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1 year ago ::
May 28, 2012 - 12:17AM
#11
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Date Joined:
Mar 18, 2012
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One of the main points of playtesting games is to see if they're fun. Saying "It doesn't matter that the game's not fun, you're supposed to be testing" is kind of silly. The main point of playtesting a game is to see if it's fun. If the game's not fun, it doesn't sell.
I very much agree.
I love you guys.
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1 year ago ::
May 28, 2012 - 1:43AM
#12
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Of course playtesting has to fun. Take heed that Wizards (and forum users) forgot one thing, subjectivity. The world is chock full of grey. Everyone has opinions and we are sadly not upgraded to cyber-legion. Though, that would be good too... everyone else will be deleted. No matter... I'm hoping more modules will be released in other playtests so that way everyone can have their own meal, whether it's a mixed meal at a buffet so it doesn't feel like a prepackaged TV dinner. What I'm trying to say is, just hold up a moment, buddy. This is just a free sample. Not everyone will get what they want in round 1. I didn't quite get what I was expecting, but... whatever.
(All these food analogies are making me hungry... And for some reason, I'm thinking about the Cybermen.)
Wait...you aren't upgraded to cyber legion? You much have been sick that day...
My two copper.
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1 year ago ::
May 28, 2012 - 2:34AM
#13
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Date Joined:
May 25, 2012
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But what we have is just a part of the game, and I don't think we can really judge befpore we have seen everything. That's what we make sure our group keeps in mind - it is just a small set of it all and we are supposed to see if we can do anything with it, or even break it. If that means we run an encounter several times to see how many options there are then we'll do that. Doesn't make it unfun :-)
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1 year ago ::
May 28, 2012 - 3:39AM
#14
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But what we have is just a part of the game, and I don't think we can really judge befpore we have seen everything.
That is the direct oppisite of what a playtest is supposed to mean.
You are supposed to judge it and they should change it based on that feedback.
otherwise this is just a glorified PR stunt.
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1 year ago ::
May 28, 2012 - 3:56AM
#15
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Date Joined:
Aug 30, 2010
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I quote...
I expected to see more. Not only some pre-generated character but also rules on how to create more.
I'm a software developer... when the testers test the software, they have access to all of core functionality. If the tester want to create a new user giving him strange permission, they can make it and only then they will see that something is broken.
Completely wrong. I refer you to Agile Development, which is clearly the approach they are going for; also A-B testing and tons of other test approaches.
Now, I'm waiting for a schedule to the next update...
They already said it will come out in mid-summer.
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1 year ago ::
May 28, 2012 - 4:02AM
#16
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There's this overwhelming tone that it can't be judged because we don't have all the rules yet. And when we do, it will still be beyond criticism because we don't have all the modules. And even then, people will hold onto hope until 5.5. The working fighter is just around the corner, guys.
The Fghter is flawed on its face. A child can see this, but people climb over each other offering justifications or excuses. That isn't testing - it isn't constructive, and hurts the game. If something is missing pieces speak up. They need to know there's a problem to fix it. That's what a playtest is.
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1 year ago ::
May 28, 2012 - 4:08AM
#17
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Date Joined:
May 25, 2012
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It's not just people saying that DDNext sucks in a generic sense, I've also heard people complaining about things they can't possibly know, like saying the Rogue's sneak attack progresses way too fast and will become overpowered at higher levels, when for all we know the progression changes, or caps off. Or complaining that Backgrounds and Themes make character builds too "prepackaged" and don't allow for customization, when we haven't even seen anything about character creation. It's not that we have to withold judgement until we see more, it's just that we have to restrict our judgements to what has actually been presented so far.
In short, I basically agree with the OP.
PS Moths, if your complaint about the fighter is the "Reaper" ability, then I'm with you 100%. When you don't even have to make a single roll to kill your enemy at level 1, something is very wrong.
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1 year ago ::
May 28, 2012 - 4:54AM
#18
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Date Joined:
May 27, 2012
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I agree. As a teacher being positive is a much better way to go. I think probably the frustration comes from those who where expecting a little more crunch but it is very early days. The developers know what there doing, and they are going slowly making sure they get it right. At the moment it's very hard to see what direction it's going...who knows the next update may include huge rule options for the fighter, feats etc.... Or some cool narrative descriptive approach to combat.....I wish the next rules update wasn't five weeks away.
I think we should stay open minded.
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1 year ago ::
May 28, 2012 - 5:48AM
#19
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Date Joined:
Aug 30, 2010
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..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />The Fghter is flawed on its face. A child can see this, but people climb over each other offering justifications or excuses. That isn't testing - it isn't constructive, and hurts the game. If something is missing pieces speak up. They need to know there's a problem to fix it. That's what a playtest is.
Quite true, but you made another common mistake there: one needs to be specific and to the point in a playtest, saying "the fighter is flawed on its face, a chid can see it" is barely constructive, and at face value is just a rant, it just shows your displeasure with the current global build, without specifics gives no value to the devs.
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1 year ago ::
May 28, 2012 - 5:52AM
#20
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Date Joined:
Aug 30, 2010
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Now, I'm waiting for a schedule to the next update...
They already said it will come out in mid-summer.
This is related to a big update, this weeks Legends & Lore article already gives some alternative ways for builds to several classes.
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