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1 year ago  ::  May 02, 2012 - 8:42AM #41
TamRad
Date Joined: May 1, 2012
Posts: 101

May 1, 2012 -- 7:39PM, bone_naga wrote:

May 1, 2012 -- 3:38AM, TamRad wrote:

I like E Toys as much as the next person but throwing all the crap into the game you suggested would only make things worse.That might make for a decent prop activity for a sci-fi type game.This kind of aproach would suck the soul right out of the game and a true table top atmosphere.Much like how 4th did to the previous versions. 


Funny, some of us heathens actually enjoy 4e and don't feel like it's missing some undefinable "soul" of D&D.

May 1, 2012 -- 3:38AM, TamRad wrote:

I am not that old and I am not that old fashioned like many D and D vets may be.Still a laptop rotating around the table and mobile devices all over the place rolling the dice etc just sounds like a very sterile playing environment.TTRPG should always be about a actual hands on aproach.Roll actual dice with your hands.Roleplay face to face with Gm or other players sitting with you at the table.Moving the minis around on a battle mat or tiles etc,if those are even used at all. 


That sounds great in theory, but reality says otherwise. I move a lot and my players live in different states than I do. Since leaving home I haven't managed to hit 3 years in any one location. So face to face gaming isn't much of an option. Neither is lugging a shelf full of books whenever I travel. I need digital options or I don't get to play.


My apologies for ignoring situations such as this.I just meant given the choice in the matter hands on face to face would always be my choice.In light of the circumstances you describe I agree entirely.

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1 year ago  ::  May 02, 2012 - 11:54AM #42
lokiare
Date Joined: Nov 3, 2008
Posts: 14,512

May 2, 2012 -- 8:42AM, TamRad wrote:

May 1, 2012 -- 7:39PM, bone_naga wrote:

May 1, 2012 -- 3:38AM, TamRad wrote:

I like E Toys as much as the next person but throwing all the crap into the game you suggested would only make things worse.That might make for a decent prop activity for a sci-fi type game.This kind of aproach would suck the soul right out of the game and a true table top atmosphere.Much like how 4th did to the previous versions. 


Funny, some of us heathens actually enjoy 4e and don't feel like it's missing some undefinable "soul" of D&D.

May 1, 2012 -- 3:38AM, TamRad wrote:

I am not that old and I am not that old fashioned like many D and D vets may be.Still a laptop rotating around the table and mobile devices all over the place rolling the dice etc just sounds like a very sterile playing environment.TTRPG should always be about a actual hands on aproach.Roll actual dice with your hands.Roleplay face to face with Gm or other players sitting with you at the table.Moving the minis around on a battle mat or tiles etc,if those are even used at all. 


That sounds great in theory, but reality says otherwise. I move a lot and my players live in different states than I do. Since leaving home I haven't managed to hit 3 years in any one location. So face to face gaming isn't much of an option. Neither is lugging a shelf full of books whenever I travel. I need digital options or I don't get to play.


My apologies for ignoring situations such as this.I just meant given the choice in the matter hands on face to face would always be my choice.In light of the circumstances you describe I agree entirely.




Yeah, but even face to face using real dice and a map with minis, I'm sure you'd love to use an app that gives you great control and readability of your character sheet. With features like clickable links to the long description of powers, skills, and feats. Auto bonus calculations and maybe even a calculator. With the newest technology you can even roll real dice and read their results into the app with a camera for instant calculations. Really there is no reason not to do this and make bank on it...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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1 year ago  ::  May 02, 2012 - 12:43PM #43
TamRad
Date Joined: May 1, 2012
Posts: 101
Oh I agree they could make money with it.I also can see certain people enjoying such things.I like to figure out things myself.Do the math in my head etc.I try not to rely too much on gadgets in my life.Some quick nots on a standard character sheet with a note of a page number for a feat etc is all I need.This style does just fine for my personal tastes.I see nothing wrong with doing it they way you describe,I just roll a different way.

I guess I may be one of the exceptions in regards to this.I have a basic phone,fairly basic computer etc.  
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1 year ago  ::  May 02, 2012 - 12:48PM #44
lokiare
Date Joined: Nov 3, 2008
Posts: 14,512

May 2, 2012 -- 12:43PM, TamRad wrote:

Oh I agree they could make money with it.I also can see certain people enjoying such things.I like to figure out things myself.Do the math in my head etc.I try not to rely too much on gadgets in my life.Some quick nots on a standard character sheet with a note of a page number for a feat etc is all I need.This style does just fine for my personal tastes.I see nothing wrong with doing it they way you describe,I just roll a different way.

I guess I may be one of the exceptions in regards to this.I have a basic phone,fairly basic computer etc.  




Well that's what I'm saying they should do it both ways and rake in the money from both crowds. Eventually I see most everyone using technology like this for the simple fact that it is so prevalent and people will be taught to use it as children...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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1 year ago  ::  May 02, 2012 - 4:32PM #45
Webster
  • Senior Volunteer Community Lead
  • Sesquipedalian
Date Joined: May 20, 2001
Posts: 4,192
Amazing. Were I to go back in time to when we D&D players were drooling over the thought of a D&D computer game, describe MMOs and the apparant hate for them, they'd think I'm nuts.

Spoiler: Show
Of the two approaches to hobby games today, one is best defined as the realism-simulation school and the other as the game school. AD&D is assuredly an adherent of the latter school. It does not stress any realism (in the author's opinon an absurd effort at best considering the topic!).

It does little to attempt to simulate anything either. (AD&D) is first and foremost a game for the fun and enjoyment of those who seek the use of imagination and creativity....

In all cases, however, the reader should understand that AD&D is designed to be an amusing and diverting pastime, something which an fill a few hours or consume endless days, as the participants desire, but in no case something to be taken too seriously.

For fun, excitement and captivating fantasy, AD&D is unsurpassed.As a realistic simulation of things from the realm of make-believe or even as a reflection of midieval or ancient warfare or culture or society, it can be deemed only a dismal failure. Readers who seek the later must search elsewhere. - Gary Gygax. 1e DMG.
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1 year ago  ::  May 02, 2012 - 7:40PM #46
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,372

May 2, 2012 -- 4:32PM, Webster wrote:

Amazing. Were I to go back in time to when we D&D players were drooling over the thought of a D&D computer game, describe MMOs and the apparant hate for them, they'd think I'm nuts.



I have to agree with that.  My first experience with a D&D-like computer game was the game "Wizardry."  That game even used the D&D armor class; the instruction book had a scale showing AC from 10 to -10 (at the 10 end there was a guy in a diaper, at the -10 end there was a tank).  That game was like all the early party-based rpgs in that 1) one player played the whole game and designed the whole party, and 2) the only visual was a small square of black background with dungeon walls delineated by white lines (which was replaced by a mostly static monster image during encounters).  To go from that to the modern MMO would have astounded most people, and it would have actually created an atmosphere closer to a TTRPG than a computer game (because of real-time interaction with party-mates).

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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1 year ago  ::  May 03, 2012 - 1:56AM #47
Kaldric
Date Joined: Oct 5, 2002
Posts: 2,618
I remember when Everquest came out and became a big thing. I played it for a bit, and got bored with it. Same with WoW, though at that point I knew I'd get bored with it after awhile. 

They're not the same experiences as RPGs. Until computer games can account for and appropriately respond to every possible human response to the scenarios they present, they'll never provide the experience of an RPG played with a human GM who CAN appropriately respond.
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1 year ago  ::  May 03, 2012 - 3:35AM #48
lokiare
Date Joined: Nov 3, 2008
Posts: 14,512

May 3, 2012 -- 1:56AM, Kaldric wrote:

I remember when Everquest came out and became a big thing. I played it for a bit, and got bored with it. Same with WoW, though at that point I knew I'd get bored with it after awhile. 

They're not the same experiences as RPGs. Until computer games can account for and appropriately respond to every possible human response to the scenarios they present, they'll never provide the experience of an RPG played with a human GM who CAN appropriately respond.




You haven't seen some of the more complex physics engines yet have you? Now all they have to do is come up with magic engines (to simulate realistic magic) and you can have that experience...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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1 year ago  ::  May 03, 2012 - 3:38AM #49
lokiare
Date Joined: Nov 3, 2008
Posts: 14,512

May 3, 2012 -- 3:35AM, lokiare wrote:

May 3, 2012 -- 1:56AM, Kaldric wrote:

I remember when Everquest came out and became a big thing. I played it for a bit, and got bored with it. Same with WoW, though at that point I knew I'd get bored with it after awhile. 

They're not the same experiences as RPGs. Until computer games can account for and appropriately respond to every possible human response to the scenarios they present, they'll never provide the experience of an RPG played with a human GM who CAN appropriately respond.




You haven't seen some of the more complex physics engines yet have you? Now all they have to do is come up with magic engines (to simulate realistic magic) and you can have that experience...




They have inverse kinematics for movement and they have the Kinect (xbox 360) for tracking your body movement in a 3D environment.

I'm telling you all it would take is one enterprising company...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
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1 year ago  ::  May 03, 2012 - 4:31AM #50
Jharii
Date Joined: May 3, 2008
Posts: 6,136

May 3, 2012 -- 3:35AM, lokiare wrote:

May 3, 2012 -- 1:56AM, Kaldric wrote:

I remember when Everquest came out and became a big thing. I played it for a bit, and got bored with it. Same with WoW, though at that point I knew I'd get bored with it after awhile. 

They're not the same experiences as RPGs. Until computer games can account for and appropriately respond to every possible human response to the scenarios they present, they'll never provide the experience of an RPG played with a human GM who CAN appropriately respond.




You haven't seen some of the more complex physics engines yet have you? Now all they have to do is come up with magic engines (to simulate realistic magic) and you can have that experience...


You still won't have that experience.

The technology is not available to support a true ROLE PLAYING experience.  Until every NPC can handle every potential question and action posed by a PC, you won't have that experience.  Beyond NPCs, A computer still cannot react the way a GM can.  A GM can handle infinite input and can export infinite possibilities.  A computer can only handle the input and export that it was programmed to handle.

Once true artificial intelligence is achieved, then you can have a true role playing experience.

Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.

Default module =/= Core mechanic.
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