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1 year ago ::
May 21, 2012 - 12:21PM
#11
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The d4 should never fear it's demise, there will always be a magic missile, and (ignoring 4E) it has always done 1d4+1 per missile, and I hope, nae, insist it return to it's wonderful 1d4+1/missile ways. If you want a low-level iconic spell, I can only think of one other that might contend and that is the polar opposite - Shield.
I hope not. If the least hit dice is now d6, 1d4+1 is makeing no real threat even at first level! Every damadge source should get a higher dice, even if that means a single d4 will never be rolled again! No much trouble, d4 are teamplayer! They excel in double!
Just because the HERO Hit Dice are starting d6, doesn't mean the monsters get the same HEROIC treatment. Kobolds and Goblins are the scrubs of the Monsterverse, and probably get sub 4HP. Besides, it's per missile, and you know as well as I that it scales up (but we'll have to see how they choose to do this).
As for d12s, which I neglected in my former post, Barbarians are a personal love of mine, and so the d12 is very precious to me.
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1 year ago ::
May 21, 2012 - 12:22PM
#12
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Date Joined:
May 20, 2011
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The d4 should never fear it's demise, there will always be a magic missile, and (ignoring 4E) it has always done 1d4+1 per missile, and I hope, nae, insist it return to it's wonderful 1d4+1/missile ways. If you want a low-level iconic spell, I can only think of one other that might contend and that is the polar opposite - Shield.
I hope not. If the least hit dice is now d6, 1d4+1 is makeing no real threat even at first level! Every damadge source should get a higher dice, even if that means a single d4 will never be rolled again! No much trouble, d4 are teamplayer! They excel in double!
1d4+1 damage is a threat if you roll for hp at first level...
1d6+ con, and average of 3.5 + con, let's say a +2. So you have, again on avarage, 5 or 6 hp at first level. Against an average 3.5 damage. Not much threatening I'd say.
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1 year ago ::
May 21, 2012 - 12:36PM
#13
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d4s are great and if you buy the right kind they do roll AND they don't kill your feet when you step on them.
d12s are also great, especially when you see the DM pick up three or four them: You know you are about to get boned and boned hard.
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1 year ago ::
May 21, 2012 - 12:56PM
#14
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- Forum Guide
- Hero Craftsman Gold Medalist
- Master Dungeon Master
Date Joined:
Jun 23, 2005
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At worst, they always make great modron minis!
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1 year ago ::
May 21, 2012 - 12:58PM
#15
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At worst, they always make great modron minis!
I mostly use them to indicate the origin of a burst or zone.
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1 year ago ::
May 21, 2012 - 1:19PM
#16
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Date Joined:
Jul 14, 2008
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At worst, they always make great modron minis!
I have to do this now. I've already made a quadrone, but the tridrone (?) would be a blast.
One-half of the tabletop gaming news podcast Going LastCo-author on AoA 2-3 and 4-1.
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1 year ago ::
May 21, 2012 - 1:36PM
#17
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Date Joined:
Jun 29, 2008
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...and in their love for discriminated dice the players from the different camps finally found common ground... :D
The Character Initiative
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Every time you abuse the system you enforce limitations. Every time the system is limited we lose options. Breaking an RPG is like cheating in a computer game. As a DM you are the punkbuster of your table. Dare to say no to abusers. Make players build characters, not characters out of builds.
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1 year ago ::
May 21, 2012 - 1:43PM
#18
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Date Joined:
Apr 27, 2012
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Yeah I love d12 for sure. It's one of my favorite dice.
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1 year ago ::
May 21, 2012 - 2:03PM
#19
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Dice should be used when they are the proper dice to use. Don't throw them in places just for the sake of having d4s/d12s get some love. Although, d12 made me love them huge axes. I know 2d6 averages out better, but that's boring compared to seeing those double digits on them dice. :3 ...(Barring the percentile use of the d10) ...
Percentage die should only exist if WotC wants to make random charts and can't seem to make any other dice work. I'd rather have some wacky "roll a d10, if it's 10 than you're good" then seeing, "roll a d%… you have a 10% chance of stabilizing." Too much crap from the past, I will house rule away any in game use of them. [/odd random aggression]
What I think the Wilder Design Goals should be. Psionic Homebrew Mk2! Changed core, Focus Points, Psionic Potentials, stuff! Very basic core stuff. :P Homebrew Psionics blog posts archive: Spoiler:
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UPDATED Dec/18/2012: BAMN! Random update with a modest amount of hard rules for Animal Affinity, Telepathy, and Telekinesis. ADDED: Discipline Burn and more "soft" ideas. Dec/13/2012: Small Psionics Homebrew Update, now that I'm done with Finals.
Really old. Nov/02/2012: I'm working on a homebrew Wilder, and so a homebrew Psionics system. Here's a 3 part post with info on where I am in the design process. Part 1, Hard rules/example soulknife discipline: Link. Part 2, Basic ideas/goals on basic numbers and classes: Link. Part 3, Direction/ideas I want to take with specific disciplines: Link.:3
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1 year ago ::
May 21, 2012 - 2:08PM
#20
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- Unconventional Mafia Pro
- Dark Lord
Date Joined:
Jun 25, 2001
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Dice should be used when they are the proper dice to use. Don't throw them in places just for the sake of having d4s/d12s get some love. Although, d12 made me love them huge axes. I know 2d6 averages out better, but that's boring compared to seeing those double digits on them dice. :3
...(Barring the percentile use of the d10) ...
Percentage die should only exist if WotC wants to make random charts and can't seem to make any other dice work. I'd rather have some wacky "roll a d10, if it's 10 than you're good" then seeing, "roll a d%… you have a 10% chance of stabilizing." Too much crap from the past, I will house rule away any in game use of them. [/odd random aggression]
I agree, percentile should only be used when at least one option has a chance of occurance > 5%. Otherwise, the table can probably be normed to a d20 or smaller. However, given the awkward and rare nature of the d100, d10s are unavoidable for % rolls.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME-Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round] Last Edited by Ralph on blank, 1920
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