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1 year ago ::
May 15, 2012 - 4:31PM
#121
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Date Joined:
Jun 22, 2010
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I think the biggest lesson to learn from 4E is not to be focused on movement effects with each power, but to make certain types of movements (effects) mesh in with narrative element whenever possible. This does not mean you will not have movement based attacks or spells, but only define those when necessary. For example, you can always have a push effect be an extension of how much damage is done. The same could be used with the prone condition. Therefore, when a fighter swings a two-handed weapon, or a wizard castes a fireball, then the effects are tied into the narrative on what is expected. So alot of damage has an obvious effect of pushing everyone that is hit. You can have movement/effects section of the rules, and prone/effects section, to take out the general effects anyone may influence.
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