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1 year ago ::
May 26, 2012 - 8:15AM
#11
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Date Joined:
Jul 20, 2002
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Sometimes encounters are not meant to be overcome head on. In this case, it's probably a better idea to try to wear down the kobolds over several forays into their lair, rather than trying to beat them all at once.
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1 year ago ::
May 26, 2012 - 1:14PM
#12
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I think it's simple. Kobolds, having attack +0 hit AC15 fighter on 15+. So of every 20 attacks 6 hit. You have 40 kobolds with advantage. It's 80 rolls. 24 hits. 24d8-40 dmg. 0-152 dmg, 56-80 average. So we have a very dead fighter probably.
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1 year ago ::
May 26, 2012 - 1:52PM
#13
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Date Joined:
Sep 18, 2003
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Here's a radical suggestion that might not work at all since I have put zero thought into it...
Kobold's attack is no longer +2; it's DC 12. The PC's AC is no longer, 15; it's +5. or whatever their AC is -10. Move all the Kobold's to where they need to be to attack. Tell players that they need to roll an AC save for each kobold next to them, DC 12. And they have disadvantage. And if they roll a "1", the kobold got a crit. They can make those rolls at the same time.
Now you have 4 players rolling dice insead of one. That should be faster. And if I know anything about players, I know they looooove rolling dice. The players are no longer the passive observers of the GM rolling over and over and over and over...
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1 year ago ::
May 26, 2012 - 2:54PM
#14
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Date Joined:
Dec 17, 2006
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The fighter burst into a room of 40 (!!) kobolds? Why are you bothering to roll dice?
Script the scene or give the fighter a chance to creatively escape. Otherwise, the fighter is simply dead.
I rolled 40 attacks against him, and like 7 hit. He was fine. They're just kobolds.
Complaining that the mechanic breaks down during mass combat is meaningless, given that the entire game basically breaks down during mass combat.
I have not found this to be the case in D&DN. Have you playtested it much?
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1 year ago ::
May 26, 2012 - 3:19PM
#15
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Date Joined:
Aug 12, 2006
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I think it's simple. Kobolds, having attack +0 hit AC15 fighter on 15+. So of every 20 attacks 6 hit. You have 40 kobolds with advantage. It's 80 rolls. 24 hits. 24d8-40 dmg. 0-152 dmg, 56-80 average. So we have a very dead fighter probably.
Actually if you do the correct calculation the average is 19,6 hits. If they can all melee you'll have 49 HP of damage in average, if all use a ranged attack you'll have about 10 HP of damage.
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1 year ago ::
May 26, 2012 - 3:24PM
#16
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Date Joined:
May 24, 2012
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How about just drop the advantage die for NPCs and monsters and just give them a flat bonus of +2 when they have advantage? I might just do this. This is what I'm liking about 5e so far; it's very easy to drop in mechanics from previous editions. I'm considering porting over some feats from 3.5 and M&M without many changes.
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1 year ago ::
May 26, 2012 - 3:38PM
#17
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Date Joined:
Apr 23, 2009
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@tpamwow Just make it +5 and you'll be ok.
I didn't experience this until the 18 rats. Fortunately the wizard used burning hands after round one.
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1 year ago ::
May 26, 2012 - 4:09PM
#18
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Date Joined:
Dec 17, 2006
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I didn't experience this until the 18 rats. Fortunately the wizard used burning hands after round one.
In my game, they chased the fighter into the pit trap. The fighter then climbed out and the rogue threw burning oil in the pit. I was so proud.
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1 year ago ::
May 26, 2012 - 7:26PM
#19
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Date Joined:
Apr 10, 2009
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1) I like the advantage mechanic, in general (and especially for PCs).
2) I agree that having to roll a bazillion dice for some encounters is poor design.
Conclusion: Creatures should not be designed with mechanics which routinely give them advantage for superiour numbers. Either give them a different type of benefit for superior numbers OR give them a different mechanism by which they can gain advantage.
When you find that some uses of advantage/ disadvantage cause problems, that doesn't necessarily mean that the problem is with the core mechanic. It could equally well be a red flag about when and how a creature should get advantage.
Carl
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1 year ago ::
May 26, 2012 - 7:33PM
#20
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Date Joined:
Jan 14, 2012
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I usually just keep a tab sheet on each player and monster where I mark down advantages and disadvantages so that I can cancel them out and reminded them how many dice to roll. It would be nice Wizards could tack on an area for this use onto the character sheet so as to allow players to keep track of themselves in this way.
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