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1 year ago ::
May 01, 2012 - 10:19AM
#31
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I think that a small company could easily live off any edition of D&D's profits. But I believe 4e is less profitable and lost a lot of marketshare. (Thats my opinion and I believe it with all my heart so lets not debate it.)
So because you believe it, with no factual backing, we should just accept it and let it slide in the debate?
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1 year ago ::
May 01, 2012 - 10:42AM
#32
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Date Joined:
Aug 22, 2007
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Nameless One, I am not actually disagreeing with very much of what you have said, but I would like to dispute a couple of ideas which you happen to have stated most recently. I am also responding to what L okiare said, and in fact his ideas are the reason for most of my post after the first paragraph. It is not to big it is to commercialized. I play ttrpg and video games. I play them for different reasons. Kids today do not want to sit at a table and play with friends. They want to sit on the couch for 6 hrs with a head set. I enjoy getting together with friends face to face, some of the best times I have had are at the table. The experience can not be matched in a game. Being in the culture mentality we have it seems very unrealistic to expect to get new poeple involved and keep the old timers (me, even though I am only 30). I have spent well over $1000 on 2nd edition books and boxes and dice etc. and I now play 3.5 with the main books and use a lot of my old material for references of setting etc. The only kids who will put down a controller for paper and pencil will be ones that have parents who play or played and can relate the stories of the fun had at the table instead of a crappy online game.
I can refute these statements with my own experience. I am a 21 year old who has been playing since I was 12. My father used to play, but he never talked about it. I learned about the game from elsewhere, and when I started talking about how awesome it sounded he told me he had played, and (after much pestering) agreed to run a game for me and some of my friends (If he hadn't, I would have just tried to run one, because I had already learned all of his old books pretty much by heart). Two years later (at 14) I took over running the game, and over the past seven years I have introduced some 30 people between 13 and 24 to the game, most of whom had no experience with (or in some cases even awareness of) D&D. More than 20 of them still play or are interested in starting to play again. Maybe 3-5 of them had parents who played, and about the same number were actively discouraged by their parents (yes, there are still parents who think D&D is satanic or something)...
The reason something like DDO seems hollow in comparison to D&D is because there are particular ways in which it simply cannot compete. TTRPGs have something that no other style of gaming has, and a level of flexibility in story telling, problem solving, etc. that is unparalelled in the gaming industry. I play all sorts of games, board games, MTG, CRPGs, RTS/TBSs, but D&D is my favourite, and I know lots of young people who would tell you that TTRPGs are simply more enjoyable than other sorts of games because of their strong social aspect, and the flexibility the provide in terms of in game decision making, as well as the input the players have into the world.
My point is this: I feel that if Wizards were to digitize the game in a way that damaged the core experience of a TTRPG they would not be gaining ground among the young people that I know. The value that my friends and I derive from D&D is fundamentally different from what we get from things like CRPGs or other digital games.
Note that I am not against all use of the digital medium. In fact, I strongly favour digitizing many of the commercial aspects of the business: I believe that if WoTC is going with a modular format for the new rules, they should try having a distribution system for things past the inital book set that resembles an app market. The idea is that designers would pay a small amount of money to Wizards to vet their rules module, Wizards selects ones of sufficient quality and then allows those to use the D&D brand and be placed on their digital marketplace by the designers of the rules module, taking a percentage of the profits.
I do believe, however, that changing the characteristics of D&D that make it unique is a terrible idea, and that making D&D too reliant on digital aids at the table (things like the Character builder or monster builder were a great idea) risks taking away that uniqueness. Also it means competing with games like Skyrim in the areas that they are strong (digital effects, speed of play, etc.) rather than the things at which they are weakest (flexibility of action, ability of the world to respond to you in unique ways)
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1 year ago ::
May 01, 2012 - 12:35PM
#33
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Date Joined:
Apr 27, 2012
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I think that a small company could easily live off any edition of D&D's profits. But I believe 4e is less profitable and lost a lot of marketshare. (Thats my opinion and I believe it with all my heart so lets not debate it.)
So because you believe it, with no factual backing, we should just accept it and let it slide in the debate?
I'm just indicating where I'm coming from and my perspective. I have reasons for my beliefs but I don't want to get into it. I have on here a lot so just go read those posts if you want to see the arguments from both sides. I'm explaining the source of my opinions. If you categorically disagree with my beliefs then you can just move along and ignore my conclusions.
I'm just saying that a small company would be averse to innovation that might hurt an otherwise very profitable product. Especially if it was their primary product. D&D is a drop in the bucket on WOTC's balance sheet. MtG is WOTC's primary product.
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1 year ago ::
May 01, 2012 - 12:47PM
#34
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Nameless One, I am not actually disagreeing with very much of what you have said, but I would like to dispute a couple of ideas which you happen to have stated most recently. I am also responding to what Lokiare said, and in fact his ideas are the reason for most of my post after the first paragraph.
It is not to big it is to commercialized. I play ttrpg and video games. I play them for different reasons. Kids today do not want to sit at a table and play with friends. They want to sit on the couch for 6 hrs with a head set. I enjoy getting together with friends face to face, some of the best times I have had are at the table. The experience can not be matched in a game. Being in the culture mentality we have it seems very unrealistic to expect to get new poeple involved and keep the old timers (me, even though I am only 30). I have spent well over $1000 on 2nd edition books and boxes and dice etc. and I now play 3.5 with the main books and use a lot of my old material for references of setting etc. The only kids who will put down a controller for paper and pencil will be ones that have parents who play or played and can relate the stories of the fun had at the table instead of a crappy online game.
I can refute these statements with my own experience. I am a 21 year old who has been playing since I was 12. My father used to play, but he never talked about it. I learned about the game from elsewhere, and when I started talking about how awesome it sounded he told me he had played, and (after much pestering) agreed to run a game for me and some of my friends (If he hadn't, I would have just tried to run one, because I had already learned all of his old books pretty much by heart). Two years later (at 14) I took over running the game, and over the past seven years I have introduced some 30 people between 13 and 24 to the game, most of whom had no experience with (or in some cases even awareness of) D&D. More than 20 of them still play or are interested in starting to play again. Maybe 3-5 of them had parents who played, and about the same number were actively discouraged by their parents (yes, there are still parents who think D&D is satanic or something)...
The reason something like DDO seems hollow in comparison to D&D is because there are particular ways in which it simply cannot compete. TTRPGs have something that no other style of gaming has, and a level of flexibility in story telling, problem solving, etc. that is unparalelled in the gaming industry. I play all sorts of games, board games, MTG, CRPGs, RTS/TBSs, but D&D is my favourite, and I know lots of young people who would tell you that TTRPGs are simply more enjoyable than other sorts of games because of their strong social aspect, and the flexibility the provide in terms of in game decision making, as well as the input the players have into the world.
My point is this: I feel that if Wizards were to digitize the game in a way that damaged the core experience of a TTRPG they would not be gaining ground among the young people that I know. The value that my friends and I derive from D&D is fundamentally different from what we get from things like CRPGs or other digital games.
Note that I am not against all use of the digital medium. In fact, I strongly favour digitizing many of the commercial aspects of the business: I believe that if WoTC is going with a modular format for the new rules, they should try having a distribution system for things past the inital book set that resembles an app market. The idea is that designers would pay a small amount of money to Wizards to vet their rules module, Wizards selects ones of sufficient quality and then allows those to use the D&D brand and be placed on their digital marketplace by the designers of the rules module, taking a percentage of the profits.
I do believe, however, that changing the characteristics of D&D that make it unique is a terrible idea, and that making D&D too reliant on digital aids at the table (things like the Character builder or monster builder were a great idea) risks taking away that uniqueness. Also it means competing with games like Skyrim in the areas that they are strong (digital effects, speed of play, etc.) rather than the things at which they are weakest (flexibility of action, ability of the world to respond to you in unique ways)
I'm not talking about making a video game out of D&D. I'm talking about translating the experience over to modern tools. Instead of using a game mat and minis, use a tablet or laptop with cool 3D graphics to show that dragon breathing acid on the entire party. It is possible to do this without losing any of the things that make D&D different from video games. Its time they pay a professional company to move into the 21st century.
Use a microsoft word like program customized instead of a notepad and graph paper for writing your adventure modules. Have it where you click the name of a monster in your adventure and it pops open a window/tab with the stats of the monster in it. Same thing for character sheets. click feat names for a popup that describes what it does taken directly from the rulebook database. etc...etc... There is so much that could be done, that they don't do...
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1 year ago ::
May 01, 2012 - 5:10PM
#35
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Date Joined:
Feb 10, 2007
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a new iteration of Neverwinter Nights is on the horizon and uses the 4E ruleset as its base.
Sorry to say that the only thing Neverwinter has in common with the neverwinter nights game is the name. Neverwinter is an MMO just like D&D Online is. There will be no single player option and there will be no persistent worlds, only the foundary where you can make dungeons to upload as instances.
Since it uses 4e rules (or some fascimile) it's not looking to be attracting a whole lot of interest. Since it's just another MMO it's not likely to get much traction with the non D&D player base. Hasbro could just as well let Atari keep it.
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1 year ago ::
May 01, 2012 - 5:42PM
#36
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Date Joined:
Jan 13, 2012
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Why do you just pack it in and go home WotC? Well all know that your production costs are too inflated because of your size and that the expectations for Next profits set by Hasbro are too high to be met. D&D will only survive as a table top rpg if it is sold to a smaller company with lower costs, lower expectations and a clean track record with the freedom to abandon sacred cows you wont to stir new interest instead of keeping the game on the power creep and feat bloat treadmill which is obviously getting diminishing returns at this point.
Oh yeah because anyone who admits this publicly will be replaced by a yes man who in typical corporate fashion will promise the impossible to cling to their position for as long as possible. Just like what lost me my last job and now that my 6 month non-disclosure agreement is finished I can tell you all about it.
I worked for an advertising firm in charge of running a campaign for a Bank I'm not mentioning out of fear for future employment. Everyone I worked with knew that the campaign would fail to deliver on the sales X Bank demanded and everyone at X Bank knew that it would fail. However we went though the motions for 5 months and fired all of our entry level people twice over in the span of time because we had to blame the people at the bottom because the economy sucks so bad that most people can't afford another $80 a month service. Yes, it was in fact their fault! Not X Bank's fault for not allowing us to deviate from their ass backwards bench marks that actively hurt their own sales. Not the X Bank vice president in charge of this campaign for starting it knowing it would fail just so it looked likehe was trying to do something to keep his job. After 5 months we lost it and another firm got the campaign because they promised the impossible. It didn't take them half as long to loss it either because they were still marketing at the same broke, alienated public.
WotC I honestly think you should just have D&D follow a "controlled decent" instead of a "collapse". That way the IP is still worth more and you will only need to wait 10 instead of 15 years for the world to be ready for 6E.
Well I really want this poster to be wrong, but I fear they are spot on it’s a very high bar to be the perfect game to everyone who has ever played any version of D&D. My hope is that 5e ends up with a complex character creation system and at least some of the old lore. I am on a sort of pessimistic salvage mission to save my favorite game the D&D of my high school years but the truth is I think 4e killed it dead. All that’s left of it is a brand name and some really bad video games. I want to be wrong about that and I wish wizards the best of luck.
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1 year ago ::
May 01, 2012 - 6:10PM
#37
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Date Joined:
Jun 22, 2010
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WOTC is their own worse enemy regardless of the size of the company. It was when they dropped the offline character builder and switched over to Essentials that they appeared to lose momentum. Had they just revamped 3.5, I would have moved on to another game. There is also not much reward, without significant risk, but you must also have faith in the product.
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1 year ago ::
May 01, 2012 - 6:40PM
#38
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Date Joined:
Feb 17, 2010
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Kids today do not want to sit at a table and play with friends. They want to sit on the couch for 6 hrs with a head set. The only kids who will put down a controller for paper and pencil will be ones that have parents who play or played and can relate the stories of the fun had at the table instead of a crappy online game.
Wrong and Wrong. I know plenty of people who have started the game at a young age of their own volition, I did. Also IME there are more people starting out the game with 4e than there were in 3.5. Whether this is because of the wider acceptance of Geek culture, the more player friendly rules set of 4e or some other reason, I do not know.
You didn't actually say it but your passive aggressive subtext made it quite clear that you have confused 4e with a video game. It is not. You still sit around a table and roll dice. In fact to an outsider a game of 4e and an older edition game probably wouldn't look that different, they might perhaps pick up on the differences in the art styles.
That being said DDO is not a virtual tabletop of D&D so of course the experience will be different. There is nothing wrong with playing games using VTTs often it is the only way that some groups can actualy play together at all.
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1 year ago ::
May 01, 2012 - 7:39PM
#39
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Date Joined:
Aug 30, 2007
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I like E Toys as much as the next person but throwing all the crap into the game you suggested would only make things worse.That might make for a decent prop activity for a sci-fi type game.This kind of aproach would suck the soul right out of the game and a true table top atmosphere.Much like how 4th did to the previous versions.
Funny, some of us heathens actually enjoy 4e and don't feel like it's missing some undefinable "soul" of D&D.
I am not that old and I am not that old fashioned like many D and D vets may be.Still a laptop rotating around the table and mobile devices all over the place rolling the dice etc just sounds like a very sterile playing environment.TTRPG should always be about a actual hands on aproach.Roll actual dice with your hands.Roleplay face to face with Gm or other players sitting with you at the table.Moving the minis around on a battle mat or tiles etc,if those are even used at all.
That sounds great in theory, but reality says otherwise. I move a lot and my players live in different states than I do. Since leaving home I haven't managed to hit 3 years in any one location. So face to face gaming isn't much of an option. Neither is lugging a shelf full of books whenever I travel. I need digital options or I don't get to play.
Owner and Proprietor of the House of Trolls. God of ownership and possession.
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1 year ago ::
May 02, 2012 - 1:10AM
#40
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Date Joined:
Mar 30, 2012
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D&D will only survive as a table top rpg if it is sold to a smaller company with lower costs, lower expectations and a clean track record with the freedom to abandon sacred cows you wont to stir new interest instead of keeping the game on the power creep and feat bloat treadmill which is obviously getting diminishing returns at this point.
I just wanted to say, if a smaller company produced D&D chances are it would keep the sacred cows.
If they wanted to do something "different" they're just produce their own game.
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