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1 year ago  ::  Apr 28, 2012 - 6:29AM #1
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,494

Edit (to be more clear about the intention) : I created this thread to know if people who like playing psychic powers using classes are really attached for these classes to be sci-fi flavored, or if they would be more interested to see them better and more naturally integrated into the fantasy setting of D&D.
I don't think that people who hate psionics in D&D would hate to see a psychic power using witch, what they hate is all the names that come from nowhere in any setting. But it would also be interesting to know if I'm right or not about this.

Edit 2 : When I say psychic, I do not refer to the 4th edition keyword and in no way imply that this keyword has to be the reserved domain of what would be the psionic classes replacing. I just oppose this term to magic because I don't know another term to describe easily psychic power users, not power as a 4th game term and not psychic as a 4th edition keyword. This imprecision from my part seems to have led to some misunderstanding Wink

When I talk about psychic power with other roleplayers around me, there’s a consensus about psychic powers and charm spells:


Charm spells are impersonal, dictated effects send through magic, like an archer killing from afar, where dead people are just falling people within your range limit.


Psychic powers are intimate, printed effects directly from mind to mind, like a fighter killing in melee, where dead people had a voice, left their blood on you, and lost all their hope at your feet.


Some of them started saying that it was the same, but they changed their mind almost immediately after having been focused on the subject.


There was a strange consensus between them about psionics :


- I like psychic powers specialists


- They are interesting, but not enough implemented in any edition (we played since AD&D 1st ed. where psionics were only “wild psionic&rdquo


- I don’t know where to put them in a campaign setting, we treat them as isolated phenomenons.


- Psionics has nothing to do in D&D.


The consensus being that no one of them liked psionics as they are, even the ones who regulary played psionic classes. And when I looked at their old character sheets (and mine), I saw different levels of refluff, from the name of the class adopted within the campaign (witch, warlock, shaman, seidkona) to some of the power names (2nd ed. psionics). Few psionics flavor was left untouched.


We are French, so we haven’t incorporated a foreign word for “witch” like the English language. Sorcerie is an old French word that means witchcraft adopted by the English language as Sorcery. Sorcier = witch or warlock. French translators have to find an entire different name for the sorcerer classes. So English gained “sorcerer” beside “witch” as a name for the same function : witch. So when I write “witch, warlock, shaman, seidkona”, the non translated terms were in fact : Sorcier/sorcière, warlock (English term used), chamane, seidkona (norse witch). As the subject is psychic powers and that the perception of what they are may be influenced by our different cultures (the language we use influence the ways we apprehend things), I felt it was useful to share these informations.


 When I wanted to determine if they considered psionics as a D&D sacred cow, the great majority said : No ! Surprisingly, the two who said yes were “psionic haters”.


 

I don’t know enough roleplayers to consider the above informations as an absolute truth, and I think that people believing in an absolute truth deserve to be burnt at the stake Wink


 Shamanic traditions and derived traditions such as witchcraft or seidr in north Europe are all about spirits. The practitioners interact with the spirit of the spirit worlds as well as with the spirit of living people. If we were translating all their abilities into D&D 4th ed. powers, almost all of them would have the psychic keyword.


The obious incompatibility with D&D is that shamanism is magic. In the “real world” psychic powers and magic were or isconsidered as being the same thing. The D&D concept of completely separating the physical and the psychic is influenced by the prevalent monotheistic conceptions of the world. The upside is that we have more room to create classes and special abilities, the downside is that the D&D cosmology is totally inconsistent and appears totally artificial, even during play.


 


In D&D, the spirit concept is a complete mess.


How can you talk about earth spirits when playing “primal” classes ? There are elementals on the elemental planes, but the “spirit world” is at the other side of the D&D spectrum, a new age concept called the Astral Plane that contains very physical gods, devils and a lot of other creatures. In the 4th edition, primal classes call upon spirits, but nobody seems to really know where they come from or what they are exactly. They are like some roaming monsters that you can meet or call everywhere.


 D&D cosmologies (through editions) are awfully complicated and artificial just to match a symbolic concept such as a wheel or spheres. A fact is that an elemental chaos and a spirit world are enough to take care of all the monsters and the specific dualities imposed by the D&D concept.


The current cosmology strongly link some planes to the world, even geographically, when a sort of border before really entering the pure spirit plane would be enough. How two different planes such as the feywild and the shadowfell can be considered as opposed when they never interact directly ? The D&D cosmology is not dynamic, it’s organized, and organized as themed dungeons.


 So, in D&D, spirits are strange undefined roaming creatures, insubstantial or not, who could come from the far realm when we see how they are not compatible with the D&D cosmology.


 


I’ll now focus on the psychic powers users.


In 4th edition, a lot of classes use psychic powers, some use them a lot, such as the warlock or the shaman, but they are not labeled as psychic powers users. One is arcane, the other is primal. The two could be “spirit” or “psychic” class interacting differently with a spirit world. I personally picture more easily a warlock pact with an evil spirit than with an evil fey somewhere in the feywild that can maintain a kind of link with the current warlock. Pure spirit will always have more foreign ways of thinking than material beings, and that leave some room for the DM as well as for the player.


Psionics = Ki
Before 4th ed., The psionicist (2nd ed.) or psion (3rd ed.) used some ki with some current monotheistic concept of soul in it and called it psionics.


The reason why they called themselves psionicists or psion? Nobody knows.


Any historic reference? No.


Any fantasy culture reference? No.


Any logic in calling themselves like this? No. They normally didn’t have access to the novel, psy is a greek letter, and the idea of treating their powers like if they were using little particles called psions has not been precised in the description of their class.


Now, I start to have a little idea why psionics are not universally well accepted, and why their flavor do not blend very well in a fantasy setting…


 


4th edition has assumed the fact that it was really hard to tell what is Ki and what is psionics.
But it also has killed the psychic power user by turning psychic power users into charm spell casters.
The psychic flavor is lost, and most “psychic” players I know play the new enchanter build to emulate a telepath.


The 4th edition psion is the more balanced of all, but it is no more a class that intimately manipulates minds and obtains a wider range of effects in this field than anyone. It’s just a poor sad debuffer.


And then we have the witch, traditionally able to manipulate minds, making other believe crazy thing like she is invisible, she is their loved one or that they became a frog. Some witches, trade with spirits, some are herbalists, some others are very capable in mundane healing. Spirit healing, exorcism and spirit travel is also in their domains, as well as the evil eye to force people to always make the wrong choices and curse their bad fortune. And when a witch has a familiar, it has the power of the spirit that possesses it and is not dependent of the witch’s will unless she has enslaved it. Or it’s just her housecat.
The fourth edition witch is, again, an arcane class. She can cast wizards spell and is even less linked mechanically to a spirit world than a warden or a barbarian.


 


I’m curious to know your opinions about psychic powers in D&D.


Do you think psionics are a sacred cow that deserves its place in the next edition without a major change in flavor?


Do you think that psychic classes should completely replace the psionic classes, and let shaman, warlock and witch be the master telepaths and mental dominators they traditionally are? 

"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion
"Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe
"In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer
"Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition.
"you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)

"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'"
- Gary Gygax
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1 year ago  ::  Apr 28, 2012 - 10:38AM #2
Salla
Date Joined: Apr 3, 2003
Posts: 23,524
As far as I'm concerned, from a 'flavor' standpoint, psionic and psychic are synonymous; in game terms, psionic is a power source and psychic is a damage keyword.

Psionics can stay just as they are.
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Apr 28, 2012 - 12:03PM #3
shintashi
Date Joined: Feb 16, 2012
Posts: 843
I've suggested calling them Psychics or Espers before. There's plenty of references to those. The feeling of D&D psionics is alien to anything "psionic" in fiction, for every reason you could name, including the use of PSPs that quickly extinguish and take hours rather than minutes to recover, the limitations placed on the traditional powers like psychokinesis, precognition, astral projection, and telepathy, while the other made up powers are often wholly useless or completely overpowered. It's clear the books D&D creators read when making the class are not what everyone else is reading, and definitely not related to the films we watch.

Some struggling author of 2e actually called the Star Wars "Force" MAGIC, in the same game system where psionic powers supposedly reside, a year after publishing a whole section on psionics. That's the best possible example of how broken the Psionics were. Isn't Esprit french for Spirit? Look,

6th Sense- Extra Sensory Perception - ESP - Esper - Esprit - Spirit - Psyche - Psychic - Psi - Mind

How can people not see this?
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1 year ago  ::  Apr 28, 2012 - 12:27PM #4
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Apr 28, 2012 -- 12:03PM, shintashi wrote:

Look,

6th Sense- Extra Sensory Perception - ESP - Esper - Esprit - Spirit - Psyche - Psychic - Psi - Mind

How can people not see this?




Because the connection between 'Esper' and 'Esprit', as well as 'Spirit' and 'Psyche' are tenuous at best?  Saying 'A sounds like B, and B sounds like C, and C sounds like D, so A and D are related' is Glenn Beck logic.

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1 year ago  ::  Apr 28, 2012 - 4:17PM #5
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,372
Psionics in D&D were never kept to single concept.  I was first introduced to psionics in D&D with the AD&D 2e Complete Psionics Handbook.  In the back of that book, it talks about how a yogi describes the unleashing of this power as a tiger unsheathing its claws in his mind.  The problem with this is that the yogis come from a spiritual tradition more akin to Ki/Chi/Qi, or Prana, or Chakra, or Mana, while western psychics and spiritualists have a tradition rooted in communication with actual spiritual beings, while the modern psionic concept stems from post-modern physics (mental energy forcing quantum changes in reality) instead of the spiritual.

The problem with all of this getting rolled into the same source is that they clash with each other.  The psionic power of Akira or Stephen King's Firestarter fits the postmodern physics mold.  To imagine one of these characters speaking with the spirits of the dead through a Ouija board, or trying to divine the future through Tarot cards or by gazing into a crystal ball seems absurd.  If psychics of all stripes are to get more acceptance in D&D, they will either have to be defined by a single tradition, or multiple traditions will need to be reflected while being kept distinctly separate.
Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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1 year ago  ::  Apr 28, 2012 - 6:19PM #6
Monsieur_Moustache
Date Joined: Aug 13, 2004
Posts: 1,494

Apr 28, 2012 -- 4:17PM, MechaPilot wrote:

Psionics in D&D were never kept to single concept.  I was first introduced to psionics in D&D with the AD&D 2e Complete Psionics Handbook.  In the back of that book, it talks about how a yogi describes the unleashing of this power as a tiger unsheathing its claws in his mind.  The problem with this is that the yogis come from a spiritual tradition more akin to Ki/Chi/Qi, or Prana, or Chakra, or Mana, while western psychics and spiritualists have a tradition rooted in communication with actual spiritual beings, while the modern psionic concept stems from post-modern physics (mental energy forcing quantum changes in reality) instead of the spiritual.

The problem with all of this getting rolled into the same source is that they clash with each other.  The psionic power of Akira or Stephen King's Firestarter fits the postmodern physics mold.  To imagine one of these characters speaking with the spirits of the dead through a Ouija board, or trying to divine the future through Tarot cards or by gazing into a crystal ball seems absurd.  If psychics of all stripes are to get more acceptance in D&D, they will either have to be defined by a single tradition, or multiple traditions will need to be reflected while being kept distinctly separate.


It's not absurd if we consider that tarot or crystal ball are a mean to translate a powerful subconscious analysis process able to determine the more probable outcome from known informations. Superstitions and religions are the first phase for human civilizations to handle fragmentary knowledge of the world, so we can consider that psychic are subject to the same experimentation phase. Subconscious would mean nothing for them, but direct experimentation allows them to learn that if they do this like this, they obtain a useful effect. If one psychic obtains an effect through a crystal ball, he will teach to the next generation of psychic that a crystal ball is required to obtain the effect, when another would be convinced that this same effect can only be obtained with tarot cards or rune casting.

I think that D&D psionics are wrong because they imply that they are far more advanced in their knowledge of the world than every D&D civlizations. They know about atomic level of the matter and how the human psyche is organized. D&D psionics would be even more advanced than our best specialists in the different fields of physics. If we consider that knowledge is power, a psion organization would be the most powerful thing in a D&D setting outside divine interventions, that would the research field for these psions until they crack the divine codes.

The psion concept should be toned down to the current D&D civilization level, with psychic traditions, as you suggested, that don't really know the nature of their tools but that have learnt to create useful effects with them. 

@ Salla : these game terms will not survive in the next edition if the designers do not change their minds. But you said too little things, and you seem to only express global indifference. In fact, I didn't really understand your opinion on the subject.

@ shintashi : I agree that psychic powers in fiction appear more like at-will powers that always requires concentration to maintain their effects.
I tried the exercise with "Espoir", "Espar", "Espal" and "espion". It works, but I don't really know how to handle what these words associations can mean Laughing (Maybe I'm too sober now to treat the information, I'll try later).
 The word psyche has a "secondary meaning" in french. Psyché is also a kind of tall mirror. When you say psyche, I think greek mythology, mind and mirror.

"They are making it clear that when modern design and common sense come into conflict with tradition, tradition wins." - thecasualoblivion
"Vancian isn't broken, you just have to set your game to the wizard's clock!" - Oxybe
"In many ways, making a new edition of D&D is alot like trying to sell a car to the Amish." - Dwarfslayer
"Encounters are the heart of the AD&D game" - PHB AD&D 2nd edition.
"you shouldn't even bother trying to become like me." - Gary Gygax (Elfcrusher confirmed)

"Feel free to claim I said anything you like. How's someone going to call you out on it? Are they going to be all like, 'I know all of the things that Gary said, and that's not one of them?'"
- Gary Gygax
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1 year ago  ::  Apr 28, 2012 - 7:20PM #7
shintashi
Date Joined: Feb 16, 2012
Posts: 843

Apr 28, 2012 -- 12:27PM, Salla wrote:

Apr 28, 2012 -- 12:03PM, shintashi wrote:

Look,

6th Sense- Extra Sensory Perception - ESP - Esper - Esprit - Spirit - Psyche - Psychic - Psi - Mind

How can people not see this?




Because the connection between 'Esper' and 'Esprit', as well as 'Spirit' and 'Psyche' are tenuous at best?  Saying 'A sounds like B, and B sounds like C, and C sounds like D, so A and D are related' is Glenn Beck logic.




I didn't study Glenn Beck in philosophy or logic class. But to contrast Karl Popper, I stand by the idea that if it looks like a simpler and more self evident explanation, go with it. If it's elegant and look like there's a connection when there isn't one, who cares? 22/7 is close enough to pi for me. The space program ended even with the fancy calculators. Tenuous is good enough for me. We are playing to people's psyches - most of everything people believe about D&D is junk anyway.

Moderated by ORC_Ragnar on Apr 29, 2012 - 02:57PM
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1 year ago  ::  Apr 28, 2012 - 7:33PM #8
shintashi
Date Joined: Feb 16, 2012
Posts: 843

Apr 28, 2012 -- 4:17PM, MechaPilot wrote:

Psionics in D&D were never kept to single concept.  I was first introduced to psionics in D&D with the AD&D 2e Complete Psionics Handbook.  In the back of that book, it talks about how a yogi describes the unleashing of this power as a tiger unsheathing its claws in his mind.  The problem with this is that the yogis come from a spiritual tradition more akin to Ki/Chi/Qi, or Prana, or Chakra, or Mana, while western psychics and spiritualists have a tradition rooted in communication with actual spiritual beings, while the modern psionic concept stems from post-modern physics (mental energy forcing quantum changes in reality) instead of the spiritual.

The problem with all of this getting rolled into the same source is that they clash with each other.  The psionic power of Akira or Stephen King's Firestarter fits the postmodern physics mold.  To imagine one of these characters speaking with the spirits of the dead through a Ouija board, or trying to divine the future through Tarot cards or by gazing into a crystal ball seems absurd.  If psychics of all stripes are to get more acceptance in D&D, they will either have to be defined by a single tradition, or multiple traditions will need to be reflected while being kept distinctly separate.



You really need to watch Genma Taisen (1983). The opening character is a gypsy with a crystal ball who's instructed by the universe to hook up with an advanced cyborg from another planet and then track down psionicists from all over the world, including a psychokineticist from Japan. It was done by a lot of the same people who went on to make Akira, including the character designers.



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1 year ago  ::  Apr 29, 2012 - 1:23PM #9
Salla
Date Joined: Apr 3, 2003
Posts: 23,524

Apr 28, 2012 -- 6:19PM, Monsieur_Moustache wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />@ Salla : these game terms will not survive in the next edition if the designers do not change their minds. But you said too little things, and you seem to only express global indifference. In fact, I didn't really understand your opinion on the subject.




My opinion is 'they're fine as they are', which is precisely what I said.  If a player wants to muck about with crystal balls and tarot cards or other such paraphernalia, that's their call; it shouldn't be hard-coded into the system.  the defining element of psionics for me is that they are internal power; you don't need outside objects to use them.  You just need willpower and focus, and you can read minds/move objects/whatever.

Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Apr 29, 2012 - 2:59PM #10
ORC_Ragnar
Date Joined: Jul 6, 2011
Posts: 432
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