sampsonpik
Date Joined: May 27, 2012
Posts: 38

May 29, 2012 -- 1:32AM, MrNathanRussell wrote:

I don't have a problem with the Magic Missile cantrip. It gives the Wizard a way to attack with magic each round, that feels far more like a Wizard than resorting to a crossbow or darts (always my Wizard's preferred non-magic attack!).

At first level the Magic Missile does d4+1, compared with the playtest Fighter's greataxe damage of 2d6+7 or Light Crossbow of 1d8+5. If the Playtest Wizard resorted to throwing daggers he would do the same damage as the Magic Missile (d4 + Dex of 1), and if he whipped out a sling he would be doing a massive d6 damage! The magic missile at low levels doesn't seem like an "easy option", just an interesting one for a player that wants to be a spell-slinger. Even at 9th level, when doing 4d4+1 damage with Magic Missile, it does not seem over-powered compared with the playtest Fighter's level 1 damage.

Now, I know the Magic Missile does not require an attack roll, but at this point, the Fighter's "Reaper" ability kind of levels the field a bit (and I will leave discussion of that particular feat to later!).




The reaper damage needs to be removed because it makes absolutely no sense, you can completely miss and still do 3 damage but magic missile is a spell that scales with level 1d4+1,2d4+2,3d4+3and 4d4+4 for free every round all day with no penalty? NO I dont think so.

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13 months ago  ::  May 29, 2012 - 1:58AM #9
Occhio
Date Joined: May 29, 2012
Posts: 3
Magic missile it's not so powerful since you can use it only with an "unobstructed" visual. for me thet means no cover of any tipe...no half cover, no darkness, maybe, when better coverde by rules, not even interposing character...
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13 months ago  ::  May 29, 2012 - 2:01AM #10
Doomjester
Date Joined: Mar 7, 2009
Posts: 82

May 29, 2012 -- 1:58AM, Occhio wrote:

Magic missile it's not so powerful since you can use it only with an "unobstructed" visual. for me thet means no cover of any tipe...no half cover, no darkness, maybe, when better coverde by rules, not even interposing character...



That to me seems a pretty strict ruling. If itspell specified in the spell description, it might go some way to balancing the spell.

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