1 year ago ::
May 11, 2012 - 4:43PM
Feb 28, 2012
How about this...
After any fight/encounter if you spend 5 minutes resting (catching your breath) you regain 2hp per level you have (but you can't do this more than once per day per level).
For every 6 hrs you rest, you regain 1hp per level (spend a full 24 hr resting = 4hp/level back).
Faster healing requires divine magic.
HP = 3/4 of hp is endurance, 1/4 of hp is actual physical damage. Every hit inflicts at least a scratch (so poisoned weapons still affect you regardless of whether it hits when you have max hp or 1 hp), but 3/4 of the damage is considered loss of endurance from having to dodge out of the way, block the blow, etc.
You don't need to keep track of endurance hp and real hp separately, it is just assumed that if you take 4 pts damage - 1 pt was real damage, and 3 pts were just exertion taking its toll. The only hit that hits solidly, is the one that takes you down or inflicts a crit.
Think of two armored knights fighting it out. Most of the hits will only inflict bruises or small cuts as they bash at each other's armor... until they find a weak spot, or the enemy tires, then you manage to get your sword through the chainmail under the arm, etc and down the enemy goes.
Two monks (martial artists) fighting - there's a whole lot of feigning and glancing blows until someone finally lands one solid blow and down the enemy goes.
Two boxers duking it out - most of the initial damage is just wearing down the opponent, until finally the blows add up, and down they go.
Just because someone "hits" with a two handed sword, doesn't mean there's a 6 foot gash in the enemy... it just means that you forced them to react in such a way as to lessen their combat ability. Eventually you'll land a solid blow (when they run out of hp).
If you have the drop on someone, it should be an auto crit. Attack when they weren't expecting it, and you get a crit.