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1 year ago  ::  May 15, 2012 - 8:01PM #21
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,536
Multiclassing worked in 1e/2e because the experience tables worked out that someone would be 7/7 while eveyone else was level 8.  That just wasn't possible in 3E, and if it was, there would be no logical reason to not multiclass, for anyone.
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1 year ago  ::  May 15, 2012 - 9:07PM #22
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,799
Modified hybrid system for me. If not, a theme based multiclass may work just as well.

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1 year ago  ::  May 15, 2012 - 10:23PM #23
Areleth
Date Joined: Jan 12, 2012
Posts: 562
I really liked the Hybrid system in 4th, and I also enjoyed 3.5 multiclassing. It used to drive one DM up the walls that I was constantly bouncing around classes (Barbarian/Fighter/Ranger/Rogue/Assassin). I didn't even really do it for optimization purposes, there is just something aethetically pleasing to me about seeing something like Ftr 2/Sor 4/Pal 2/Rog 3 or anything to that effect. I'm not really sure why I like it, but I did it all the time. So even if its just to drive that guy insane again, I think I'd be happy to see it again.
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1 year ago  ::  May 15, 2012 - 10:55PM #24
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,108

May 15, 2012 -- 8:01PM, Qmark wrote:

Multiclassing worked in 1e/2e because the experience tables worked out that someone would be 7/7 while eveyone else was level 8.  That just wasn't possible in 3E, and if it was, there would be no logical reason to not multiclass, for anyone.




Yes, so make it like 4e where you have a choice of being a 10th level X or a 7th level X/Y.

Then you have a real choice to make.

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1 year ago  ::  May 16, 2012 - 6:35AM #25
tiballagher
Date Joined: Mar 18, 2009
Posts: 836

May 15, 2012 -- 10:55PM, Shasarak wrote:

May 15, 2012 -- 8:01PM, Qmark wrote:

Multiclassing worked in 1e/2e because the experience tables worked out that someone would be 7/7 while eveyone else was level 8.  That just wasn't possible in 3E, and if it was, there would be no logical reason to not multiclass, for anyone.




Yes, so make it like 4e where you have a choice of being a 10th level X or a 7th level X/Y.

Then you have a real choice to make.



That's not a fair characterization of 4E multiclassing, neither multiclass feats nor hybrid classes - in 4E, your major die roll bonuses (attack, defense, and skill) increase by level, not by class, so the relative presence or absence of class features and powers between "vanilla" and multiclass characters doesn't affect a character nearly as much as, say, 3.5 multiclassing.

It's possible to make the argument that a particular 4E multiclass or hybrid character doesn't have as potent class features as a vanilla class, but that doesn't amount to a difference in effective character level like in other editions.

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1 year ago  ::  May 16, 2012 - 6:52AM #26
Zappy
Date Joined: Nov 15, 2007
Posts: 596
I dislike all of the 3.5 level dipping that seemed to occur.
So I would prefer there be 3 choices.

2nd edition dual classing but without limiting it to humans. I'm not sure if the restrictions on not using your first classes abilities need to stick around but something needs to hold the character back till the levels are equal. Though I'm not sure how much or what.

4E hybrid which is technically 3.5 Gestalt from Unearthed Arcana by the way. This gives the ability to make something new and interesting form what is already there.

4E feat based multi classing. Sometimes a bit is enough.

I think this provides enough variety to cover just about everything.
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1 year ago  ::  May 16, 2012 - 7:14AM #27
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
I prefer 4E multiclass system with some major tweaks.  The Hybrid system was ok, but if anything became too powerful over time compared to single classed PCs.

I would be ok with 3.5 as long as it did not allow/reward level dipping since I think too much level dipping leads to a lot of problems. 

And 2E dual classing lead to similar problems as 4E hybrid.  You don't lose enough being a 7 cleric/7 wizard vs an 8 wizard.  I think being single classes should be more effect by default, with multiclassing letting you get specialized tricks.
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1 year ago  ::  May 16, 2012 - 7:16AM #28
GhostStepper
Date Joined: Jun 19, 2005
Posts: 2,472
I've said it multiple times on these boards, but i prefer the d20 Legend multiclassing system to 3.5 or 4.

There, each class gets 3 parallel progression of abilities, called "tracks", each of which having its own theme. A barbarian might have a "Rage" track, for example, along side a "destruction" or "ancestral spirits" track. When you want to multiclass, you simply swap out one of your class tracks for a track of abilities from another class. This way, you always get abilities that are worthy of your level (no 10th level charactes with 1st level spells), you can make interesting combos without min/maxing 5 different classes and its hard to accidently fumble into a combination of multiple classes that suck together.
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1 year ago  ::  May 16, 2012 - 8:04AM #29
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064

May 16, 2012 -- 7:16AM, GhostStepper wrote:

I've said it multiple times on these boards, but i prefer the d20 Legend multiclassing system to 3.5 or 4.

There, each class gets 3 parallel progression of abilities, called "tracks", each of which having its own theme. A barbarian might have a "Rage" track, for example, along side a "destruction" or "ancestral spirits" track. When you want to multiclass, you simply swap out one of your class tracks for a track of abilities from another class. This way, you always get abilities that are worthy of your level (no 10th level charactes with 1st level spells), you can make interesting combos without min/maxing 5 different classes and its hard to accidently fumble into a combination of multiple classes that suck together.




Legend got many things right. This multiclassing system is nice, though it has its fair share of problems. The main one is that while Legend is pretty small, tripling the number of tracks needs quite a bit of testing to avoid broken combinations. There are situations in Legend already where trading two tracks is basically strictly better than leaving them there (IIRC there was a rogue track that was pretty much useless and a paladin track that was nearly broken). Still, much much better than 3.5's system.

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1 year ago  ::  May 16, 2012 - 8:16AM #30
Lawolf
Date Joined: May 4, 2008
Posts: 4,276
I want a system that can cover a wide variety of "concepts" more than a wide variety of "classes".  Some people get too caught up in the class aspect of their character as opposed to the concept. I felt that 4e multiclassing worked well to show someone who dabbled in a second class but I do wish the power swap feats were combined into a single feat. With hybrids, multiclassing, and skill training there were no character concepts I could not create in 4e. I do think hybrids and multiclassing could still be improved and I am interested by the Legends track model. I do not want a return of 3e level dipping madness that really almost never makes sense from a conceptual perspective.
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