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1 year ago ::
Apr 29, 2012 - 1:33PM
#21
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Date Joined:
Jun 27, 2008
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Also, human isn't awful at any class.
Fixed
Many builds gain no benefit from additional at-wills and +5% to every defence. Extra feats are always nice but not always nicer than +2 to both key ability scores.
Except that +4 to a missed attack is pretty powerful, and their Racial PP is one of the best all-around Paragon Paths in the game. No one rolls a human for that +1 to NADs and extra at-will.
But it seems like you've blanket-banned too much, and as a result, ruin the delicate balance of the game. Simple answer: Let your players put +2 in any two stats they want and take the racial effects from the race they intend to play. At worst, everyone is now a human with +2 to two stats. At best, you now have any class your players want with no downsides.
This really isn't the fault of 4e, and in fact, 4e strived to make race -less- important to class than previous editions. You know, those editions where you had penalties. Often, fairly steep ones. This is a fault of blanket banning without looking at how you can rework the races to fit your setting.
Your inflexibility is not a fault of D&D, and Next promotes even more flexibility available to the DM and players.
EDIT: Also, to clarify: My group is semi-optimized, and I've made challenging encounters (7 encounter day? No rest? Totally). My players haven't felt any real need to pick the best races for their classes. Wilden Cleric. Tiefling Rogue. Shadar-Kai Ranger. They miss a fair bit, but Level+8 is pretty silly, especially considering it scales 1 per 2. I think it's on you if that's the case and they feel that -those- are the stats necessary to win. Perhaps you should be toning -down your monsters, instead of forcing your players to search for every +1 to attack they can.
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1 year ago ::
Apr 29, 2012 - 1:36PM
#22
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Date Joined:
Jun 30, 2011
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SantaClaws it's hard for me to say for sure, but maybe your players optimize to be strong enough to survive the game sessions you run. As you pointed out the player who doesn't optimaize is the one who dies. They usually die 1 out of 5 sessions right?
If you lowered the difficulty maybe they would feel freer to chose less optimized builds and have said characters survive.
I build encounters that difficult because thats what everyone but that one person likes and he is 1 of 6 players. He doesn't always die, hes just the one who doesn't like character death.
Thanks for the info SantaClaws, I hope that you and your friend continue to have fun.
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1 year ago ::
Apr 29, 2012 - 1:43PM
#23
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The problem is more circular than that. if he runs hard games then the players have to optimise more. Whichs lead to the game getting harder in order to keep the challenge up. By this point just making the game easier isn't going to remove the need to optimise without making the game unchallenging (because the characters are already optimised).
For the record i wasn't leveling an accusation at 4ed, I was making a statement about any game which I stand by. here is another one along the same lines:
No game should force optimisation.
I disagree with the idea that the GM should have to change his world to accomodate every thing the players want. If they don't fit, they don't fit. If the world exists as part of a mulitverse (as most classic D&D settings do) then it may be possible for a character to have come from some other part of the multiverse rather than belonging to a native race. Though the GM shouldn't be forced to allow 'special snowflake' or 'mary-sue' characters if they don't want to.
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1 year ago ::
Apr 29, 2012 - 1:43PM
#24
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Date Joined:
Nov 22, 2011
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If ability scores are going to play a big role in the new edition, then races need to be less tied to them so that the classes can shine on their own merits.
I'm sorry to disagree but I feel like all this does is encourage the sense that race is nothing more than a skin your class wears and completely does away with the actual physical flavour of a race. While I am no fan of MinMaxers (or the more recent and Politically Correct term of Optimizers) I don't believe that disassociating races from ability modifiers is worth the loss of flavour. I know I am in the minority when I say that I am a huge fan of races being defined by ability scores to the point of score limits like in the earlier years of D&D. The flavour of a Halfling was that the strongest halfling could never be as strong as the strongest human or dwarf, biologically it just could not be possible. Now we have kobolds that could possibly be as strong as ogres, just doesn't make sense.
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1 year ago ::
Apr 29, 2012 - 2:00PM
#25
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Date Joined:
Jun 27, 2008
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No game should force optimisation.
Any game wherein combat is the primary focus forces optimization. It's a sound strategy and is well within the realms of roleplaying for any character who regularly engages in those combats.
I disagree with the idea that the GM should have to change his world to accomodate every thing the players want. If they don't fit, they don't fit. If the world exists as part of a mulitverse (as most classic D&D settings do) then it may be possible for a character to have come from some other part of the multiverse rather than belonging to a native race. Though the GM shouldn't be forced to allow 'special snowflake' or 'mary-sue' characters if they don't want to.
Then the GM is playing the wrong game. Flat out. 4e makes the implication that the PCs are Big Goddamn Heroes. They are not the normal, and break from the monotony of everyday life, come from strange and wild backgrounds and do so to fight injustice and evil. And I agree that this should be the way the game treats PCs. Why? If you're Jimbob the Farmer who has just learnt to swing his sword because goblins razed your village, why are you being picked by the king to do a job over the captain of the guard? Or a more established adventurer? Those games work for some people, and in some games of D&D (older editions, most notably), but they come with contrivances that are hard to ignore for some people.
Also, people seriously need to understand what the terms they're using are for. Does everyone love your character when you meet them? Do Orcs suddenly begin to fawn over your PC, regardless of gender? Do they apologize for hurting you? Does your PC have magical Plot Armor? If not, then it's not a "Mary Sue". Mary Sues are "Everyone loves me, and no one would think bad of me. Even my enemies secretly love me." characters. That's why they exist. As for Special Snowflakes... meh? That's the PC's job in the world. If they weren't special snowflakes, they wouldn't be doing anything in the first place. They wouldn't be able to avoid legalities to get jobs, they're be constantly stopped and forced to fill out the proper paperwork. All wizards would be elderly men who have spent their lives training hard to master the most basic of spells - no natural talent there. That's too "Special Snowflake" for us.
Hyperbole and exaggeration aside - PCs are special snowflakes. They should be exempt from general world rules. If a GM says "X isn't in my world because they don't make sense." and will refuse to listen to any attempts to help my character fit into his setting, then I'll simply take my game elsewhere. If a GM wants me to play his character, then he can feel free to run a campaign with premades for me to pick from.
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1 year ago ::
Apr 29, 2012 - 2:05PM
#26
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1 year ago ::
Apr 29, 2012 - 2:06PM
#27
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Date Joined:
Jun 27, 2008
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en.wikipedia.org/wiki/Mary_Sue
...The very first thing on the page is that has several errors.
Yes. Very credible.
EDIT: Ontop of that, it supports exactly what I said. Everything after the last annotated paragraph o in the first section is pointless, because there is no evidence, and is what it has evolved into via overuse.
But, uhm, thanks.
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1 year ago ::
Apr 29, 2012 - 2:42PM
#28
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Date Joined:
Nov 22, 2011
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I'm sorry Naki but this overall supersense of player empowerment has been a major criticism of 4th ed and its not just from a handful of people. DMs take on the responsibility of providing the setting and story that entertains the entire gaming group. They have reasons for their decisions, some may be well thought out and some may be completely arbitrary and some may even be designed to screw you over, these are the things that distinguish a good from a poor DM. When I go into a game as a Player I look forward to hearing what a DM allows, it can give insight into the amount of thought they have put into a campaign. Once I am informed I build within the those constraints and I try to enjoy the game as the DM allows the story to unfold. If the DM is good then the limits are all but forgotten, if the DM is not I graciousely cease playing in the campaign. Give your DMs the benefit of the doubt and try not to take your Ball (PC) and go home
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1 year ago ::
Apr 29, 2012 - 2:50PM
#29
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Date Joined:
Aug 22, 2007
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How about making the Non-Ability parts of a race more important that the Ability bonus.
You pick Dwarf because they aren't hindered by armor, rarely get poisoned, and heal fast...
not the stupid CON bonus.
Stronger Non-Ability Bonuses.
Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds.
Constitution Based Class for Next!
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1 year ago ::
Apr 29, 2012 - 2:59PM
#30
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Seriously? Where does anything suggest that a mary sue is simply a character that evryone loves? Because no where does it say that. That is a very narrow definition. I have read the short story that the term originates from. The very first Mary-Sueism has nothing to do with anyone loving her... it is that she is a 15 year old lietenant. Something that just would never happen in that setting. Took me a while but i found a link for you www.fortunecity.com/rivendell/dark/1000/.... This is the origin so don't go claiming that it is wrong (it is also an exageration intended on making a point... although actually... having read a description of the story that inspired her to write it... not that much of an exageration). and yes... the 'everyone loves her' is one of the factors being complained about by the author... but not the only one. Infact here is a quote from the author. Your point is only one of the things she was complaining about. "I'm very much a pattern seeker, and you could see that every Trek zine at the time [5] had a main story about this adolescent girl who is the youngest yeoman or lieutenant or captain ever in Starfleet. She makes her way onto the Enterprise and the entire crew falls in love with her. They then have adventures, but the remarkable thing was that all the adventures circled around this character. Everybody else in the universe bowed down in front of her. Also, she usually had some unique physical identifier—odd-colored eyes or hair—or else she was half-Vulcan. The stories read like they were written about half an hour before the zine was printed; they were generally not very good." [ Of course that is only the origin of the term and it has expanded to cover more specific situations... and, yes, can be used unfairly. Not all PCs need to be special snowflakes. I do think that GMs should at least give a you a chance to provide an explanation for why your character can break the rules (of the setting, not the game... although with very good explanantions even they may occasionally be circumvented... mostly looking at alignment/racial restrictions) but shouldn't be forced to accept such things without such an explanation.
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