Community

 
Jump Menu:
Post Reply
Page 14 of 15  •  Prev 1 ... 10 11 12 13 14 15 Next
Switch to Forum Live View Legends and Lore - Fighter Design Goals
1 year ago  ::  May 02, 2012 - 9:20PM #131
Tevish_Szat
  • Unconventional Mafia Pro
  • Dark Lord
Date Joined: Jun 25, 2001
Posts: 9,251
Probably because they never reached the level where mages are relevant.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
THE COALITION WAR GAME
-Phyrexian Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1) [current round]

Last Edited by Ralph on blank, 1920
Quick Reply
Cancel
1 year ago  ::  May 02, 2012 - 9:24PM #132
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,799
I love combos. So much, in fact, that I don't see any reason why it should be a Fighter exclusive feature. Heck, right in MK2k11, half of resident sorcerer Shang Tsung's combos involve more blasts of fire than punches and kicks.

Speaking of Mortal Kombat, if there's one feature that needs to be incorporated from that game, it's Breakers. Got critted by an ogre? Breaker! Targetted by a cheap-ass monster's SoD? Breaker! Triggered a pit trap? Breaker!

Works on the other side of the table, too. Super-optimized fighter about to turn the epic boss fight into a one round anti-climax? C-C-C-C-Combo Breaker!

Quick Reply
Cancel
1 year ago  ::  May 03, 2012 - 12:32AM #133
erleni
Date Joined: Aug 12, 2006
Posts: 1,416
Now we only miss fatalities...
Quick Reply
Cancel
1 year ago  ::  May 03, 2012 - 12:51AM #134
Kaldric
Date Joined: Oct 5, 2002
Posts: 2,618

May 2, 2012 -- 9:03PM, Warrant wrote:

In 2e, everyone wants to play a fighter because they feel like they are "overpowered"


Why  is that?

I have been DMing 2e since 1991 and overwhelmingly the fighter is the class of choice amongst players for its percieved advantages over other classes.
Different groups, Different life stages, different geographic areas
(Highschool midwest, Army West coast and overseas, Civilian Inland Northwest)



Why is that?




If you play any type of TSR D&D from 1st level, and you allow the dice to fall where they may, the Fighter-group's advantages make them absolutely the classes with the best chance of survival - and thus, likely the most desirable classes to play.

Quick Reply
Cancel
1 year ago  ::  May 03, 2012 - 3:36AM #135
Aldrein
Date Joined: May 20, 2011
Posts: 429
There are just some things I disagree with...

Fighters represent the most iconic fantasy heroes, and it is perhaps the most popular class in the game.



Not exactly. There are so many exemples of spellcasters, of more rogue like characters in fnatasy that to say fighters are the MOST iconic is just to inappropriate. When I think about fantasy I imagine great beasts, monstruos and none, I imaginc spells flying arround, I imagin cities flying in the sky. Not only a big man and his sword. Wizards are just as iconic, and, if I correctly remember and old pool, are even more liked. Just change in "one of the most iconic and popular" and it is all good, but it is definitly not THE most popular and iconic.

1. Fighte is best at fighting.
All good. Just don't forget barbarians, paladins and combat. A barbrian should face a fighter from the same level even if use a different approach to the fight.
3. The Fighter Exists in a World of Myth, Fantasy, and Legend
All true. And I can like it. As long as it sil limited to high level play. A top level fighter which is a one man army is og. A first level fighter which is better than any other fighter existing is not.
This points scares me in one way though. They said level difference is going to be less than in other levels, so a low level monster will be a threatfor more levels than in previous editions. And yet a fighter will be a one man army. Does that mean that low level characters will still be demigods?

4. The Fighter Is Versatile
His he really this much? Can't a ranger be a better archer? I belive some sort of weapon preference should exist.

5. The Fighter Is the Toughest Character
Again, do not forget paladins and barbarians! I even belive a paladin shoud be hadrer to kill than a fighter.

6. A High-Level Fighter and a High-Level Wizard Are Equal
I can understand people want some degree of balance. I personaly prefer the "low level nonmagical are better than spellcaster, and high levels spellcaster better than nonmagical", but I can like also a differnt way. But just do never think a wizard as only a gateling of killing spells in the design process. Never. That's the best way to stop me playing dnd Next.

One last think.

Even if a wizard unleashes every spell at his or her disposal at a fighter, the fighter absorbs the punishment, throws off the effects, and keeps on fighting.



Cant say no strong enought. Fighter's sword can killa  wizard, and will actualy do it easily. So wizard spell will stop a fighter just as easily. You wont balance? So do balance. A fighter that absorb everything and keeps fighting is no balance.

Quick Reply
Cancel
1 year ago  ::  May 03, 2012 - 3:47AM #136
lokiare
Date Joined: Nov 3, 2008
Posts: 14,629

May 2, 2012 -- 5:27PM, Areleth wrote:

May 2, 2012 -- 5:17PM, Jack_Reafman wrote:

Anyway. I think teh idea of simply saying, "Here, fighters hit harder" is a bad idea. I think giving them ways and options of hitting harder is much better. Situational Attacks. You have one guy who is big giant boss. A chain of single target attacks that will have different effects against that single target is great. You have a horde of little targets with low hit points, a selection of sweeping attacks is awesome. A bunch of guys that are about middle of the road? Some different options. Big guy with little guys protecting? Different options. Options, options, options.



This is going to be the dogma of my Fighter's religion. He will worship the God of Options, for his blessings are many and his love is great.

And I think I like the combo idea, but my initial reaction is to assume it will either get out of control balance-wise, or it will make turns too long. It sounds cool though.




I'm thinking they get the same number of actions each round, but in order to use a bigger attack the next round a pre-requisite would be to have hit with a specific attack the previous round. Which would still allow you to move around on your turn, but you have to hit with a specific attack before you can follow up with another. Kind of like when Conan the barbarian grabs an enemy and starts swinging them around. The first round he knocks the weapon out of their hand and picks them up. The next round he swings them around in a circle and hits 3 other enemies.

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
Quick Reply
Cancel
1 year ago  ::  May 03, 2012 - 4:07AM #137
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,710

May 3, 2012 -- 3:36AM, Aldrein wrote:

There are just some things I disagree with...

Fighters represent the most iconic fantasy heroes, and it is perhaps the most popular class in the game.



Not exactly. There are so many exemples of spellcasters, of more rogue like characters in fnatasy that to say fighters are the MOST iconic is just to inappropriate. When I think about fantasy I imagine great beasts, monstruos and none, I imaginc spells flying arround, I imagin cities flying in the sky. Not only a big man and his sword. Wizards are just as iconic 




Spell casters are common, but generally only as mentor figures and villains. It was part of the point of Elric though he was seen as anti-iconic in his day. A hero who didnt fit the stereotypes.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

Quick Reply
Cancel
1 year ago  ::  May 03, 2012 - 7:30AM #138
Maxperson
Date Joined: Mar 22, 2008
Posts: 22,468

May 1, 2012 -- 9:22PM, ShinQuickMan wrote:

May 1, 2012 -- 8:11AM, Maxperson wrote:

3e and 4e made magic weaponry even less necessary.  Damage reduction in 3e was so low it was a joke, and 4e doesn't have damage reduction at all.




Minor nitpick: Damage Reduction in 3.0 was absurdly difficult to overcome without the right weapons. Come 3.5, DR is lowered drastically, and at the same time, the potential for higher weapon damage increased dramatically without the help of magic; in all effect, this served to separate the pro Fighters from the chumps.




At lower levels, yeah, 3.0 DR was pretty tough to overcome.  At higher levels, not so much.  3.5 turned it into a minor speed bump, though.

Quick Reply
Cancel
1 year ago  ::  May 03, 2012 - 7:00PM #139
ShinQuickMan
Date Joined: Mar 19, 2004
Posts: 1,799

May 3, 2012 -- 12:32AM, erleni wrote:

Now we only miss fatalities...




Coup de Grace has been part of the game since 1st Edition. No need to add something that's already there.

Quick Reply
Cancel
1 year ago  ::  May 03, 2012 - 7:04PM #140
lokiare
Date Joined: Nov 3, 2008
Posts: 14,629

May 3, 2012 -- 7:00PM, ShinQuickMan wrote:

May 3, 2012 -- 12:32AM, erleni wrote:

Now we only miss fatalities...




Coup de Grace has been part of the game since 1st Edition. No need to add something that's already there.




The wizard in 3.5E had some nice fatalities, one of mine was the black blade of death, and if you had the right feats you could dual wield them. They were touch attacks that instantly disentigrated your opponent. If they made a couple saves they'd take some massive damage...

Look here to Check out my adventures and ideas. I've started a blog, about video games, table top role playing games, programming, and many other things its called Kel and Lok Games. I'm looking for players for a 4E fantasy grounds game.Swallowed Lich's Implement, help please.
Quick Reply
Cancel
Page 14 of 15  •  Prev 1 ... 10 11 12 13 14 15 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing