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Switch to Forum Live View Something no one is taking into account...
1 year ago  ::  May 08, 2012 - 12:59PM #1
lokiare
Date Joined: Nov 3, 2008
Posts: 14,703
Something no one is taking into account is that if they are at the playtest stage, there is probably not that much that they are going to change. They certainly aren't going to create subsystems for each class type if they haven't already. The most we can hope for is minor rewordings and maybe some slight number differences. Once again they didn't include the players in their design...
Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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1 year ago  ::  May 08, 2012 - 1:10PM #2
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167

May 8, 2012 -- 12:59PM, lokiare wrote:

Something no one is taking into account is that if they are at the playtest stage, there is probably not that much that they are going to change. They certainly aren't going to create subsystems for each class type if they haven't already. The most we can hope for is minor rewordings and maybe some slight number differences. Once again they didn't include the players in their design...




They've said they are only 10% done with the core books. That does not sound like they could even be set in stone on the four classes in the first round of playtesting. About the only thing I think might be set so far is the skill system and how ability scores work and maybe a few classes and races that might not change.

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1 year ago  ::  May 08, 2012 - 1:11PM #3
jfriant
Date Joined: Jan 22, 2012
Posts: 164
I did wonder about this when they were still putting up polls in the blog just before and just after announcing the playtest date...

... maybe they're playtesting specific changes and then planning to continue making major changes?
What's the matter, you dissentious rogues,
That rubbing the poor itch of your opinion
Make yourselves scabs?
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1 year ago  ::  May 08, 2012 - 1:13PM #4
Hipster_Cat
Date Joined: Dec 2, 2011
Posts: 3,786

May 8, 2012 -- 12:59PM, lokiare wrote:

Something no one is taking into account is that if they are at the playtest stage, there is probably not that much that they are going to change. They certainly aren't going to create subsystems for each class type if they haven't already. The most we can hope for is minor rewordings and maybe some slight number differences. Once again they didn't include the players in their design...




Cool story, bro.

République du Plateau, Montréal, Québec
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1 year ago  ::  May 08, 2012 - 1:17PM #5
The_Othe_GM
Date Joined: Nov 13, 2011
Posts: 305
while i agree that early playtesting is a good thing, there is possiblity of too early a playtest.

right now, i'm guessing we're more at a stage of testing specific mechanics, rather then fully fleshed ideas that are ready for testing in the wild. 

think of it like testing a videogame. they've got a 3D chassis and want to see if mario can jump, run and nagivate the environment before they start implementing goomba-stomping, turtleshell kicking & fireballin'.
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1 year ago  ::  May 08, 2012 - 1:31PM #6
SleepsInTraffic
Date Joined: Feb 12, 2009
Posts: 4,607
Dude this weeks L&L basically said, "yeah everything we have been telling you is subject to change if no one likes it."

"One thing to keep in mind about these design goals is that they are flexible and open to discussion. A big part of the playtest process tackles having us all make sure that the game feels like D&D. If you've played rogues for ten years, ask yourself if the new rogue feels like the class you've played and loved. In addition to testing the core of the game, the early rounds of testing are geared toward making sure that the game is hitting the correct notes for all the classes. On May 24th, you'll get to see how we tried to hit these goals, whether we're on the mark at this early stage, and if the target we've aimed for is the correct one."

that paragraph basically means none of these design goals we are showing you are gospel we are just giving you a window into the start of the process.  We will see how it plays and if people like it then we can go from there.

Reading comprehension bro.  Looking at this they basically said they have nothing fully decided yet.  I'm guessing we are just barely past the is the spagetti ready phase, you know throw it at the wall [us] and see if it sticks.
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1 year ago  ::  May 08, 2012 - 1:35PM #7
Aldrein
Date Joined: May 20, 2011
Posts: 429

May 8, 2012 -- 12:59PM, lokiare wrote:

Once again they didn't include the players in their design...




This is the one single sentence of all the ones I ever read about dnd next that makes me most sed if true.

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1 year ago  ::  May 08, 2012 - 1:45PM #8
IxidorRS
Date Joined: Sep 3, 2011
Posts: 2,167

May 8, 2012 -- 1:35PM, Aldrein wrote:

May 8, 2012 -- 12:59PM, lokiare wrote:

Once again they didn't include the players in their design...




This is the one single sentence of all the ones I ever read about dnd next that makes me most sed if true.




Everyone else in this thread has stated why it's not true at all.

EDIT: Except OP's brother who indicated OP's story was cool.

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1 year ago  ::  May 08, 2012 - 1:51PM #9
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,477

May 8, 2012 -- 12:59PM, lokiare wrote:

Something no one is taking into account is that if they are at the playtest stage, there is probably not that much that they are going to change. They certainly aren't going to create subsystems for each class type if they haven't already. The most we can hope for is minor rewordings and maybe some slight number differences. Once again they didn't include the players in their design...




I thought of that, but with the module system being implemented, they can add virtually anything to the game at a later time.

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1 year ago  ::  May 08, 2012 - 1:51PM #10
beldinme
Date Joined: Mar 2, 2012
Posts: 450
If I may direct people to today's rule of three...

The designers have confirmed that 5e will not be coming out this year (2012). Even if they release it in Jan of 2013 (very unlikely) that still gives them 7 months to further design the game. I'm sure that gives them enough time to incorporate player input. That is the entire point of a playtest.

I suspect the game is actually at least 12 months away, and this will give them time for even more changes in the initial rulebooks.
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