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Switch to Forum Live View My house rule for clerics; for 5th Edition
1 year ago  ::  Apr 29, 2012 - 4:51AM #1
e_whit
Date Joined: Oct 20, 2009
Posts: 172
Since the 80's when ad&d popped out, no one in our group wanted to play a cleric. Since most slots had to be memorized for healing it left little for anything else.
I created a new Style which has been used since and has proven not to be to powerful but more enjoyable for clerics
This is for pre 4th Venetian style
Cleric gets his x amount of spells based on lvl just like old style.
The only difference is how he casts them 
1. No memorization: he can cast any spell of the lvl he can cast based on the amount of times he can cast spells of that lvl. 
Example. If you can cast 3 lvl 1 spells per day you don't need to memorize, you just choose which 3 lvl 1 spells to cast based on your need at the moment.  Your asking your diety to assist you with a spell needed at the moment.

2. The reasoning behind this:
since the cleric is calling upon his diety to grant a specific spell, he is in fact a vessel for his diety to project that spell from. unlike the Mage who is studying thus having to memorize spells

3. Not over powerful because playtested for 20 years +
You still want to save slots for healing but it gives you the option to cast a variety of spells that are needed at the monent.

Yes at high lvl I may be able to cast 4 flame strikes but if that is what you do to be more combative in that combat you lose your healing of that lvl.  It gives you the option.
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1 year ago  ::  Apr 29, 2012 - 5:11AM #2
wrecan
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Date Joined: Jun 23, 2005
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That's even more powerful than the 3e cleric, widely recognized as one of the most overpowered classes of that edition.  In 3e, the cleric memorized spells but could spontaneously convert a spell to healing. 

The answer to having players who don't want to play cleric is not to bribe them into playing a cleric.  It's to make playing a cleric unnecessary, so people play clerics because they want to, not because the rest of the group really needs one.
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1 year ago  ::  Apr 29, 2012 - 6:23AM #3
Lady_Auralla
Date Joined: Feb 27, 2010
Posts: 818
The designers have stated they want to move away from clerics monopolizing healing and make sure that all classes that can heal have other strings to their bow. You may want to wait and see what they have up their sleeves before adding house rules to unknown mechanics.
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1 year ago  ::  Apr 29, 2012 - 7:20AM #4
Leekanh
Date Joined: Apr 15, 2009
Posts: 287
So it's the Favored Sould of the 3.5 :p. A full-fledged cleric with sponteneus casting for all of his spells? Yikes! If he is a 3.x cleric that's adding even more to an overpowered class!

As altready said though, this solution does not cure the root of the problem, only the superficial symptoms... If a party of adventurers can go around without needing a cleric, one can play a cleric only if he really enjoys being a supporter/field medic (a lot of people really do!).
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1 year ago  ::  Apr 29, 2012 - 7:28AM #5
Rhenny
Date Joined: Dec 21, 2011
Posts: 1,548
Pathfinder's healing aura is pretty cool for giving extra healing.  In 5e as long as they give clerics other abilities and make sure they can contribute mightily in exploration, social and combat, I don't think there will be too much of a problem.  I also like the idea of having cleric flavored by diety so that they are customized and different (again...I like what Pathfinder did with that).

I played a 3.5 cleric in an online game (OpenRPG) game, and I loved it.  I have a player now who is playing a Dragonborn cleric of Pelor in my 4e online (VTT) game, and he really likes it.  He loves to turn undead and stand toe to toe with the fighter.

 
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1 year ago  ::  Apr 29, 2012 - 7:45AM #6
e_whit
Date Joined: Oct 20, 2009
Posts: 172
Believe me it isn't over powered it's been played for over 20 years and in my single 12 or two 6 person games I would still get 1 true cleric and maybe 1 multi class cleric. The fav and still  over power was still Mage
Try it out before dismissing it. If yiu don't like it it's ok.  I can see where yiu think it's over power but it's not.   Hes still limited by how many spells he can cast. And with his versatility he has more playable option. But he was never overpowered in the game.  His damage output was better but at the risk of less healing and let's face it he didn't have a lot of damage spells just more utility options.
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1 year ago  ::  Apr 29, 2012 - 8:44AM #7
tuffn00gies
Date Joined: Jan 1, 2005
Posts: 359
You're kidding right?  It's obviously over powered.  It's the 3.5 cleric on steroids.  His damage output isn't the issue.  It's his increased versatility and playable options that you mention.
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1 year ago  ::  Apr 29, 2012 - 9:25AM #8
crzyhawk
Date Joined: Nov 6, 2010
Posts: 780
The key is to make the cleric a fun class to play.  For the record, his idea is how we always played clerics in the 2e groups I was in years ago, and /still/ nobody wanted to play them.
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1 year ago  ::  Apr 29, 2012 - 9:28AM #9
Whisspered1
Date Joined: Apr 24, 2012
Posts: 157

Apr 29, 2012 -- 4:51AM, e_whit wrote:

Since the 80's when ad&d popped out, no one in our group wanted to play a cleric. Since most slots had to be memorized for healing it left little for anything else. I created a new Style which has been used since and has proven not to be to powerful but more enjoyable for clerics This is for pre 4th Venetian style Cleric gets his x amount of spells based on lvl just like old style. The only difference is how he casts them 1. No memorization: he can cast any spell of the lvl he can cast based on the amount of times he can cast spells of that lvl. Example. If you can cast 3 lvl 1 spells per day you don't need to memorize, you just choose which 3 lvl 1 spells to cast based on your need at the moment. Your asking your diety to assist you with a spell needed at the moment. 2. The reasoning behind this: since the cleric is calling upon his diety to grant a specific spell, he is in fact a vessel for his diety to project that spell from. unlike the Mage who is studying thus having to memorize spells 3. Not over powerful because playtested for 20 years + You still want to save slots for healing but it gives you the option to cast a variety of spells that are needed at the monent. Yes at high lvl I may be able to cast 4 flame strikes but if that is what you do to be more combative in that combat you lose your healing of that lvl. It gives you the option.




This is how we always played Clerics as well. The fact is cleric spells, save a few, aren't all that good as far as damage output not when compared to wizard spells anyways.
We never found it unbalancing at all and it makes more sense for the character concept as well. Once a cleric has done his prayers etc. for the day why would he have to think he's going to know whats going to happen that day.

"Whoever undertakes to set himself up as a judge of truth and knowledge is shipwrecked by the laughter of the gods." - Albert Einstein. 

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1 year ago  ::  Apr 29, 2012 - 9:55AM #10
Pa11ad1n
Date Joined: Jan 9, 2012
Posts: 356
It may not have been unbalancing in 2ed (especially limiting spells by sphers) but i fail to see how this would have been balanced in 3.x.  Unless spell casting time was increased so most spells instead of taking 1 action to cast would take a full turn.  And that works thematically too as praying takes time.
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