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13 months ago ::
May 28, 2012 - 12:23PM
#71
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Date Joined:
Jan 29, 2005
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You guys have really reached the point. I don't want some generic class. I want something that has its own identity and purpose. So, when I ask "What does it do?", I want the answer to be more than "Gets +2 damage on x attack y amount of times". That will only lead the one response from me: "What does it do?".
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13 months ago ::
May 28, 2012 - 12:52PM
#72
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Date Joined:
Mar 19, 2004
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Well, it looks like several of the hypotheticals that have been kicked around here before are becoming true:
1. Playtest Fighters were indeed lacking features as compared to the other classes 2. There are no character classes, only preselected backgrounds and themes
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13 months ago ::
May 28, 2012 - 3:12PM
#73
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Date Joined:
Jul 11, 2008
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Here's an idea for the fighter. First, we have a list of actions that anyone can attempt called maneuvers. These include but are not limited to: bull rush, trip, disarm, grapple, off-hand attack, overrun, sunder, shield bash, slam, pull, choke, etc. Then fighters have the following class feature:
Combat Veteran:
On each of your turns, you gain an additional action known as a maneuver action. You may only spend this action to use a combat maneuver. You may still use your normal action (or any extra actions you gain in a round) to perform a maneuver, allowing you to perform multiple maneuvers in the same round.
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13 months ago ::
May 28, 2012 - 3:16PM
#74
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Date Joined:
May 25, 2012
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Well, it looks like several of the hypotheticals that have been kicked around here before are becoming true:
1. Playtest Fighters were indeed lacking features as compared to the other classes 2. There are no character classes, only preselected backgrounds and themes
1) Fighters had the same Background and Themes as other characters. As far as backgrounds and themes, I really like those options, and along with the dis/advantage system I think they're brilliant.
The problem is the Class.
2) There is indeed a class for each character, listed as rogue, fighter, cleric, and wizard. The Magic-User theme does NOT seem to grant spellcasting, if the assumption that themes grant a benefit at every odd-numbered level, then it grants the Familiar ability at 3rd level. Which is useless for a Fighter, even if they took the Magic User theme.
From what I can see, the Class gives abilities at 1st and every even level, themes give a benefit at 1st and every odd level, and the background gives abilities only at 1st level (so far).
So, the clerics get spellcasting and Domain powers from their class, and fighters gain only feats from their class. Fun (tones dripping with sarcasm).
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13 months ago ::
May 28, 2012 - 4:04PM
#75
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Date Joined:
Jun 28, 2006
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They need to give fighters special things that no other class gets, not more of the same things everyone else gets. To borrow a few ideas from 4e:
Tide of Iron Fighter exploit Requirement: Must be using a shield You slam your foe with your shield, knocking him back. Effect: When you hit an opponent that is your size or smaller with a shield slam, you can also knock them back. The target must make a Strength saving throw, DC 10 + your Strength modifier, or be knocked back 5 feet. If there is no room for the target to be knocked back, such as if its back is already against a wall, it is knocked prone on a failed save instead.
Villain's Menace Fighter exploit You focus your wrath upon a hated foe. Effect: You can expend one daily use of your Fighter's Surge to use this ability. Choose one creature within 60 feet. You gain a +1 bonus on attack and +2 bonus on damage rolls against that opponent for 1 minute.
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13 months ago ::
May 28, 2012 - 4:12PM
#76
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Date Joined:
Nov 29, 2001
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Two themes is ok but it would be way cooler if the fighter got two ponies. That would really make more sense and help the fighter stand out as a master of martial combat.
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13 months ago ::
May 28, 2012 - 4:19PM
#77
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Date Joined:
Feb 17, 2012
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They need to give fighters special things that no other class gets, not more of the same things everyone else gets. To borrow a few ideas from 4e:
Tide of Iron Fighter exploit Requirement: Must be using a shield You slam your foe with your shield, knocking him back. Effect: When you hit an opponent that is your size or smaller with a shield slam, you can also knock them back. The target must make a Strength saving throw, DC 10 + your Strength modifier, or be knocked back 5 feet. If there is no room for the target to be knocked back, such as if its back is already against a wall, it is knocked prone on a failed save instead.
Villain's Menace Fighter exploit You focus your wrath upon a hated foe. Effect: You can expend one daily use of your Fighter's Surge to use this ability. Choose one creature within 60 feet. You gain a +1 bonus on attack and +2 bonus on damage rolls against that opponent for 1 minute.
The problem is that congratulations, you just reinvented a first level cleric spell.
Rogues are getting an extra d6 damage every time they level up.
The fighter needs a heck of a lot more than +1 to hit and +2 damage every three levels, otherwise he'll still be bmx bandit and the rogue will be riding a 500cc racing bike.
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13 months ago ::
May 28, 2012 - 4:56PM
#78
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Date Joined:
Jun 28, 2006
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The problem is that congratulations, you just reinvented a first level cleric spell.
Except that it doesn't cost the fighter an action to "cast" it. These are just example abilities anyway. I'm throwing out an idea, not a finished product.
Rogues are getting an extra d6 damage every time they level up.
Rogue Sneak Attack needs to be toned down. It was powerful enough when it was +1d6 per 2 levels. Now it is just insane.
The fighter needs a heck of a lot more than +1 to hit and +2 damage every three levels, otherwise he'll still be bmx bandit and the rogue will be riding a 500cc racing bike.
Of course the fighter needs more than the two example abilities I posted. Why do you seem to think that those two things would be all that I'd give a fighter over 20 levels?
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13 months ago ::
May 28, 2012 - 4:58PM
#79
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Date Joined:
May 25, 2012
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Two themes is ok but it would be way cooler if the fighter got two ponies. That would really make more sense and help the fighter stand out as a master of martial combat.
I call dibs on Twilight Sparkle and Pinkie Pie! 
Fallingicicle has the right idea. Give them specific manuevers that alter the flow of combat. I suggest two routes (both are valid, and making both options is the idea).
1) Fighter adds his level to all his weapon damage rolls, and gets a manuever like these at 1st level and every 2nd level (like the class features Clerics and Rogues get). Higher level ones are more powerful, but the manuevers don't do much more damage, if any more damage at all.
2) Fighter gains two Tome of Battle 1st level manuevers at 1st level, and gains an additional manuever at 2nd level and every level thereafter, like how a Wizard gets spells per day. He gets a pool of Stamina points which he can spend to use his manuevers. Higher level manuevers have more awesome effects and deal higher damage, like spells.
1) makes the fighter unique, and the Long-Lasting variety. 2) makes him more balanced to the Wizard, and the Fast-Acting variety. Both are acceptable kinds of fighters.
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13 months ago ::
May 28, 2012 - 5:26PM
#80
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Date Joined:
Jan 29, 2005
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Two themes is ok but it would be way cooler if the fighter got two ponies. That would really make more sense and help the fighter stand out as a master of martial combat.
This may be sig worthy :P
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