Community

 
Dungeons & Dra.. D&D Next General D.. Modules you would like to see: Suggestions needed!
Jump Menu:
Post Reply
Page 2 of 6  •  Prev 1 2 3 4 5 6 Next
Switch to Forum Live View Modules you would like to see: Suggestions needed!
13 months ago  ::  May 27, 2012 - 1:04AM #11
kerouz
Date Joined: Jan 10, 2012
Posts: 9
Old school d6 group initiative (though not at the 1e level of insane detail).

I just can't bring myself to use the 3e individual initiative with tracking markers. 
Quick Reply
Cancel
13 months ago  ::  May 27, 2012 - 1:12AM #12
Silverque
Date Joined: May 26, 2012
Posts: 316

May 27, 2012 -- 1:04AM, kerouz wrote:

Old school d6 group initiative (though not at the 1e level of insane detail).

I just can't bring myself to use the 3e individual initiative with tracking markers. 




I never played before 3e so could you describe how that works for me? I will throw it up in the orignal post regardless but I want to make sure I get it right.

Quick Reply
Cancel
13 months ago  ::  May 27, 2012 - 3:09AM #13
Kerrus
  • Dragon Slayer
Date Joined: Jan 29, 2008
Posts: 1,428
Module support for hexmaps.
Oh Content, where art thou?
Quick Reply
Cancel
13 months ago  ::  May 27, 2012 - 3:13AM #14
CWBush83
Date Joined: May 25, 2012
Posts: 21
It's not the kind of module you're referring to, but I'd love to see 5th Ed/Next bring back the epic dungeon crawl or epic campaign. Stuff like Night Below, Rappan Athuk, World's Largest Dungeon (except, you know, not awful) and other such 1-20 campaigns that really created an interesting game experience.

Can't really recall many coming out for 3rd edition directly through WotC and don't know enough about 4th Ed to know it it ever happened there. 
Quick Reply
Cancel
13 months ago  ::  May 27, 2012 - 11:31AM #15
Silverque
Date Joined: May 26, 2012
Posts: 316

May 27, 2012 -- 3:09AM, Kerrus wrote:

Module support for hexmaps.




Added under the grid support section as its own subsection.

May 27, 2012 -- 3:13AM, CWBush83 wrote:

It's not the kind of module you're referring to, but I'd love to see 5th Ed/Next bring back the epic dungeon crawl or epic campaign. Stuff like Night Below, Rappan Athuk, World's Largest Dungeon (except, you know, not awful) and other such 1-20 campaigns that really created an interesting game experience.

Can't really recall many coming out for 3rd edition directly through WotC and don't know enough about 4th Ed to know it it ever happened there. 




A module just for epic play would be agreat idea I think since so many people seem epicly afraid of it. Added.

Quick Reply
Cancel
13 months ago  ::  May 27, 2012 - 11:42AM #16
JoonTehUnagi
Date Joined: Jan 27, 2010
Posts: 79

A module for Action points I kinda liked them in 4th
Quick Reply
Cancel
13 months ago  ::  May 27, 2012 - 11:45AM #17
Silverque
Date Joined: May 26, 2012
Posts: 316

May 27, 2012 -- 11:42AM, JoonTehUnagi wrote:


A module for Action points I kinda liked them in 4th




Added!

Quick Reply
Cancel
13 months ago  ::  May 27, 2012 - 12:43PM #18
samandmax
Date Joined: Sep 8, 2011
Posts: 4
Mass combat

a. Boardgame style: The mass combat plays like a traditional boardgame. The player's characters participate in the boardgame as units. After the fight, they receive XP points.

b. Roleplaying style: The combat plays "like the movies". Specifically, the characters wander through the battlefield (with the rank and file fighting in the background) until they meet a villain and they square off. The results of the individual combat influence the outcome of the war.


Character Catch Up

a. Stolen from an appendix in Chaosiums' Cities supplement. Any player whose characters were not involved for several weeks of gaming time would roll on the table to "see what their character was doing while they were away". Results could include anything from starting a business to getting married, (though a full module would allow less random choices). Not only was this a practical idea for players who couldn't make game sessions, but it added character background and could also be "played" by itself!

Quick Reply
Cancel
13 months ago  ::  May 27, 2012 - 12:51PM #19
Silverque
Date Joined: May 26, 2012
Posts: 316

May 27, 2012 -- 12:43PM, samandmax wrote:

Mass combat

a. Boardgame style: The mass combat plays like a traditional boardgame. The player's characters participate in the boardgame as units. After the fight, they receive XP points.

b. Roleplaying style: The combat plays "like the movies". Specifically, the characters wander through the battlefield (with the rank and file fighting in the background) until they meet a villain and they square off. The results of the individual combat influence the outcome of the war.


Character Catch Up

a. Stolen from an appendix in Chaosiums' Cities supplement. Any player whose characters were not involved for several weeks of gaming time would roll on the table to "see what their character was doing while they were away". Results could include anything from starting a business to getting married, (though a full module would allow less random choices). Not only was this a practical idea for players who couldn't make game sessions, but it added character background and could also be "played" by itself!




Added all these ideas.

Quick Reply
Cancel
13 months ago  ::  May 27, 2012 - 2:31PM #20
arderkrag
Date Joined: Jul 18, 2007
Posts: 3,875
Not that I'm crazy about the modular design concept - this is one thing I think 4th really got right: "Everything is Core". But here are my wants, nonetheless...

Mounted combat and its supremacy in open spaces.

Siege engine usage and complete, easy, one-page rules for mass combats.

Complete vehicle usage rules.

Rules for constructing and building fortifications and average incomes of commoners.
The Faerytale will be told. The only question is - will you play a part?
Goblin Preview
Quick Reply
Cancel
Page 2 of 6  •  Prev 1 2 3 4 5 6 Next
Jump Menu:
 
Dungeons & Dra.. D&D Next General D.. Modules you would like to see: Suggestions needed!
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing