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Switch to Forum Live View Possibilities of a 4e remake.
1 year ago  ::  May 16, 2012 - 7:16PM #21
lokiare
Date Joined: Nov 3, 2008
Posts: 14,598

May 16, 2012 -- 7:09PM, ShinQuickMan wrote:

Our greatest concern is fairness of choice.

If Next doesn't start out with a balanced foundation, none of what you'd mention would keep a number of us 4E supporters interested for long. It's hard to mod balance into an unbalanced game.




Exactly my point...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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1 year ago  ::  May 16, 2012 - 7:42PM #22
Kalnaur
Date Joined: Oct 19, 2008
Posts: 4,874
One could, if they were interested, look into the link in my sig linking to people looking to create more content for 4th ed if one is really interested in that sort of thing. . .
"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )

Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly.
Dimitry: God I love being Neutral.
4th edition is dead, long live 4th edition.
Salla: opinionated, but commonly right.
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Feb 3, 2011 -- 6:30AM, Dane_McArdy wrote:

You have to do the work first, and show you can do the work, before someone is going to pay you for it.


Apr 26, 2011 -- 10:42AM, Timmeh wrote:

If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.

quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?

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1 year ago  ::  May 16, 2012 - 9:10PM #23
Arcane_Guyver
Date Joined: Nov 13, 2004
Posts: 1,954
...I really don't see a need for a 4e remake. That said:
  • A rebuilt line of classes. (Add in class features, free mastered Rituals, a shared power list, etc.)
  • A differently-built set of playable species. ('Races' could easily be completely redesigned and have minimal impact on the rest of the game rules.)
  • A severely edited listing of relevant feats. (This would probably be a fan publication, a list with some fan-errata.)
  • A more defined system of Themes & Backgrounds. (Like 'races,' these could be completely rebuilt with little impact.)
  • Stats for the remaining gods and archdemons. (This would have to be a freebie fan publication.)
  • 'Theater of the mind' grid-less battle rules. (wrecan built one, but I could see someone publish and sell something like this.)

Almost all of these could be published explicitly for the '4th Edition Rules of the World's Best-Selling Fantasy RPG.'

4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
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1 year ago  ::  May 16, 2012 - 11:35PM #24
CCS
Date Joined: Nov 27, 2006
Posts: 3,535

May 16, 2012 -- 2:10PM, lokiare wrote:

From the looks of things 5E is going to be closer to 3.xE than any other edition. They keep talking of 'modules' that you can choose to use or not, but the latest Live Chat they had has killed any hope of getting a game that plays like 4E.





Wich I thought, given 4e being a failed product line , was the whole point of the next edition....

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1 year ago  ::  May 17, 2012 - 12:37AM #25
Haldrik
Date Joined: Jan 2, 2004
Posts: 9,400

May 16, 2012 -- 2:10PM, lokiare wrote:

From the looks of things 5E is going to be closer to 3.xE than any other edition. They keep talking of 'modules' that you can choose to use or not, but the latest Live Chat they had has killed any hope of getting a game that plays like 4E.

Basically they have said in their various ways that fighters will 'hit it' and 'hit it again'. Wizards will be able to end an encounter with one spell, and rogues will have less utility in combat and more utility in exploration.

Basically they are throwing out the balance of 4E in the hopes of getting customers back from Pathfinder.

So in that vein check out my signature and if your interested in working on making a 4E clone (with improvements) PM me. I've got about 21 pages worked out already...





I wouldnt worry too much about the Fighter in Next.


I raised my eyebrows when - for the Wizardish classes - they want to make 4e powers, AND vancian spell slots, AND spell points all simultaneously available as options. It seems possible to balance these three systems. (3e Psionic provides the framework for how to measure them.) (But they need to balance them to avoid a return of a “red-headed stepchild” syndrome.)


Meanwhile, they know about half the customers want a tactically complex Fighter. For sure, one will be available.

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1 year ago  ::  May 17, 2012 - 8:54AM #26
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167

May 16, 2012 -- 3:36PM, Xenuite wrote:

Take a look at 13th Age. Here's the description according to the developers:

"13th Age is the love letter to D&D and 4E by Rob Heinsoo and Jonathon Tweet. It's a different evolution of the 'next' D&D, and it has both a solid backbone and some interesting tweaks that make for a fun game."

Pelgrane Press






I did not notice that bit about 4E. I already had interest in the game and now I have more ... and just missed the second round playtest deadline.

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1 year ago  ::  May 17, 2012 - 7:14PM #27
Naki
Date Joined: Jun 27, 2008
Posts: 409

May 16, 2012 -- 11:35PM, CCS wrote:

May 16, 2012 -- 2:10PM, lokiare wrote:

From the looks of things 5E is going to be closer to 3.xE than any other edition. They keep talking of 'modules' that you can choose to use or not, but the latest Live Chat they had has killed any hope of getting a game that plays like 4E.


Wich I thought, given 4e being a failed product line , was the whole point of the next edition....




Except the goal is to have a game that players of all editions will enjoy, not flipping their most current playerbase the bird, the same way they did in 3.5-to-4e shift. You'd think they'd have learnt from that little slight, but I guess not. Especially with 13th Age on the horizon for players interested in that.

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1 year ago  ::  May 17, 2012 - 9:06PM #28
kaliban7
Date Joined: Mar 14, 2009
Posts: 752
I would not be interested in a clone of 4E.
I would be by a new, improved "edition", keeping the concepts of 4E, but correcting its failures.

In fact, most of 4E failures were either linked to the D&D brand history (combat über alles, magic items everywhere and +x bonuses , the combat day, the lack of roleplaying "incentives") or marketing strategies ( we need to publish books and books and books, so let's design everything in such a way that we may publish endless new feats, powers, items, etc.. ).

4E was, in a way, a new role playing game, burdened the past of its name - a game that tried too much to be Dungeons and Dragons for its own good, as a game as well as as a product. Getting rid of this link to the brand could be  a good thing...

So no, no clone for me. But if someone, somewhere , ever makes an improved use of "main 4E design concepts", they could see my money - in this age of the 13th Wink.

As for D&D next.... All I've seen or heard of it tells me it no doubt will be "D&D" - and I am a player who never liked the D&D game in itself. So, a lost customer for WotC, but I was here by accident, anyway


Remember Tunnel Seventeen !
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1 year ago  ::  May 17, 2012 - 9:37PM #29
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,799
Indeed. Progress is more important than tradition. I'll just keep moving forward if they decide to stand still (or worse, walk backwards).

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1 year ago  ::  May 17, 2012 - 10:26PM #30
blather
Date Joined: Jul 13, 2011
Posts: 415

May 16, 2012 -- 9:59AM, Jharii wrote:

The rules of a game cannot be protected under copyright law.  If someone wanted to make a 4E clone, they most certainly could do so.

www.copyright.gov/fls/fl108.html

Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.


  



That is all well and good. Until you enter "trade marked" territory. 

MY DM COMMITMENT
To insure that those who participate in any game that I adjudicate are having fun, staying engaged, maintaining focus, contributing to the story and becoming legendary.

"The secret we should never let the gamemasters know is that they don't need any rules."
Gary Gygax

Thanks for that Gary, so now stop playing RAW games.

Member of the Progressive Front of Grognardia Suicide Squad
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