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1 year ago  ::  May 01, 2012 - 6:29AM #11
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931
www.wizards.com/dnd/Article.aspx?x=dnd/4...

Same general ideas, but without the guilt!
D&D Next = D&D:  Quantum Edition
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1 year ago  ::  May 01, 2012 - 6:49AM #12
The_Jester
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Date Joined: Nov 1, 2003
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Nitpicking a little, one of the requirements of different species is the inability to breed and produce viable offspring, which does happen in a D&D world. A better term might be "breed". Certain dog breeds are smarter or faster or stronger or more agressive than the baseline. It's not racial profiling to hook a husky to a dog sled, it's breeding. 

Fantasy and sci-fi race is muddied a little by inter-breeding, and species should be the correct term.  
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1 year ago  ::  May 01, 2012 - 7:06AM #13
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740

May 1, 2012 -- 2:05AM, Chaddock wrote:

As long as we’re tying stats to race, why not gender/sex?  The idea of going back to gender-based stat changes was brought up recently in a Legends and Lore column and it looked like there was an uproar at the very implication that gender would have stats associated with it.  Why are these two issues any different from one another?




Because most people understand that the game is talking about species and exists in a fantasy world and that orcs are make believe.  Sentient species having different abilities and behaviors and sometimes hating each other is a standard trope of both fantasy and sci-fi.  People are trying to explore a world that is different than the real world and that has different possibilities because of how that works.

Genders are not make believe and the gender in the game is generally close to real life most of the time, with some exceptions.   Not all PCs even have a gender (warforged) and those that do may have one that works very differently than what we see in human societies: you could have a thri-kreen who is a male drone, queen, or potentially sterile female worker or soldier for instance and stat differences would make sense there even within a gender.  Or make shardminds hermaphrodites or self-cloning and stat differences would not make sense.  But for most PCs and campaigns gender is about what we have in the real world and people don't want that reflected in their fantasy game through stats.

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1 year ago  ::  May 01, 2012 - 7:16AM #14
tiballagher
Date Joined: Mar 18, 2009
Posts: 836

May 1, 2012 -- 7:06AM, GelatinousOctahedron wrote:

Because most people understand that the game is talking about species and exists in a fantasy world and that orcs are make believe.
......"window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Genders are not make believe and the gender in the game is generally close to real life most of the time, with some exceptions.
... But for most PCs and campaigns gender is about what we have in the real world and people don't want that reflected in their fantasy game through stats.



Interesting that the majority opinion in this thread is that one real-world social construct, race, doesn't manifest because the game is about make-believe, but another real-world social construct - gender - is expected to manifest in this game of make-believe.

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1 year ago  ::  May 01, 2012 - 7:16AM #15
Arithezoo
Date Joined: Aug 31, 2008
Posts: 3,271
Chaddock: check out the Eberron campaign setting.  Much more shades of grey than black and white; for example, goblinoids are not automatically evil, nor are dragons evil/good simply because of the color of their scales.

In addition, have you considered that you can simply do away with the stat bonuses?  Just tell your players to assign a bonus to any two stats (or one...depends on what races in D&D Next will give).  And if you have an issue with racial benefits (skill bonuses, features, powers, etc), just make a big list and let people pick a certain number.  So, for example, everyone gets to pick two stats for a bonus, two skills, one feature, and one power.

I don't want to dismiss your feelings, because it is clear that you feel very strongly about this issue.  All I can tell you is that I have never seen D&D in this way myself.  It sounds like you trully enjoy playing D&D (or at the very least, you want to enjoy it), so I would suggest taking advantage of the fact that we are all free to make the game work the way we want it to work.  I find alignment restrictions silly and pointless, so I allowed players to make paladins and blackguards of any alignment in my game.  I find arbitrary weapon restrictions silly, so I allow swordmages to use any weapons as implements, and rogues to use any off-hand weapons for the purposes of sneak attack.  There is nothing to prevent you from making the game fit with your own views and preferences.
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1 year ago  ::  May 01, 2012 - 7:18AM #16
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931

May 1, 2012 -- 7:16AM, tiballagher wrote:

May 1, 2012 -- 7:06AM, GelatinousOctahedron wrote:

Because most people understand that the game is talking about species and exists in a fantasy world and that orcs are make believe.
......"window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Genders are not make believe and the gender in the game is generally close to real life most of the time, with some exceptions.
... But for most PCs and campaigns gender is about what we have in the real world and people don't want that reflected in their fantasy game through stats.



Interesting that the majority opinion in this thread is that one real-world social construct, race, doesn't manifest because the game is about make-believe, but another real-world social construct - gender - is expected to manifest in this game of make-believe.



That's probably because many of us reject the real-world social construct of race.

D&D Next = D&D:  Quantum Edition
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1 year ago  ::  May 01, 2012 - 7:37AM #17
tiballagher
Date Joined: Mar 18, 2009
Posts: 836

May 1, 2012 -- 7:18AM, Mand12 wrote:

That's probably because many of us reject the real-world social construct of race.



Like Stephen Colbert?

And again, it's interesting that gender is excepted from this kind of scrutiny.

To get us back on topic, one thing that WotC could do is make it very clear that any attribute bonus tied to race was due to the character having a strong cultural emphasis on that attribute; for instance, half-orcs might get +2 to Strength because traditional half-orc culture values physical strength above all else.

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1 year ago  ::  May 01, 2012 - 7:44AM #18
GelatinousOctahedron
Date Joined: Jun 30, 2008
Posts: 5,740
Its usually excepted from fantasy/scifi unless the writer feels like going into detail about it. 

Hobbits and vulcans are pretty similar to humans in how the writers treat gender.  Or else the entire fantasy race has the same gender structure across the entire race like with drow in D&D.
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1 year ago  ::  May 01, 2012 - 8:06AM #19
Mand12
Date Joined: Jun 17, 2010
Posts: 16,931

May 1, 2012 -- 7:37AM, tiballagher wrote:

To get us back on topic, one thing that WotC could do is make it very clear that any attribute bonus tied to race was due to the character having a strong cultural emphasis on that attribute; for instance, half-orcs might get +2 to Strength because traditional half-orc culture values physical strength above all else.



A cheetah is much faster than I am, but that isn't because traditional cheetah culture values speed above all else.

The real difference is the one between culture and species.  "Race" is a horribly inaccurate term for these things, nobody really cares about race in D&D as we use the term in the real world.

D&D Next = D&D:  Quantum Edition
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1 year ago  ::  May 01, 2012 - 8:31AM #20
tiballagher
Date Joined: Mar 18, 2009
Posts: 836

May 1, 2012 -- 8:06AM, Mand12 wrote:

"Race" is a horribly inaccurate term for these things, nobody really cares about race in D&D as we use the term in the real world.



Really? No one has ever had their character's race be a major factor in their D&D game before? Discrimination/oppression has never been a theme of a D&D story?

As has been pointed out elsewhere in the thread, the number of different hybrids between D&D races challenges the "race = species" proposal, so the idea that attribute bonuses based on race must be physical, biological differences is similarly unsubstantiated. It's far easier for WotC to go the cultural route, and it opens up more design space for fleshing out different cultures via attribute bonuses and other game mechanics.

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