1 year ago ::
May 11, 2012 - 6:30PM
I prefer dice pools used in conjunction with skill systems. The more skilled you are, the more dice you have in your pool. Success is far more consistent with someone skilled, and there can be varying degrees of success. Now, I understand not using this type of system differs greatly from the d20 + bonus method, and consistency is sacrificed, but it's a lot more flexible with what you can do with it: add/remove dice, add/remove required number of successes, raise/lower target value.
I highly doubt that 5E will incorporate such a system as an option, but I know I will develop one for 5E.
Actually if you here Jeremy Crawford talk about it there might actually be some optional dice pool rules. Heck he was talking about there being optional card deck randomization rules. Don't quote me on this or think it is all gunna happen but there was a definite tone that these types of options would be entertained and weren't entirely out of the realm of possibility. All of my own personal speculation is based in the d20 + bonus setup.
Thanks for the heads-up, Sleeps! That would be awesome to see how they implement it, if they do. To be honest, I would like to see how they functioned in to hit rolls, too. I'll probably toy with that.
They have Rodney Thompson on staff, and with the job he did on Lords of Waterdeep, it would interesting to see what kind of interesting mechanics he is experimenting with. Not that LoW has dice, but board game designers have some unique perspectives on mechanics.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.