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Switch to Forum Live View Paladin Design Goals (with Bruce Cordell)
1 year ago  ::  May 18, 2012 - 7:55AM #1
WotC_Trevor
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Date Joined: Jun 22, 2007
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This week, Bruce takes on the task of providing you with the paladin design goals. Come see what’s in the works for this class.
Trevor Kidd
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1 year ago  ::  May 18, 2012 - 8:07AM #2
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931
Seems...inconsistent.  The last part of section 1 seems to conflict with the heading of section 2.


Overall, though....almost.  What I'm looking for is the ability for a Paladin of Tiamat to be equally valid as a Paladin of Bahamut.  And if they should ever meet....oh what excellent fun shall be wrought.  Things seem a little too constrained regarding alignment.
D&D Next = D&D:  Quantum Edition
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1 year ago  ::  May 18, 2012 - 8:10AM #3
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
Gah ... alignment restrictions and mechanics are back.  I see my first houserules forming already ...
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  May 18, 2012 - 8:15AM #4
erleni
Date Joined: Aug 12, 2006
Posts: 1,416

May 18, 2012 -- 8:10AM, Salla wrote:

Gah ... alignment restrictions and mechanics are back.  I see my first houserules forming already ...




The paladin class itself was screaming alignment in all editions before 4th. Alignment-related stuff was the only real difference between a paladin and a fighter-cleric.
4th edition made the difference reside in the "defender" mechanic of the paladin, but unless they find something similar then I guess alignment is what is left.
My hope for DDN is slowly waning...

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1 year ago  ::  May 18, 2012 - 8:16AM #5
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,558

May 18, 2012 -- 8:07AM, Mand12 wrote:

Seems...inconsistent.  The last part of section 1 seems to conflict with the heading of section 2.


Overall, though....almost.  What I'm looking for is the ability for a Paladin of Tiamat to be equally valid as a Paladin of Bahamut.  And if they should ever meet....oh what excellent fun shall be wrought.  Things seem a little too constrained regarding alignment.




May 18, 2012 -- 8:10AM, Salla wrote:

Gah ... alignment restrictions and mechanics are back.  I see my first houserules forming already ...





Ignore the alignment part.  Given earlier articles and posts any alignment based mechanic should be easily fixed or already be fixed to not be alignment based.  I actually hope it is just a smite _____ fill in the ______ with something that works for the character.  Even if it isn't like that I will probably do that anyways.

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1 year ago  ::  May 18, 2012 - 8:21AM #6
The_Jester
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If there's no restriction on behaviour, be it moral or a code, what's the point of playing a paladin. Having to make hard choices, refusing to comprimise, acting as moral compass, and being handled by the party IS playing a paladin. That's the definitive paladin experience. I'm glad to see it return.
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1 year ago  ::  May 18, 2012 - 8:23AM #7
SleepsInTraffic
Date Joined: Feb 12, 2009
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May 18, 2012 -- 8:15AM, erleni wrote:

May 18, 2012 -- 8:10AM, Salla wrote:

Gah ... alignment restrictions and mechanics are back.  I see my first houserules forming already ...




The paladin class itself was screaming alignment in all editions before 4th. Alignment-related stuff was the only real difference between a paladin and a fighter-cleric.
4th edition made the difference reside in the "defender" mechanic of the paladin, but unless they find something similar then I guess alignment is what is left.
My hope for DDN is slowly waning...





This article places the same exact importance on alignment that 4e D&D did.

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1 year ago  ::  May 18, 2012 - 8:23AM #8
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931

May 18, 2012 -- 8:21AM, The_Jester wrote:

Having to make hard choices, refusing to comprimise, acting as moral compass, and being handled by the party.



Please explain how this is fundamental and inherent to all paladins in all settings in all games in all situations, and why non-paladins can't face the same situations.

D&D Next = D&D:  Quantum Edition
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1 year ago  ::  May 18, 2012 - 8:24AM #9
Areleth
Date Joined: Jan 12, 2012
Posts: 562

May 18, 2012 -- 8:10AM, Salla wrote:

Gah ... alignment restrictions and mechanics are back.  I see my first houserules forming already ...




2. A paladin can see and smite evil.


A paladin knows when something supernaturally adverse to the deity or calling he or she champions is nearby. For instance, although a good paladin cannot unerringly zero in on a specific threat merely by walking past a structure infested with evil, the paladin knows something is wrong. Regardless of a given creature’s actual nature, a paladin can judge it unworthy and smite it with divine power that energizes his or her sword blow.

I'm against alignment restrictions and mechanics, but I'm not convinced that they're really used here. I interpret this as saying that a Paladin can sense evil, to satisfy the alignment folk, but that it is completely inconsequential to whether or not the object of the Paladin's attack is going to be smote or not.

Or this could be seen as a work around to bind the Paladin to alignment without stating it outright, by making him most effective against evil monsters (Demons and Undead and such). I'm not sure what I think about that idea yet, but I don't think there's anything explicit with alignment here.
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1 year ago  ::  May 18, 2012 - 8:26AM #10
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

May 18, 2012 -- 8:24AM, Areleth wrote:

I don't think there's anything explicit with alignment here.




"such adherence means a paladin is at least lawful" seems pretty explicit with alignment here.

Another day, another three or four entries to my Ignore List.
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