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1 year ago ::
May 16, 2012 - 4:14PM
#151
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Date Joined:
Oct 19, 2008
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For me what is great about 4th ed D&D to DM is that it is easy to create my own monsters and traps, and to intersperse traps, monsters and skill challenges together because of a generally balanced mathematical budget and worth as far as roles and abilities are concerned. I have yet to be unable to create exactly what I wanted in an encounter.
"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly. Dimitry: God I love being Neutral. 4th edition is dead, long live 4th edition.Salla: opinionated, but commonly right. fun quotes
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You have to do the work first, and show you can do the work, before someone is going to pay you for it.
If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.
quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?
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1 year ago ::
May 17, 2012 - 12:37AM
#152
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My DM just finished a few week stint of castles and crusades (streamlined AD&D)
Castles and Crusades isn't streamlined AD&D, really. OSRIC is streamlined AD&D. AD&D casters can't cast 3 1st level spells per day until level 4 - and they don't get bonus spells for high intelligence. Castles & Crusades has a bunch of 3E junk in it.
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1 year ago ::
May 17, 2012 - 2:12AM
#153
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Date Joined:
Aug 19, 2007
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I can agree with just about all of that. Though I would add that I think "official" published campaign worlds should have racial and class limits (as they already do).
Yeah I said this rather clumsily in my first paragraph. We are agreed.
The secret we should never let the gamemasters know is that they don't need any rules. -Gary Gygax
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1 year ago ::
May 17, 2012 - 5:47AM
#154
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Date Joined:
Aug 18, 2007
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My DM just finished a few week stint of castles and crusades (streamlined AD&D). It was much harder to run. Encounter balance was impossible. My fighter/rogue did not make an attack roll for the first 4 fights because the wizard would just cast sleep (she could cast it 3 times a day). A fight with 6 goblins would be too much for us unless the wizard cast sleep at which point the fight wasn't even a challenge. It was almost impossible to create challenging fights that would not lead to TPK. The abilities and rules were worded so vaguely that large amounts of time was spent discussing what our characters could and could not do. During the weeks of time we had to spend in town to recover from our wounds the wizard could just charm person their way to knowledge and riches. It seemed like a nightmare for the DM and he eventually switched back to 4e.
Castle and crusades is not AD&D. Not even close. Personally I don't like the system.
CAMRA preserves and protects real ale from the homogenization of modern beer production.
D&D Grognards are the CAMRA of D&D!
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1 year ago ::
May 17, 2012 - 9:16AM
#155
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For me what is great about 4th ed D&D to DM is that it is easy to create my own monsters and traps, and to intersperse traps, monsters and skill challenges together because of a generally balanced mathematical budget and worth as far as roles and abilities are concerned. I have yet to be unable to create exactly what I wanted in an encounter.
Yep. And you can eyeball each element, rather than spending a bunch of time figuring out if they're going to whipe your party out inside of 2 rounds no matter how well they play it, or the inverse.
The only thing I ever use monster roles for is if I want to challenge the party in a specific way, or have an enemy have a certain kind of ability set, and then the role is just a shorthand for what monster will be closest.
The main thing for me is how damned easy it is to build monsters and modify them without having to guess at how powerful they are afterward.
And skill challenges, as printed in the Rules Compendium, are an amazing tool.
More sex and gender equality and racial equality shouldn't even be an argument--it should simply be an assumption for any RPG that wants to stay relevant in the 21st century.
I could say anything in D&D is silly though, because it's a silly game and we are silly people.
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