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Switch to Forum Live View Intoxicated condition...
1 year ago  ::  May 25, 2012 - 6:41PM #11
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,804

May 25, 2012 -- 5:34PM, TLenze wrote:

I think the intoxication rule are a great way to reinforce the idea of what HP are and what they aren't.




Heh, I'd prioritize leaving it be for the silliness factor. But this is a good justification as well.

Now all we need to do is inadvertly find 2-in-one combos (SF2) and make jumping the most effecient mode of mobility (Quake).

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1 year ago  ::  May 25, 2012 - 7:53PM #12
ChimeraGold
Date Joined: Sep 16, 2011
Posts: 36
it seems like it could be kind of abusable
sure you would miss a bit, but when your fighter has 20 hit points -1d6 is a nice reduction
just send your drunken fighter wandering into the fray to bottle neck while the rogue takes advantage of the situation to hide and the wizard just takes pot shots with his free cantrips
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1 year ago  ::  May 25, 2012 - 7:56PM #13
TLenze
Date Joined: May 24, 2012
Posts: 42

May 25, 2012 -- 7:53PM, ChimeraGold wrote:

it seems like it could be kind of abusable
sure you would miss a bit, but when your fighter has 20 hit points -1d6 is a nice reduction
just send your drunken fighter wandering into the fray to bottle neck while the rogue takes advantage of the situation to hide and the wizard just takes pot shots with his free cantrips




And as a DM, I make sure not all of my encounters involve a bottleneck, and I make sure that the players encounter enemies with missile weapons from time to time. At worst, intoxication is occasionally useful.

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1 year ago  ::  May 25, 2012 - 8:33PM #14
Nephlite
Date Joined: Dec 24, 2004
Posts: 1,743

May 25, 2012 -- 5:36PM, Cyber-Dave wrote:


   Fact of the matter is, I have never hurt myself walking down the street while sober. I have done it quite a few times after getting nice and hammered. Often, it wasn’t doing something stupid either. It was due to a trip/fall caused by poor motor control. Either the DR should be removed completely, or it should be a randomizing feature which could help/harm you unpredictably. Pure DR from intoxication is not logical.




You tripped and hurt yourself because you were at disadvantage and the real life DM required a Dex check and you failed.
It is logical.

"If you can't believe in yourself, believe in me who believes in you."

and

"Go beyond the impossible, and kick reason to the curb"
Kamina, from Gurren Lagann
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1 year ago  ::  May 25, 2012 - 9:09PM #15
Cruxador
Date Joined: May 25, 2012
Posts: 75
It could lead to fun stuff from a narrativist standpoint, but I really don't like that getting hammered is a better defensive strategy than putting on armor.
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1 year ago  ::  May 25, 2012 - 9:15PM #16
GloriousDemon
Date Joined: Nov 12, 2010
Posts: 123
Perhaps monsters will do obscene amounts of damage later on, and gear will scale with that, but not the intox boost.  If worse comes to worst, DM the bottles out of their hands.  Give alcoholic players some horrendous penalties for being career drinkers, and have informational campaigns from MADD (Mindflayers Against Drunk Dungeoneering).
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1 year ago  ::  May 25, 2012 - 10:38PM #17
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,804
I'd prefer if the devs let us test this out first to see whether being disadvantaged is enough of a drawback to counteract any benefits one might gain for being drunk. If it's proven to be harmless as is, there'd be no need to change it.

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1 year ago  ::  May 25, 2012 - 10:59PM #18
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,901

May 25, 2012 -- 7:53PM, ChimeraGold wrote:

it seems like it could be kind of abusable
sure you would miss a bit, but when your fighter has 20 hit points -1d6 is a nice reduction
just send your drunken fighter wandering into the fray to bottle neck while the rogue takes advantage of the situation to hide and the wizard just takes pot shots with his free cantrips





Unfortunately both of the characters in the pregen party who could abuse it, the fighter and the cleric of moradin (he being the actual defender in the group), are immune to the status inadvertantly.  Dwarves are immune to poison, therefore dwarves are immune to the effects of alchohol (a poison).  They cannot become intoxicated by anything but magical spells and even then that better not be a magical poison effect or the dwarves are immune.


and really if he has the ability to do so why would the enemy think making a dwarf shitfaced would be a good idea

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1 year ago  ::  May 26, 2012 - 12:40AM #19
Jodien37
Date Joined: Jul 8, 2008
Posts: 64
Alcohol is not poison. Even a few drops of poison kills (or at the very least brings you close to death) on direct contact. You can drink alcohol in large quantities with no serious effects to your healt. All it does is numbing your senses, and while drunk, you are slower to react and ignore pain. Nevertheless, for dwarves, I expect a better than average damage reduction, like 1d6 for them, 1d4 for everybody else. The disadvantage is just fine and logical for this condition.
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1 year ago  ::  May 26, 2012 - 2:29AM #20
JoonTehUnagi
Date Joined: Jan 27, 2010
Posts: 79

May 25, 2012 -- 7:56PM, TLenze wrote:

May 25, 2012 -- 7:53PM, ChimeraGold wrote:

it seems like it could be kind of abusable
sure you would miss a bit, but when your fighter has 20 hit points -1d6 is a nice reduction
just send your drunken fighter wandering into the fray to bottle neck while the rogue takes advantage of the situation to hide and the wizard just takes pot shots with his free cantrips




And as a DM, I make sure not all of my encounters involve a bottleneck, and I make sure that the players encounter enemies with missile weapons from time to time. At worst, intoxication is occasionally useful.


i guess you havent met my group of powergaming, metagaming munchkins?

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