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1 year ago ::
May 18, 2012 - 7:55AM
#1
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Date Joined:
Jun 22, 2007
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This week, Bruce takes on the task of providing you with the paladin design goals. Come see what’s in the works for this class.
Trevor Kidd Community Manager
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1 year ago ::
May 18, 2012 - 8:07AM
#2
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Date Joined:
Jun 17, 2010
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Seems...inconsistent. The last part of section 1 seems to conflict with the heading of section 2.
Overall, though....almost. What I'm looking for is the ability for a Paladin of Tiamat to be equally valid as a Paladin of Bahamut. And if they should ever meet....oh what excellent fun shall be wrought. Things seem a little too constrained regarding alignment.
D&D Next = D&D: Quantum Edition
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1 year ago ::
May 18, 2012 - 8:10AM
#3
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Gah ... alignment restrictions and mechanics are back. I see my first houserules forming already ...
Another day, another three or four entries to my Ignore List.
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1 year ago ::
May 18, 2012 - 8:15AM
#4
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Date Joined:
Aug 12, 2006
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Gah ... alignment restrictions and mechanics are back. I see my first houserules forming already ...
The paladin class itself was screaming alignment in all editions before 4th. Alignment-related stuff was the only real difference between a paladin and a fighter-cleric. 4th edition made the difference reside in the "defender" mechanic of the paladin, but unless they find something similar then I guess alignment is what is left. My hope for DDN is slowly waning...
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1 year ago ::
May 18, 2012 - 8:16AM
#5
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Date Joined:
Feb 12, 2009
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Seems...inconsistent. The last part of section 1 seems to conflict with the heading of section 2.
Overall, though....almost. What I'm looking for is the ability for a Paladin of Tiamat to be equally valid as a Paladin of Bahamut. And if they should ever meet....oh what excellent fun shall be wrought. Things seem a little too constrained regarding alignment.
Gah ... alignment restrictions and mechanics are back. I see my first houserules forming already ...
Ignore the alignment part. Given earlier articles and posts any alignment based mechanic should be easily fixed or already be fixed to not be alignment based. I actually hope it is just a smite _____ fill in the ______ with something that works for the character. Even if it isn't like that I will probably do that anyways.
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1 year ago ::
May 18, 2012 - 8:21AM
#6
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If there's no restriction on behaviour, be it moral or a code, what's the point of playing a paladin. Having to make hard choices, refusing to comprimise, acting as moral compass, and being handled by the party IS playing a paladin. That's the definitive paladin experience. I'm glad to see it return.
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1 year ago ::
May 18, 2012 - 8:23AM
#7
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Date Joined:
Feb 12, 2009
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Gah ... alignment restrictions and mechanics are back. I see my first houserules forming already ...
The paladin class itself was screaming alignment in all editions before 4th. Alignment-related stuff was the only real difference between a paladin and a fighter-cleric. 4th edition made the difference reside in the "defender" mechanic of the paladin, but unless they find something similar then I guess alignment is what is left. My hope for DDN is slowly waning...
This article places the same exact importance on alignment that 4e D&D did.
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1 year ago ::
May 18, 2012 - 8:23AM
#8
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Date Joined:
Jun 17, 2010
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Having to make hard choices, refusing to comprimise, acting as moral compass, and being handled by the party.
Please explain how this is fundamental and inherent to all paladins in all settings in all games in all situations, and why non-paladins can't face the same situations.
D&D Next = D&D: Quantum Edition
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1 year ago ::
May 18, 2012 - 8:24AM
#9
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Date Joined:
Jan 12, 2012
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Gah ... alignment restrictions and mechanics are back. I see my first houserules forming already ...
2. A paladin can see and smite evil.A paladin knows when something supernaturally adverse to the deity or calling he or she champions is nearby. For instance, although a good paladin cannot unerringly zero in on a specific threat merely by walking past a structure infested with evil, the paladin knows something is wrong. Regardless of a given creature’s actual nature, a paladin can judge it unworthy and smite it with divine power that energizes his or her sword blow. I'm against alignment restrictions and mechanics, but I'm not convinced that they're really used here. I interpret this as saying that a Paladin can sense evil, to satisfy the alignment folk, but that it is completely inconsequential to whether or not the object of the Paladin's attack is going to be smote or not. Or this could be seen as a work around to bind the Paladin to alignment without stating it outright, by making him most effective against evil monsters (Demons and Undead and such). I'm not sure what I think about that idea yet, but I don't think there's anything explicit with alignment here.
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1 year ago ::
May 18, 2012 - 8:26AM
#10
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I don't think there's anything explicit with alignment here.
"such adherence means a paladin is at least lawful" seems pretty explicit with alignment here.
Another day, another three or four entries to my Ignore List.
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