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1 year ago ::
May 02, 2012 - 8:00PM
#1
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Date Joined:
Aug 19, 2007
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Race has been a less important decision by players than class through all editions. Except perhaps for basic where there was no distinction, and perhaps 4e where the inclusion of racial feats meant that the choice of the race remained somewhat important at levelling. Class really does define the type of character you want to play. Race, not so much hey.
In the run up to 4e a wotc game designer said something that really got me thinking. He said something along the lines of being a dwarven fighter with an axe was a completely different play experence to being a human fighter with a long sword. I completely fell in love with that idea and while i dont think it exactly played out how i imagined it, im sure there are those who'll argue that races matter more now than they ever had and that much i can agree with.
For 5e, the idea of a specific combo race+class giving something (consider it a 'class+race' bonus/perk/power) that remains relevant at any level (perhaps grows in power) and that is unique to that particular combination (elven rogues do their thing, yet elven rangers get their own thing, elven bards... You get the idea). This would help sell me on the idea that race mattered more than just the starter ability modifiers and generally passive racial features. Keep those by all means, race should do those things too - just sdd something interesting than halfling wizards do that halfling clerics don't.
I dont know if this small germ of an idea has enough in it to make all the many varied combinations required - thematically and mechanically. It may be easy for the dwarven fighter, but harder for the genasi cleric. and worse when the supplements come out with all the weird and wonderful races, it may be too cumbersome and too gamist. Shrug. But for perhaps just the core classes and races it may be possible?
What do you guys think? Would you like race to be more, or less important (or the same) in a players decision making process during character creation? Did any edition do it right? And lastly can you agree with the symptoms (races can be at worst irrelevant at best second-fiddle to class) even if you think the combo race+class idea isnt the right approach, and would lke to see some mechanic in making race more important nan it currently is?
The secret we should never let the gamemasters know is that they don't need any rules. -Gary Gygax
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1 year ago ::
May 02, 2012 - 8:06PM
#2
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I think there should be the option of race being more important. When I first saw the racial powers in 4e, I was a bit disappointed. Oh, they were certainly interesting. And they helped keep race a relevant factor. However, I always thought it would be cooler if there were racial power lists where you could swap out a class power for a race power. I think this is an especially good way that 4e could have handled monster races. If you want your medusa archer to feel more like a monster, you replace some of those ranger powers with medusa powers. etc.
Why Mechanics-Alignment Integration is Bad
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so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.
Really? So it goes something like this?
Fighter: "I want to be a paladin." NPC: "Really?" Fighter: "Yes." NPC: "Very well." Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?" Fighter: "I do." NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?" Fighter: "What?" NPC: "I don't know what it means either." Fighter: "Oh. Umm, ok I do." NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics." Fighter: "These what?" NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."
taking an argument too far
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So the system is designed such that every single hit needs to be described to avoid confusion? Here's a scenario. The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land. They are naked and they fight drakes taking damage throughout, but healing up with surges. Later they meet the guy who raised the drakes.
Part 1: I didn't describe any of the hits. What does he see?
Part 2: Lets say I described the drakes as biting the players, yet they healed up. What does he see?
Fencing & Swashbuckling as Armor.
D20 Modern Toon PC Race.
Mecha Pilot's Skill Challenge Emporium.
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1 year ago ::
May 02, 2012 - 8:09PM
#3
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I would prefer race to be less important, myself. I never had a problem with 'pick your race, here are your level 1 modifiers, move on'. And while you can play a suboptimal race-class combo in 4e and get along just fine, I would rather the curve be flattened, so that the power differential between a race/class combo that does match up stats well, and one that doesn't, isn't so great that players feel compelled to seek out good race/class combos.
Another day, another three or four entries to my Ignore List.
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1 year ago ::
May 02, 2012 - 8:24PM
#4
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Date Joined:
Jan 15, 2009
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Race has been a less important decision by players than class through all editions. Except perhaps for basic where there was no distinction, and perhaps 4e where the inclusion of racial feats meant that the choice of the race remained somewhat important at levelling. Class really does define the type of character you want to play. Race, not so much hey.
I like the choice of how important the race is to be a character specific choice... Just as how important ones equipment is for a fighter
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1 year ago ::
May 02, 2012 - 8:25PM
#5
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Date Joined:
Jan 15, 2009
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I would prefer race to be less important, myself. I never had a problem with 'pick your race, here are your level 1 modifiers, move on'. And while you can play a suboptimal race-class combo in 4e and get along just fine, I would rather the curve be flattened, so that the power differential between a race/class combo that does match up stats well, and one that doesn't, isn't so great that players feel compelled to seek out good race/class combos.
I do agree the race and fighting style match up might be better off if they were disconnectable.
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1 year ago ::
May 03, 2012 - 1:48AM
#6
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Date Joined:
Jun 15, 2006
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I can imagine a litle race PC (hafling or gnome) who isn´t rogue but ranger, warlock, shaman, bard, spellthief, factotum, monk or swashbuckler but...fighter or paladin with heavy armour? Don´t even think about it!!!
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23
Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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1 year ago ::
May 03, 2012 - 2:22AM
#7
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Date Joined:
Aug 22, 2007
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I can imagine a litle race PC (hafling or gnome) who isn´t rogue but ranger, warlock, shaman, bard, spellthief, factotum, monk or swashbuckler but...fighter or paladin with heavy armour? Don´t even think about it!!!
I liked actually playing a halfling paladin in 4E without jumping through hoops to be effective.
Race has been a less important decision by players than class through all editions. Except perhaps for basic where there was no distinction, and perhaps 4e where the inclusion of racial feats meant that the choice of the race remained somewhat important at levelling. Class really does define the type of character you want to play. Race, not so much hey.
I like the choice of how important the race is to be a character specific choice... Just as how important ones equipment is for a fighter
I like race choice to be a little more important than weapon/spellschool choice. Like make race 20% of your character with the option for it to be more.
I always hated that for the most point elves with just skinny and frail humans and dwarves were short slow humans. If your DM or players didn't go out of the way to inject race into everything, race was just a stat bonus.
That is why there is a race/class combo mentalilty. Because adjustments were the only part important.
But if Gray Elf was more than a + Int boost and included a HP penalty, a free teleport at level 5, magic regardless of class, a massive melee damage penalty, and attack rerolls; it wouldn't be an automatic option for wizard. EVERY class should make a good wizard.
I kinda wished 4E races had 3-4 racial powers as they increased in level and classes granted fewer powers.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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1 year ago ::
May 03, 2012 - 3:22AM
#8
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If everyone in your campaign gets it, or something equivalent, doesn't seem to be anything wrong with it. It seems like it'd be easy enough to do by just having a list of feats given to each combination.
As for whether race is important... hrm. It used to be. Want to play a Paladin, pre-3e? Your race selection means a lot. Want to play a Fighter-Magic-User in OD&D? You better pick Elf.
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1 year ago ::
May 03, 2012 - 3:27AM
#9
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Date Joined:
Jan 15, 2009
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Race has been a less important decision by players than class through all editions. Except perhaps for basic where there was no distinction, and perhaps 4e where the inclusion of racial feats meant that the choice of the race remained somewhat important at levelling. Class really does define the type of character you want to play. Race, not so much hey.
I like the choice of how important the race is to be a character specific choice... Just as how important ones equipment is for a fighter
I like race choice to be a little more important than weapon/spellschool choice. Like make race 20% of your character with the option for it to be more.
That isnt the choice I was thinking about.. I am playing an Elric my relic is a dominant aspect of my character and a strong determinant of my very real potency on the battle field ... or I am playing a Beowulf or Lancelot and few people remember or realize I had magical weapons is a choice I want my character to have.
I want it to be potentially a grand thing or faded entirely in to the background?
Picture a theme... Fated Wielder of [ Insert Relic here ]
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1 year ago ::
May 03, 2012 - 8:04AM
#10
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Date Joined:
Jan 29, 2005
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Going in a completely different direction, what is the harm of race-specific classes/features? If anyone here has played the Warhammer: Age of Reckoning MMO (I'm not actively playing anymore), one semi-unique feature of the game was that each race has a different set of classes, with even the target roles of equivalent classes being different. Each race had a "pet" class, but the dwarves have engineers with mechanical turrets, the elves have lion companions, etc. It gives each race a unique feel, but allowed for a lot of variety from a gaming experience. What I would take from that to D&DN is the option to have racial class features, with hopefully a far better focus on an equal amount of love for all core races, and rules for building your own.
3.5E introduced racial substitution levels, which IMO was a cool idea, although implemented a little poorly. Use racial substitution features to make classes optionally feel different (especially mechanically) when played by different races.
Magic Dual Color Test
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