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Switch to Forum Live View WotC Is Too Big For Next To Succeed
1 year ago  ::  Apr 30, 2012 - 6:27PM #1
SantaClaws
Date Joined: Jan 28, 2012
Posts: 179
Why do you just pack it in and go home WotC? Well all know that your production costs are too inflated because of your size and that the expectations for Next profits set by Hasbro are too high to be met. D&D will only survive as a table top rpg if it is sold to a smaller company with lower costs, lower expectations and a clean track record with the freedom to abandon sacred cows you wont to stir new interest instead of keeping the game on the power creep and feat bloat treadmill which is obviously getting diminishing returns at this point.  

Oh yeah because anyone who admits this publicly will be replaced by a yes man who in typical corporate fashion will promise the impossible to cling to their position for as long as possible. Just like what lost me my last job and now that my 6 month non-disclosure agreement is finished I can tell you all about it.

I worked for an advertising firm in charge of running a campaign for a Bank I'm not mentioning out of fear for future employment. Everyone I worked with knew that the campaign would fail to deliver on the sales X Bank demanded and everyone at X Bank knew that it would fail. However we went though the motions for 5 months and fired all of our entry level people twice over in the span of time because we had to blame the people at the bottom because the economy sucks so bad that most people can't afford another $80 a month service. Yes, it was in fact their fault! Not X Bank's fault for not allowing us to deviate from their ass backwards bench marks that actively hurt their own sales. Not the X Bank vice president in charge of this campaign for starting it knowing it would fail just so it looked likehe was trying to do something to keep his job. After 5 months we lost it and another firm got the campaign because they promised the impossible. It didn't take them half as long to loss it either because they were still marketing at the same broke, alienated public. 

WotC I honestly think you should just have D&D follow a "controlled decent" instead of a "collapse". That way the IP is still worth more and you will only need to wait 10 instead of 15 years for the world to be ready for 6E.
In my games players have always been Exceptional individuals, not Exceptions to the internal logic of the game world.
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1 year ago  ::  Apr 30, 2012 - 6:32PM #2
Mablok
Date Joined: Apr 27, 2012
Posts: 503
4e is the phenomena of the big company.   A smaller company would have been far more conservative at endangering their core income.
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1 year ago  ::  Apr 30, 2012 - 6:41PM #3
bawylie
Date Joined: Jun 7, 2008
Posts: 984
I'm not sure that's true. Larger companies trend conservative. Startups tend toward riskier or less saturated markets.

It's very hard to make good guesses in this area without more complete knowledge.

Obviously our banker here has personal knowledge of his bank's failings. I'm just not sure we have similar evidence of Hasbro's expectations of the DnD brand.
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1 year ago  ::  Apr 30, 2012 - 8:29PM #4
The_Jester
  • Stampeding Hybrid
Date Joined: Nov 1, 2003
Posts: 3,573
They'll never sell. Not when they can retain the IP and use it for licenced products like TV, film, and video games. Not to mention all the board games. If D&D Next fails they'll just cancel the RPG line and switch to other products. They might eventually resurrect the game, or licence it to another company. But they'll never, ever sell. 

Here's the thing... WotC isn't huge. There's maybe 300 on staff, and most of that is divided among the four or so big brands and divisions. D&D is small.  
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1 year ago  ::  Apr 30, 2012 - 8:39PM #5
Phried
Date Joined: Jun 4, 2008
Posts: 157

Apr 30, 2012 -- 8:29PM, The_Jester wrote:


Here's the thing... WotC isn't huge. There's maybe 300 on staff, and most of that is divided among the four or so big brands and divisions. D&D is small.  




For a traditional pen and paper game company that's huge. Compared to a company with <20 employees who can sell 1/10 the product and make a much wider profit margin  their costs are inflated. It doesn't help D&D is being made stand up on it's own without M:TG padding out WotC overall profits being taken into effect.

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1 year ago  ::  Apr 30, 2012 - 9:01PM #6
Hipster_Cat
Date Joined: Dec 2, 2011
Posts: 3,786
Size doesn't matter. It is how you use it.
République du Plateau, Montréal, Québec
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1 year ago  ::  Apr 30, 2012 - 9:06PM #7
Lady_Auralla
Date Joined: Feb 27, 2010
Posts: 818
It's not the wand, but the wizard behind it!
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1 year ago  ::  Apr 30, 2012 - 9:16PM #8
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,733

Apr 30, 2012 -- 6:27PM, SantaClaws wrote:

D&D will only survive as a table top rpg if it is sold to a smaller company with lower costs, lower expectations and a clean track record with the freedom to abandon sacred cows you wont to stir new interest instead of keeping the game on the power creep and feat bloat treadmill which is obviously getting diminishing returns at this point.


Yeah... that already happened.  Just go ask Paizo.

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1 year ago  ::  Apr 30, 2012 - 9:19PM #9
Areleth
Date Joined: Jan 12, 2012
Posts: 562
On the other hand, if 4th Edition had been the product of a smaller company then its profit margins would still be considered quite exceptional and then the fans of the older editions might have lost their chance to shape the future of the game.

You people should be thanking Wizards for making 4th, if it had failed as a retro-style game like many of you wanted then we'd be seeing a 5th edition with a big focus on innovation over tradition.

You lucky fellas. Tongue Out
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1 year ago  ::  Apr 30, 2012 - 9:55PM #10
Hipster_Cat
Date Joined: Dec 2, 2011
Posts: 3,786
They could have done just a reboot of 3.5, a bit like Paizo did, correcting some stuff yet being compatible with previous 3.x material. The 5e fighter goals Mike listed could have been implemented in a 3.x format.

The problem was the computer game angle that they needed to exploite to go over that 50 millions dollar mark. A computer friendly system was needed for that and thus 4e was made. Thus the vague impression of a computer game some people have when looking at 4e's rules and mechanics.

Now I am not saying that D&D would have become only a computer game, far from it, but that avenue would have been exploited.
République du Plateau, Montréal, Québec
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