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1 year ago ::
May 01, 2012 - 12:51AM
#1
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Date Joined:
Feb 23, 2009
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If you are planning in participating in the D&D Next playtest starting May 24th, I have a request to make of you.
Play the game.
And not just play the game to compare it and contrast it with other games, editions or how you think it should be.
Play the game as it's designed to try to see how it works as its own game.
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1 year ago ::
May 01, 2012 - 6:27AM
#2
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Date Joined:
Aug 28, 2009
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That's a very good suggestion/request. Take D&D Next for what it is and see how it is in itself as a game and not how it compares to previous editions of the game. But, will anybody do it?
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1 year ago ::
May 01, 2012 - 8:44AM
#3
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Date Joined:
Jun 27, 2011
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Hmmm. I'm gonna try. I'm not a regular on the forums (mostly a lurker), but I have signed up for the playtest, and hope to start a D&DNext campaign this summer. But I have lots of preconcieved notions of what I want it to do. I'm more of a rules lite gamer, but am excited about the prospect of coming back into the D&D fold after many, many years of playing other games and oop editions. I guess I could not post my reviews here on the forums if you really don't want me to--but I will prolly on my blog. I was going to approach it like I did 4e. Which I still admit plays _very_ well, and is a solidly designed, tight (in a good way) fantasy game (imo). I ran a campaign for about 6 months and then decided my preferences lay elsewhere. Rest assured I am not looking to play D&DNext just so I can bash it. I have high hopes for it actually. Nor would I dare to try and review game play without playing it. I just think that requesting people to not make comparisons is a little unrealistic. For instance it says volumes to me if a person says that the core rules plays a lot like B/X without race as class, than trying to describe play without that reference. As long as they don't make illogical statements like, "Man this game sucks cause it doesn't play like 1e!"  or something to that effect. I wholeheartedly agree that of such complaints nothing good can come. Also, let's remember this is a play test. There are bound to be complaints, praise, suggestions, heartache, frustrations, celebrations and all the rest as we try and work together to make the finished product that is D&D Next. There are bound to be references to play in other styles, versions and editions as we work through it all. I just ask a little leeway and patience. If I feel like my comments are to be censored beyond basic civility then I won't be able to make the heartfelt suggestions I come up with as I play. Is that approach okay?
"The worthy GM never purposely kills players' PCs. He presents opportunities for the rash and unthinking players to do that all on their own." --Gary Gygax
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1 year ago ::
May 01, 2012 - 10:04AM
#4
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Date Joined:
Oct 30, 2011
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I feel like we should do both, as that will apply better to the market as a whole and will allow us develop the game the how it was ment to be played.
holydoom.weebly.com: Holydoom! A lighthearted RPG in progress. Loosely based on 3.5. 4, and GURPS. Very, Very, Very loosely. Seriously, visit it now. http://community.wizards.com/go/thread/ … s_Handbook An attempt at CharOp To anyone who thinks Pathfinder is outselling D&D
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Oblivious troll is Oblivious PbP supporter! General thoughts, feelings, and info on DDN!
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Stuff I Heard Mike Say (subject to change): Multiclassing will be different than in 3.5! That's important. There is no level cap; classes advance ala 3.5 epic levels after a set level. Mundane (AKA fighter and co) encounter and daily powers will probably not be in the PHB (for the lack of space), but nor will they be in some obscure book released halfway through the edition. You can't please everyone, but you can please me. I DO NOT WANT A FREAKING 4E REPEAT. I DO NOT WANT A MODULE THAT MIMICS MY FAVORITE EDITION. I WANT MODULES THAT MIMIC A PLAYSTYLE AND CAN BE INTERCHANGED TO COMPLETELY CHANGE THE FEEL, BUT NOT THE THEME, OF D&D. A perfect example would be an espionage module, or desert survival. A BAD EXAMPLE IS HEALING SURGES. WE HAVE 4E FOR THOSE! A good example is a way to combine a mundane and self healing module, a high-survival-rate module, and a separate pool of healing resource module.
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1 year ago ::
May 01, 2012 - 5:57PM
#5
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Date Joined:
Jan 13, 2012
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If I am asked to playtest I will definitely try and judge 5e on its own merits or lack thereof I think it’s going to be very hard to set aside our personal preferences but I will give it a shot.
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1 year ago ::
May 01, 2012 - 9:26PM
#6
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I will play DnD Next, but how can I not compare it?
Its like Mike said in their latest convention, the party was in the dungeon and came across some skeletons and the Cleric could not turn them because he did not have that ability. How can you give feed back that the Cleric needs Turn Undead if you are not comparing it to anything?
Pro DnD Member of the Axis of Awesome Fighters: Using socks to kill monsters since 2012 DnD Next: Now with more then 4 minutes of Roleplay per gaming hour Spoiler:
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"If you can't make an interesting human fighter, then you aren't ready to play anything else yet" Edymnion
"The idea of resting up between encounters to fill-up on hit points and spells struck my meta-gaming nine-year-old as a distinct possibility. "Are you mad?" says my seven-year-old "This place is full of monsters!" "jamesgrahamuk
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Sometimes that story is short and sometimes it is long. They can be tragic, comic or absurd. Some teach. Some are just to fill the empty spaces in our lives. Rarely it is a transcendent fugue only half remembered but wondered at. And frequently: "it is a tale told by an idiot, full of sound and fury, signifying nothing." -William Shakespeare
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1 year ago ::
May 02, 2012 - 4:49AM
#7
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Date Joined:
Aug 25, 2007
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well it depends on the players.
our group tends to play a lot of difrent role playing systems. so when 4th came out we just aproached it like we aproached any new roleplaying game that comes our way.
to quote one of our players after one of our first 4th edition games "i'm not sure it is DnD but compared to the other systems out there it is a very good system"
But in case of 5th i think they also want to know if it would apeal to players of older systems. not only if it is a good system by itselve.
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1 year ago ::
May 02, 2012 - 5:13AM
#8
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As I understand from reading these forums, a certain segment of the D&D population doesn't want 5E to be 'its own game'. They might say something like 'It's not supposed to be its own game. It's supposed to be D&D.' They might say that if they wanted a game that is 'its own game', they wouldn't buy an RPG labeled Dungeons & Dragons. Another segment of the D&D population does want 5E to be 'its own game', and argues that the label 'D&D' should apply broadly to an entire class of games.
I also understand that this is a conversation that has played out approximately 16 billion times over the years, and I would be quite surprised if anyone had anything new to add to it. But perhaps they do.
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1 year ago ::
May 02, 2012 - 5:35AM
#9
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Date Joined:
Jan 15, 2009
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Others say if itsnt actually offering anything to make it new and fresh version why in hell would I stop playing the one I already have.
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1 year ago ::
May 02, 2012 - 6:04AM
#10
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I will not be playtesting D&D as "it's own game." It's D&D, after all. I will compare, contrast, critique it against anything I feel is appropriate to compare, contrast, critique it against.
I will, however, be playtesting it with an open mind.
Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept. Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new. Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept. Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.
Default module =/= Core mechanic.
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