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13 months ago  ::  May 28, 2012 - 8:37PM #1
OrcLord
Date Joined: Dec 7, 2003
Posts: 24
Firstly, I realize that there are 2 different ideologies when it comes to character HD.  Some people like the "thrill" of rolling hit points, while others (like me) prefer to start with a set amount of HP.  I have seen many people "give up" characters (usually fighter types) after a couple of bad HP rolls. 

Why not just remove this potential let down, and just have fixed hit points... which might as well be max HD.  Sure some old schoolers and gamblers may complain about it not being random, but I'm sure any GM would allow them to forego the rules and roll random.  Its not quite as easy of a sell, when its the other way around though.  Since class HD have not been increased, I think its even more important than ever to give characters their max HD every level.  (However, d4 should never be a HD for characters, and d6 should only be preserved for the far less martial classes - such as the wizard, and most certainly NOT the rogue.)

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13 months ago  ::  May 28, 2012 - 9:00PM #2
VeroMaestro
Date Joined: Oct 1, 2009
Posts: 134
I agree, the idea of playing a front line character and having a few bad rolls on HD just ruin your character is bad. The game shouldn't have character creation that (out of random chance) can severley hamper your character.
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13 months ago  ::  May 28, 2012 - 9:42PM #3
dragonward
Date Joined: Aug 6, 2008
Posts: 8
I agree completely and I am very surprised to see this mechanic returning to the game. Fixed hit points is the way to go.
I also agree with the statement on wizard hit points. I see absolutely no reason for 4e sorcerer to have more HP than the wizard, for example. IMO, PC wizards should not be stereotyped as the "scholarly" magician who spends most of his time studying books. They are adventurers, better at surviving than librarian-type mages.
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13 months ago  ::  May 28, 2012 - 9:52PM #4
THEMNGMNT
Date Joined: May 25, 2012
Posts: 113
Agreed on all points.
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13 months ago  ::  May 28, 2012 - 9:59PM #5
Jools
Date Joined: Aug 23, 2007
Posts: 9
Unanimous from our complete group as well. Too many chars have been ruined after a few bad rolls. A character should not rely to such a degree on random rolls to be fun to play.
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13 months ago  ::  May 29, 2012 - 6:46AM #6
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,536
How the Con-Floor affects with hit point average:

d4 d6 d8 d10 d12
< 14 2.5 3.5 4.5 5.5 6.5
14-15 2.75 3.67 4.625 5.6 6.5833
16-17 3.25 4 4.875 5.8 6.75
18-19 4 4.5 5.25 6.1 7
20-21 5 5.167 5.75 6.5 7.33
22-23 6 6 6.375 7 7.75
24-25 7 7 7.125 7.6 8.25
26-27 8 8 8 8.3 8.833
28-29 9 9 9 9.1 9.5
30 10 10 10 10 10.25


It takes a CON of twenty for a Fighter to increase his average HP/level by one.
As the size of the hitdie increases, the influence of CON decreases.  Classes that don't particularly rely on CON get a substantial bump from high CON, while the classes that need hitpoints are barely affected by insane CON.
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13 months ago  ::  Jun 01, 2012 - 4:59AM #7
PeteLeaman
Date Joined: May 24, 2012
Posts: 6
Me and my party all agree on this, (though we are noobs, only playing 4th ed for 2 years), Hit Dice can just be really unfair if you roll bad rolls.
Fixed healing stats is something we're planning on house-ruling in, much fairer. 
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13 months ago  ::  Jun 01, 2012 - 5:05AM #8
Valdark
Date Joined: Nov 22, 2007
Posts: 3,362

May 28, 2012 -- 8:37PM, OrcLord wrote:

Firstly, I realize that there are 2 different ideologies when it comes to character HD.  Some people like the "thrill" of rolling hit points, while others (like me) prefer to start with a set amount of HP.  I have seen many people "give up" characters (usually fighter types) after a couple of bad HP rolls. 

Why not just remove this potential let down, and just have fixed hit points... which might as well be max HD.  Sure some old schoolers and gamblers may complain about it not being random, but I'm sure any GM would allow them to forego the rules and roll random.  Its not quite as easy of a sell, when its the other way around though.  Since class HD have not been increased, I think its even more important than ever to give characters their max HD every level.  (However, d4 should never be a HD for characters, and d6 should only be preserved for the far less martial classes - such as the wizard, and most certainly NOT the rogue.)



Well since your Hit Die is listed due to a seperate feature I see no problem with just giving everyone the average roll every level, or Con if it is higher.

Then the players who want to roll get to gamble and the ones that want a guarantee can have their averaged roll every level.

No need to go handing out max.  That just makes it harder to allow a gambler in a group that wants guarantees.

I'll have 2 that want the average and 4 that want to gamble with one on the fence.  We've already discussed this since the pregens are all average or con whichever is higher.

Brave Knights of W.T.F. Gryphon Helm Winner.

Edition wars kill players, this will kill Dungeons and Dragons.
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13 months ago  ::  Jun 01, 2012 - 5:33AM #9
Dragonslav
Date Joined: May 27, 2012
Posts: 56
Gambling is a delusion, you get average point at the end. That's the way random works. If you want to play a resilence character use adventage on the roll or take a fix HP per level, that's the same.

The D&DN sistem not allow insane amount of HP like 3.5 does. But help first level character to survive. I like how it works.
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13 months ago  ::  Jun 01, 2012 - 9:18AM #10
Yuwain
Date Joined: Apr 21, 2011
Posts: 716
let me ask you this though

why do set hitpoints have to be the rule sot aht DM's can let their players roll instead

if the possibility for the DM to switch it is there, how is it important?

the problem is, it is important because it effects balance against monsters, rolled HP will cause monsters to be weaker, while auto hitpoints will let monsters be stronger (and more precice)

so if you houserule auto while the main rule is rolling, you can still balance it, but not the other way around, you can say "you get 7 hp a level for your fighter" who is a 1d12, but ont he flip side, there is nothing you can do if the guy rolls bad.

why not keep it rolled, and hose rule a balanced auto HP? instead of switching it to auto and watching your players become underpowered by luck?
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