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1 year ago ::
May 03, 2012 - 9:59AM
#31
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Date Joined:
Oct 17, 2008
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@spgr202
Indeed, I believe you are correct once you add in Player's Options in 2e, you have the base on which 3e was built. In 4e, they took elements from 3e, but it felt too much like a completely different game which for some was well received.
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1 year ago ::
May 03, 2012 - 12:09PM
#32
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Date Joined:
Nov 27, 2006
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Why? Deep down it is same game from 1974-2000!!!
This is true. The game went through a series of micro evolutions, rather than the unleashing of entirely new editions that redid the last edition. If you take AD&D 2e and add in combat and tactics, you're not that far from 3e.
Actually.... Deep down it's the same game from 1974-2008. Just a series of evolutions.
4e? This might carry the brands logo, involve elves & stuff, and be played with odd shaped dice. But you can't possibly say that it's within the same evolutionary line as the 1974-2008 products. This is as different a game to the other D&D editions (however you count them) as D&D is to Vampire: The Masquerade, Dominion is to Magic, Or Monopoly is to Settlers of Catan.
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1 year ago ::
May 03, 2012 - 2:04PM
#33
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Date Joined:
Apr 27, 2012
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I think if you don't count Essentials you can't count 3.5. I wouldn't count either of them as a new edition.
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1 year ago ::
May 03, 2012 - 2:07PM
#34
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@ authw8 1Rules are always optional in D&D if you as a DM Dont like it you don't have to use it. Or you can modify it.
2 what do you mean "everything is core philosophey"? as a dm if you didnt like a certain race exclude from your caimpaign, didnt like a certain class? exclude it too.
3.And the only thing you specifcally listed authw8 as not being modular was the rules, thats just one thing.
You arent contractually obligated to follow every single rule in the book. In fact most editions encourage to modify the system to your own liking.
True, you could throw out whatever you wanted. What is meant by modular is this.
Take the 4e players handbook. Remove all magic items but don't replace it with inherant bonuses, without houseruling and rule changing. Remove all skills from the game. Remove all feats. In 5e feats and skills are modules, and not part of the core, so you can choose to have or not have them. You would be hard pressed to do the same in 4e without heavy houserules to fix the issues.
The core, and as I said before even the initial books will include the core,the absolute base, the bare minimum needed to play, and include several modules. Anything produced later is a module and can be included or precluded without having to houserule or change in order to make it work.
So say later on the design team comes up with a new and interesting way to do skills. Some hate it, some love it, the ones that love it buy the book, plug it in and are good to go, the others don't have to use it at all, and in the case of this their goal is you can have one at the table using it and another not and it doesn't make one more powerful than the other.
I think I see where you are coming from, but I don't see why WOTC would want to go there. The idea seems to actually appeal only to a tiny percentage of the market. You buy a car, or most anything else. You want it ready to use right out of the box. You don't want to do the assembly unless you are a hobbyist who enjoys the assembly as much as the finished product, or simply too broke to do it any other way. So we are going to have a large majority who want their D&D to come pre-assembled. If they don't like it, they may play Pathfinder, but they will still insist on buying the whole package. They are just not interested in buying an assembly kit. And we may have tremendous problems producing an assembly kit where you can just pop out system A and put in B. You go get a replacement for an auto part, the routine first question is what type of car. Your GM part will just not fit on a Ford. In fact it won't fit on other GMs. We will face much the same problems trying to make sure a THAC0 system can work with BAB. Then there is the problem of trying to be a better combination than each of the parts. It's pretty common that when you try to do two things, you do both badly. Our 1e player may look at 5e, find he is actually able to play 1e with it, but it still does not satisfy him. [Mind you, it is doubtful there are enough 1e players left to make it worth the bother.] So he sticks to 1e. WOTC has the experts, but this idea looks to be a very dangerous one that may up appealing to nobody instead of everybody.
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1 year ago ::
May 03, 2012 - 2:41PM
#35
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Date Joined:
Apr 24, 2007
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I personally feel that AD&D (1e+2e) and 3e (incl. 3.5 and Pathfinder) are single editions on the basis that you can use statblocks more or less interchangeably. You can take a 1e monster writeup and run it pretty much as-is with its THAC0 and AC against a 2e party. Similarly I can run a group of Pathfinder characters through Sunless Citadel with monster stats as-is from the 3.0e adventure. On the other hand, I can't take an AD&D monster statblock and use it easily against a 3e party. I tried running a 3e party through Keep on the Borderlands unchanged and they got slaughtered, mostly because the Caves of Chaos have rooms with like 20+ orcs. AD&D characters could handle that because fighters had multi-attacks against 1HD enemies, but 3e characters don't get multi-attacks until level 6, so they were totally ripped apart by the 20 orc rooms.
Which is to illustrate that I feel AD&D ran for 22 years and 3e has run for 12 years so far, while 4e was axed after only four years. And because of the shortening lifespans, I have absolutely no faith that 5e will last longer than 3-5 years. It might, but I'm not going to bet my money on it. UNLESS 5e has an OGL more like 3e's, basically guaranteeing infinite lifespan. OGL = infinite lifespan. I don't think I'll be willing to invest in any edition that doesn't have that feature.
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1 year ago ::
May 03, 2012 - 4:31PM
#36
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- Senior Volunteer Community Lead
- Sesquipedalian
Date Joined:
May 20, 2001
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Then again, there's a Madden football game every single year.
Creating an edition of the game is a massive undertaking. It's a huge, huge project. (That's why Pathfinder uses the d20 system, and didn't make their own system from scratch.) Because of this, TSR/WOTC made tweaks within the edition to make changes. 1e had one, but it's not so obvious. From Unearthed Arcana on, there were a number of books that are different. Dungeoneer's Survival Guide, Wilderness Survival Guide, Oriental Adventues.
2e had black covered books/Player Option books. 3e had 3.5. 4e has Essentials. (Although Essentials was more to get D&D into alernate markets such as Wal Mart or Target. Evergreen products with specific box sizes, and self contained so retailers could just restock rather than worry about the "next release" and having shelf space for it.
Every single edition flat out states that D&D is always changing and growing. That's the nature of the beast.
And because it's such a massive project, TSR didn't really take the plunge and make a 2e right off after 5 years or so. And there were all kinds of legal situations going on with TSR after 2e came out so there was a large amount of time before 3e came out.
Just because those two editions had such a space, people assume that's what the "natural" edition cycle is. Or at least hope that's what it is. That clearly is not the case. Perhaps the natural cycle is 3-5 years. TSR was too busy to make a new edition sooner, or there could be other unknown reasons why 2e wasn't released much sooner than it had been.
Folks need to let go of the idea that an edition should last a decade before a new presentation is made.
Spoiler:
Show
Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school. It does not stress any realism (in the author's opinon an absurd effort at best considering the topic!).
It does little to attempt to simulate anything either. (AD&D) is first and foremost a game for the fun and enjoyment of those who seek the use of imagination and creativity....
In all cases, however, the reader should understand that AD&D is designed to be an amusing and diverting pastime, something which an fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously.
For fun, excitement and captivating fantasy, AD&D is unsurpassed.As a realistic simulation of things from the realm of make-believe or even as a reflection of midieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the later must search elsewhere. - Gary Gygax. 1e DMG.
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1 year ago ::
May 03, 2012 - 5:34PM
#37
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Date Joined:
Apr 24, 2007
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Every single edition flat out states that D&D is always changing and growing. That's the nature of the beast.
It has been so far, but I'm not convinced it has to be that way. Monopoly rules haven't changed for a long time. If D&D's business model mandates that they *must* rewrite their game rules as an entirely different game every five years, I think that's a flawed model to start with and they should try to find a more workable model. Because new editions will just fragment the fanbase further and further, and there'll always be a fraction of players who stick with their favorite edition and don't become consumers of further editions. D&D could be one edition for 100 people, or 10 different editions for 10 people each. If WotC is only going to publish for one edition at a time, they'll just have that 10 people to work with. As opposed to if they unified D&D to a single edition of rules and could sell to 10x the audience.
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1 year ago ::
May 03, 2012 - 5:57PM
#38
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If D&D's business model mandates that they *must* rewrite their game rules as an entirely different game every five years, I think that's a flawed model to start with and they should try to find a more workable model.
Think long and hard about that one yourself. See if you can come up with a business model that is even in the least bit viable and does not consist of 'make game, then proceed to close down the d&d branch'.
I would be excited to hear your further thoughts.
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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1 year ago ::
May 03, 2012 - 6:12PM
#39
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Date Joined:
Apr 24, 2007
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Think long and hard about that one yourself. See if you can come up with a business model that is even in the least bit viable and does not consist of 'make game, then proceed to close down the d&d branch'.
As opposed to the wild success of 4e? The current business model does not display a lot of viability. Desperately publish editions with a shorter and shorter gap until basically have to write a new edition every year and have a fanbase fragmented over ten different editions, and cater only to the subset of consumers who bought into the latest one? How long do you think that can go on, really?
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1 year ago ::
May 03, 2012 - 6:23PM
#40
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How long do you think that can go on, really?
Longer than making one edition, hoping it is well liked, and then produce stuff until you reached the levels of "The Grand Book of Mules" and "The Great Book of Crafts - 10.000 Crafting Professions for your Adventurer". At some point the company will be forced to make a choice: Fold or make a new edition.
Say your job were on the line, say you are part of the WotC RPG team - what way would you prefer? As a customer, what way would you really prefer? A game that ends and will slowly go out of print because it's no longer viable to produce books, or a game that changes every five to six years and is active and alive?
As for the comment regarding 4E... it brought in a lot of fresh blood. That's quite important, and IMO, more so than trying to regain the old crowd. That same thought might leave me, one fine day, behind, but if that's the price, I am willing to pay it. I still have my game(s) of choice and can have my fun.
So yeah... how long do you think a company can survive with one edition of a game alone, and nothing ever else? Tell me.
If you have questions about 4th Edition - don't hesitate to ask me via PMs. Join the Community Monster Manual Group and help to collect a mass of monsters which will make your life as DM easier, and your life as Player pure hell!  I am a cartographer. You can find some of my maps in my profile, free for non-commercial use. Also, if you happen to like maps or make them yourselves, join into the Cartographers Group!
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