Community

 
Jump Menu:
Post Reply
Page 3 of 5  •  Prev 1 2 3 4 5 Next
Switch to Forum Live View Themes look promising
13 months ago  ::  May 25, 2012 - 2:06AM #21
Cruxador
Date Joined: May 25, 2012
Posts: 75
Personally, themes seem a bit odd to me. I mean, themes were great in Dark Sun 4e, but that was because they provided slight modification to fit generic classes into a specific setting. And there are cool things you can do with themes, like giving magic user to a non-caster. But on the other hand, what does a theme mean conceptually that isn't covered by class or background? What does it mean for someone to be a wizard and a magic user (and a sage, and an elf) instead of just a wizard, who uses magic because that's what wizards do?

May 24, 2012 -- 11:14PM, Sparketh wrote:

I'm loving the idea of versatile themes that allow for vastly different applications of classes.

Yes this can make the fighter seem silly. This isn't necessarily a problem with themes so much as a problem with the fighter.



All the themes we've seen thus far would work just fine with the fighter.

Quick Reply
Cancel
13 months ago  ::  May 25, 2012 - 2:47AM #22
masqueofhastur
Date Joined: May 6, 2012
Posts: 435
Theme means you've got 4 dimensions of character design. Race, class, background and theme. It makes the process relatively easy but you also have a LOT of variety with an easy system (as compared to having to customise your character with skill choices).
Quick Reply
Cancel
13 months ago  ::  May 25, 2012 - 3:11AM #23
Orzel
Date Joined: Aug 22, 2007
Posts: 3,189

May 25, 2012 -- 1:12AM, Phoenix182 wrote:

They're making me more and more nervous, the more I see and hear. Saying they're optional is great, but it looks to me like it'd be difficult to achieve mechanical balance if you remove them...unless a module exists to divy up some of the abilities and gains into basic class abilities.





Yup. Seems to be that a DM who says "No Themes" will have a boring game with many TPKs unless they adjust monster difffuly.

Seems there will be 4 kinds of games like Rob Schwalb said...

"No Theme" games: Combat Weak PCs

"Suggested Theme" games: Baseline Strength but Steroetypical PCs 

"Choose your Theme" games: Baseline Strength but Customizable PCs 

"Choose your Feat" games: Variable Strength PCs 

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
Quick Reply
Cancel
13 months ago  ::  May 25, 2012 - 3:20AM #24
Orzel
Date Joined: Aug 22, 2007
Posts: 3,189

May 25, 2012 -- 2:06AM, Cruxador wrote:

Personally, themes seem a bit odd to me. I mean, themes were great in Dark Sun 4e, but that was because they provided slight modification to fit generic classes into a specific setting. And there are cool things you can do with themes, like giving magic user to a non-caster. But on the other hand, what does a theme mean conceptually that isn't covered by class or background? What does it mean for someone to be a wizard and a magic user (and a sage, and an elf) instead of just a wizard, who uses magic because that's what wizards do?

May 24, 2012 -- 11:14PM, Sparketh wrote:

I'm loving the idea of versatile themes that allow for vastly different applications of classes.

Yes this can make the fighter seem silly. This isn't necessarily a problem with themes so much as a problem with the fighter.



All the themes we've seen thus far would work just fine with the fighter.





Each of the 4 aspects are adjustment to your PC.

Race: Genetic Adjustment
Background: Exploration and Social Adj.
Teme: Combat Adj.
Class: Combat, Exploration, and Social Focus

Themes are basically a plus

Fighters are weapons combat master. A Slayer Fighter is a  weapons combat offense master. A Magic User Fighter is a weapons combat master who can cast spells. A Lurker Fighter is a  weapons combat master who can snipe.
 

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
Quick Reply
Cancel
13 months ago  ::  May 25, 2012 - 3:40AM #25
Cruxador
Date Joined: May 25, 2012
Posts: 75

May 25, 2012 -- 3:20AM, Orzel wrote:

May 25, 2012 -- 2:06AM, Cruxador wrote:

Personally, themes seem a bit odd to me. I mean, themes were great in Dark Sun 4e, but that was because they provided slight modification to fit generic classes into a specific setting. And there are cool things you can do with themes, like giving magic user to a non-caster. But on the other hand, what does a theme mean conceptually that isn't covered by class or background? What does it mean for someone to be a wizard and a magic user (and a sage, and an elf) instead of just a wizard, who uses magic because that's what wizards do?

May 24, 2012 -- 11:14PM, Sparketh wrote:

I'm loving the idea of versatile themes that allow for vastly different applications of classes.

Yes this can make the fighter seem silly. This isn't necessarily a problem with themes so much as a problem with the fighter.



All the themes we've seen thus far would work just fine with the fighter.





Each of the 4 aspects are adjustment to your PC.

Race: Genetic Adjustment
Background: Exploration and Social Adj.
Teme: Combat Adj.
Class: Combat, Exploration, and Social Focus

Themes are basically a plus

Fighters are weapons combat master. A Slayer Fighter is a  weapons combat offense master. A Magic User Fighter is a weapons combat master who can cast spells. A Lurker Fighter is a  weapons combat master who can snipe.
 


So why not just use feats for that without structuring it as a theme? It still seems pointless to me.

Quick Reply
Cancel
13 months ago  ::  May 25, 2012 - 3:49AM #26
Crookedmongoose
Date Joined: May 24, 2012
Posts: 14

May 25, 2012 -- 3:40AM, Cruxador wrote:

 So why not just use feats for that without structuring it as a theme? It still seems pointless to me.




This.

Also, don't forget the "scheme" which is apparently a sub-class within your class, or a way to squeeze in Another Company's Archetype setup.

There's an awful lot of effort being put into options and choices for a system that seems to be on the proficient/non-proficient mechanic for things like skills. (Note: I abhor proficient/non-proficient as a skill mechanic. It's one of the things that will make me completely drop a system.) Yes, a background lets you select an array of skills in which you get to be trained, but that's not letting you pick the skills you want to learn. If you want an esoteric combination that a background doesn't exist for, it appears that you're hosed. It is therefore pretending that you have more choice than you really do and, at least in my book, uncool.

Quick Reply
Cancel
13 months ago  ::  May 25, 2012 - 4:04AM #27
Aeon
Date Joined: Sep 16, 2005
Posts: 128

May 25, 2012 -- 3:40AM, Cruxador wrote:

 So why not just use feats for that without structuring it as a theme? It still seems pointless to me.





This is part of the problem I have with themes. They just give you feats and in a linear fashion. Why is something that is supposed to add uniqueness to your character, just giving you something that you can add to your character in other ways? Each aspect of character creation and customization needs to be unique not just a different way to get more feats. 

Quick Reply
Cancel
13 months ago  ::  May 25, 2012 - 4:08AM #28
Phoenix182
Date Joined: Jun 29, 2010
Posts: 1,256

May 25, 2012 -- 2:47AM, masqueofhastur wrote:

Theme means you've got 4 dimensions of character design. Race, class, background and theme. It makes the process relatively easy but you also have a LOT of variety with an easy system (as compared to having to customise your character with skill choices).




5 if you include Scheme.

DISCLAIMER - Everything said by anyone is absolute subjective opinion. There are no objective claims being made by me, or anyone else, unless they overtly state 'The following is an objective claim'. At this point if you choose to be offended by anything I (or anyone else) say the problem is ENTIRELY your own.

WotC won't let us give them money because they won't produce a game we want to play.
Quick Reply
Cancel
13 months ago  ::  May 25, 2012 - 4:23AM #29
DigitalMage
Date Joined: Oct 6, 2003
Posts: 196
For me Themes are just a feat delivery system that helps players create and level up characters easier as their feat choices are laid out for them (like class abilities).

A GM could state that official Themes have to be used, and so if a feat is only in one theme, a character with a different theme couldn't take it.

But for GMs happier  for more of a 3.5 feel where players choose their own feats, then they could allow that, effectively players will create their own themes (though some may not have any consistency at all if they just cherry pick unrelated feats).

Its the best of both worlds. 
R Grant Erswell
Geek in wolf's clothing
Quick Reply
Cancel
13 months ago  ::  May 25, 2012 - 4:28AM #30
Orzel
Date Joined: Aug 22, 2007
Posts: 3,189
You can just use the feats. Like I said, there are 4 kinds of game.

No Schemes of Feats
Recommended Scheme
Player Chosen Scheme
Player Chosen Feats

It depends on the group and players.


Johnny doesn't care and just chooses Slayer theme for his fighter.

Sam wants a weird PC and the DM lets him choose his feats manually.

Ike wants to be a wizard. The DM wants a low magic game. The DM tells Ike that his wizard gets no theme or feats.

Luis rolls BAD for ability scores. The DM gives his cleric a bonus feat to compensate.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.

Constitution Based Class for Next!
Quick Reply
Cancel
Page 3 of 5  •  Prev 1 2 3 4 5 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing