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Sticky: D&D Next Q&A: Ask a Simple Question, Get a Simple Answer
9 months ago  ::  Sep 18, 2012 - 4:07AM #431
TalonShade
Date Joined: May 24, 2012
Posts: 14
Q210  Maybe I missed it but, the pre-gen wizard has an AC of 12.  Is there a Base AC if not wearing armor?
He has no armor on so how can it be that high?  He gets a +2 from Dexterity Mod but what about the 10? 
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9 months ago  ::  Sep 18, 2012 - 4:12AM #432
Lord_Markelhay
Date Joined: Dec 27, 2011
Posts: 536
A210 Your base AC is 10+ Dex modifier if you wear no armor. From the Character Creation PDF, page 2:





Your character’s armor, shield, Dexterity modifier, and other features contribute to Armor Class, which represents how hard your character is to hit in battle. If you choose not to wear armor, your AC equals 10 + your Dexterity modifier. Otherwise, calculate your AC using the numbers given for the armor or shield in the “Equipment” document, and record total.





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9 months ago  ::  Sep 18, 2012 - 4:14AM #433
TalonShade
Date Joined: May 24, 2012
Posts: 14
Thanks!  I over looked that Information.
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9 months ago  ::  Sep 19, 2012 - 8:25AM #434
TalonShade
Date Joined: May 24, 2012
Posts: 14

Sep 16, 2012 -- 8:59PM, Plaguescarred wrote:

A207: You must sign a non-disclosure agreement.
  





Q211 How do I sign a NDA to get the badge?

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9 months ago  ::  Sep 19, 2012 - 10:46AM #435
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,520
A211: By being offered by Wizard to playtest anything D&D (not just D&D Next), with playtest reports, deadlines and all that. Its a different thing.
Yan
Montréal, Canada
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9 months ago  ::  Sep 20, 2012 - 11:00AM #436
Death_Blinder
Date Joined: Jun 18, 2012
Posts: 3
Q212: Are you looking into ways to intellegently and effectively handle duels between spellcasters? 
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9 months ago  ::  Sep 20, 2012 - 2:05PM #437
Lord_Markelhay
Date Joined: Dec 27, 2011
Posts: 536

Sep 20, 2012 -- 11:00AM, Death_Blinder wrote:

Q212: Are you looking into ways to intellegently and effectively handle duels between spellcasters? 



Oooh... wizard duels. Very cool. I just finished War of the Spider Queen, and the duel from book 6 was epic. I'm not sure how this would be implemented, but you know that each caster is going to prepare a lot of Counterspells for maximum effect.

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9 months ago  ::  Sep 20, 2012 - 10:10PM #438
MosesCapone
Date Joined: Sep 9, 2006
Posts: 6
Q213: Do spells get dmg bonus from ability mod? Rules imply they do.

So the damage rolls section says to add any modifiers including the ability modifier to damage, with spells and attacks.

So does Shocking Grasp with a 16 (+3) Intellegence do 1d8 +7? (1d8 +4 from spell + 3 from intellegence?)
And if it doesn't, then do no spells gain the damage bonus? 

How to play- Damage rolls

"Each weapon and spell indicates the damage it
deals, such as 1d8 or 2d8. Roll the dice, add any
modifiers (including the ability modifier you used
to make the attack), and apply the damage to your
target."
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9 months ago  ::  Sep 20, 2012 - 10:17PM #439
Plaguescarred
Date Joined: May 12, 2009
Posts: 16,520
A213: The Damage Roll entry contains older bit of text when Magic Ability used to add to both attack and damage rolls. Spells do not get to add ability scores modifiers to damage roll, only to the attack roll, according to Magic Ability entry of Ability Scores  (How To Play pg. 05). 
Yan
Montréal, Canada
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9 months ago  ::  Sep 20, 2012 - 11:30PM #440
MosesCapone
Date Joined: Sep 9, 2006
Posts: 6
Q214: If I have access to a wizard spell while not being a wizard, such as being a high elf, can I cast it in armor?
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