|
13 months ago ::
May 27, 2012 - 1:04AM
#11
|
Date Joined:
Jan 10, 2012
|
Old school d6 group initiative (though not at the 1e level of insane detail).
I just can't bring myself to use the 3e individual initiative with tracking markers.
|
|
|
|
13 months ago ::
May 27, 2012 - 1:12AM
#12
|
Date Joined:
May 26, 2012
|
Old school d6 group initiative (though not at the 1e level of insane detail).
I just can't bring myself to use the 3e individual initiative with tracking markers.
I never played before 3e so could you describe how that works for me? I will throw it up in the orignal post regardless but I want to make sure I get it right.
|
|
|
|
13 months ago ::
May 27, 2012 - 3:09AM
#13
|
Date Joined:
Jan 29, 2008
|
Module support for hexmaps.
Oh Content, where art thou?
|
|
|
|
13 months ago ::
May 27, 2012 - 3:13AM
#14
|
Date Joined:
May 25, 2012
|
It's not the kind of module you're referring to, but I'd love to see 5th Ed/Next bring back the epic dungeon crawl or epic campaign. Stuff like Night Below, Rappan Athuk, World's Largest Dungeon (except, you know, not awful) and other such 1-20 campaigns that really created an interesting game experience.
Can't really recall many coming out for 3rd edition directly through WotC and don't know enough about 4th Ed to know it it ever happened there.
|
|
|
|
13 months ago ::
May 27, 2012 - 11:31AM
#15
|
Date Joined:
May 26, 2012
|
Module support for hexmaps.
Added under the grid support section as its own subsection.
It's not the kind of module you're referring to, but I'd love to see 5th Ed/Next bring back the epic dungeon crawl or epic campaign. Stuff like Night Below, Rappan Athuk, World's Largest Dungeon (except, you know, not awful) and other such 1-20 campaigns that really created an interesting game experience.
Can't really recall many coming out for 3rd edition directly through WotC and don't know enough about 4th Ed to know it it ever happened there.
A module just for epic play would be agreat idea I think since so many people seem epicly afraid of it. Added.
|
|
|
|
13 months ago ::
May 27, 2012 - 11:42AM
#16
|
Date Joined:
Jan 27, 2010
|
A module for Action points  I kinda liked them in 4th
|
|
|
|
13 months ago ::
May 27, 2012 - 11:45AM
#17
|
Date Joined:
May 26, 2012
|
A module for Action points I kinda liked them in 4th
Added!
|
|
|
|
13 months ago ::
May 27, 2012 - 12:43PM
#18
|
|
|
Mass combat
a. Boardgame style: The mass combat plays like a traditional boardgame. The player's characters participate in the boardgame as units. After the fight, they receive XP points.
b. Roleplaying style: The combat plays "like the movies". Specifically, the characters wander through the battlefield (with the rank and file fighting in the background) until they meet a villain and they square off. The results of the individual combat influence the outcome of the war.
Character Catch Up
a. Stolen from an appendix in Chaosiums' Cities supplement. Any player whose characters were not involved for several weeks of gaming time would roll on the table to "see what their character was doing while they were away". Results could include anything from starting a business to getting married, (though a full module would allow less random choices). Not only was this a practical idea for players who couldn't make game sessions, but it added character background and could also be "played" by itself!
|
|
|
|
13 months ago ::
May 27, 2012 - 12:51PM
#19
|
Date Joined:
May 26, 2012
|
Mass combat
a. Boardgame style: The mass combat plays like a traditional boardgame. The player's characters participate in the boardgame as units. After the fight, they receive XP points.
b. Roleplaying style: The combat plays "like the movies". Specifically, the characters wander through the battlefield (with the rank and file fighting in the background) until they meet a villain and they square off. The results of the individual combat influence the outcome of the war.
Character Catch Up
a. Stolen from an appendix in Chaosiums' Cities supplement. Any player whose characters were not involved for several weeks of gaming time would roll on the table to "see what their character was doing while they were away". Results could include anything from starting a business to getting married, (though a full module would allow less random choices). Not only was this a practical idea for players who couldn't make game sessions, but it added character background and could also be "played" by itself!
Added all these ideas.
|
|
|
|
13 months ago ::
May 27, 2012 - 2:31PM
#20
|
Date Joined:
Jul 18, 2007
|
Not that I'm crazy about the modular design concept - this is one thing I think 4th really got right: "Everything is Core". But here are my wants, nonetheless...
Mounted combat and its supremacy in open spaces.
Siege engine usage and complete, easy, one-page rules for mass combats.
Complete vehicle usage rules. Rules for constructing and building fortifications and average incomes of commoners.
|
|
|