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1 year ago  ::  Apr 30, 2012 - 10:00AM #351
Garthanos
Date Joined: Jan 15, 2009
Posts: 18,535

Apr 30, 2012 -- 9:27AM, Mablok wrote:

Apr 30, 2012 -- 8:40AM, Garthanos wrote:

Apr 30, 2012 -- 5:15AM, Mablok wrote:

I've never seen a gnome Tiefling played but come on just include it.) 
 




FTFY Now does that feel better? Except I have seen a number of Deva played abd they are great.

I hate Dwarves and Halflings.... ditchem in the dirt for all I care. I know others with similar thoughts on elves saying they are the ultimate in boring fantasy.




Garthanos.  I'm not sure what FTFY means but I feel like you are beating me up like I'm trying to stomp out of existance the dragonborn and tiefling.   I'm not.  Please pick on someone who is actually disagreeing with you 
 



Well darn you were supposed to be characterstic of the ones not being openminded. You were speaking up in their defense  (My game world has Dragonborn that look like humans)

(I am sure tieflings rock just havent had anybody with that particular focus)

FYI: Fixed That For You = FTFY (its snarky).

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1 year ago  ::  Apr 30, 2012 - 10:01AM #352
Leichenreiter
Date Joined: Dec 3, 2007
Posts: 5,851

Apr 30, 2012 -- 9:52AM, Jim11735 wrote:

And honestly, the number of PH races only grew in 4e because of multiple PHs which has less to do with design and more to do with greed making money, which is what every company needs to do to stay afloat and be able to deliver us with more good stuff.




Fixed that for you.

Not like prior editions ever tried to sell more to you - Oh the Greed!!1!

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1 year ago  ::  Apr 30, 2012 - 10:16AM #353
Mablok
Date Joined: Apr 27, 2012
Posts: 503

Apr 30, 2012 -- 10:00AM, Garthanos wrote:


Well darn you were supposed to be characterstic of the ones not being openminded. You were speaking up in their defense  (My game world has Dragonborn that look like humans)

(I am sure tieflings rock just havent had anybody with that particular focus)

FYI: Fixed That For You = FTFY (its snarky).




I would defend the rights of DMs to make their campaigns as they wish but I wouldn't go further.  The gnome comment was an aside.   I'm sure the 3e gnome players were upset that 4e lacked their race.   To me races are so compact I'd just have a lot.  Then let DMs build campaigns as they like.   Removing options is bad in general racewise.  Classes take up a lot more space so it is harder to just say give us all of them right off.   But I'm also for a very short simple description of the race in the PHB and the full page treatments in the various campaign settings.

I mostly like the old stuff preference wise although I do like warforged.  I don't mind Eladrin either but I like them being elves.  Not too hard to reflavor that.  (I'm guessing that was done ten thousand times at least by people.)   Even though I like warforged I wouldn't keep the Eberron fluff if I ever ran a campaign.  I'd just make them awakened golems like my DM did.

 

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1 year ago  ::  Apr 30, 2012 - 10:38AM #354
Drugall
Date Joined: Apr 30, 2012
Posts: 10
The idea seems a little silly to me, just because the commonality for the different races is entirely campaign-dependant. It seems like this effort would be better spent throwing this into one of the campaign guide books. I think this idea could perhaps streamline things for the "typical" campaign setting, but it seems to be rooted in a little bit of nostalgia and fear of change more than anything else.

Still, I will say that the extensive presence of "weird" races like the Deva, the Dragonborn, Tieflings (and not Aasimar?), etc. in the 4E Handbooks threw me off. I think that the guidelines for these guys should have been perhaps in the back of a monster manual, or something similar and the classics kept in the early PH's. I mean, sure, Gnomes are gross, but not putting them in the PH1? It just seems odd to me.
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1 year ago  ::  Apr 30, 2012 - 11:33AM #355
Jim11735
Date Joined: Jun 1, 2009
Posts: 1,512

Apr 30, 2012 -- 10:01AM, Leichenreiter wrote:

Apr 30, 2012 -- 9:52AM, Jim11735 wrote:

And honestly, the number of PH races only grew in 4e because of multiple PHs which has less to do with design and more to do with greed making money, which is what every company needs to do to stay afloat and be able to deliver us with more good stuff.




Fixed that for you.

Not like prior editions ever tried to sell more to you - Oh the Greed!!1!


Thanks.  Prior editions had my naivety going for them.

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1 year ago  ::  Apr 30, 2012 - 2:14PM #356
emwasick
Date Joined: Oct 7, 2007
Posts: 4,043

Apr 29, 2012 -- 7:46PM, Azzy1974 wrote:

Sure, but can also be repurposed by DMs to customize the rarities in their own settings (and campaign setting expasions to do the same), too. But that doesn't answer the question I asked. Even just giving the phase ("DMs should come up with a set of character creation guidelines for each campaign, weighing player input as they see fit") that you preferred "helps the traditionalist say no" just as much.



Right, that way of doing things does help the traditionalist say no, *which is fine*. It helps any DM say no, in fact, without a bias one way or the other. I can't wrap my brain around the idea that saying no to a common race is as easy as saying no to a rare. That implies the labels mean nothing - so why have them?

I'm not arguing that DMs should say yes to every idea. I think they should talk with groups about what the game world/style is, but as a DM I like to have some creative license, which sometimes means excluding things I can't make room for or don't want to work into the story. I don't see any value in these default labels though, since they assume a lot of things that won't be true in a lot of campaigns.

Again, the labels give zero useful info. Whether you value tradition or novelty, you know what's new and what's not. If you're new to the game, you don't need a history lesson to decide what's right for your campaign. A few examples of different styles would be great, but default labels present only one style. There is literally no group that benefits from this, except those who want to be able to ban new things more easily because they are labeled rare.
 

These labels wouldn't say anything about what edition they appeared in, it would only give metric of what is typical of the game (traditionally and, apparently, as played).



As played by whom? I've seen a lot of human, elf, tiefling, dwarf, dragonborn, and warforged PCs, with the occasional high elf, half-elf, drow, shifter, or changeling. In my actual experience of gaming in the last twenty-something years, halflings, gnomes, and half-orcs are virtually absent. Obviously that's a function of the groups I've played with rather than D&D as a whole. But why do I need default labels in my game that reflect what groups I didn't play in do more commonly?

Well, the first half of that paragraph seems to be about people that don't act like "adults who can resolve problems reaonably", so... I don't know what to tell you. Using labels or not, DM and players should always communicate with each other in an adult-like fashion.



OK - how do these default labels based on tradition move us toward that goal? If the PH and DMG urge people to be non-jerks, what will rarity labels add to that? If they're just an example, why build ONE example into the race description instead of providing several outside the description. Again, what makes this strategy at all better than any other?

What you describe isn't common sense and reason, though. If the DM has communicated that halflings are out and shifers are in, I'm sure that he/she has also conveyed that the existing rarity lablels have been altered. Thus, I don't see how a player could be annoyed anymore than if told the same thing and the labels didn't exist.



I agree that the DM should be the one putting the labels on things, possibly with player input if that's the group's way of working. Which again makes me wonder - what do the default labels add? I'm sorry if I'm just repeating myself. I really don't see how this system is anything close to the best way to handle the variety of homemade settings out there.

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1 year ago  ::  Apr 30, 2012 - 3:14PM #357
Marcotic
Date Joined: Aug 13, 2006
Posts: 1,162
@gnarl I think the hate came from the perseption that it was dragonborn/ tiefling/eladrin En lieu of gnome H-orc ECT.
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1 year ago  ::  Apr 30, 2012 - 9:59PM #358
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,733

Apr 30, 2012 -- 3:14PM, Marcotic wrote:

@gnarl I think the hate came from the perseption that it was dragonborn/ tiefling/eladrin En lieu of gnome H-orc ECT.


This is the correct answer.

It's just like those fighting games (you guys know the ones) that add a bunch of random guys you've never heard of, and that one dude you heavily played in all the previous iterations is just gone.

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1 year ago  ::  Apr 30, 2012 - 10:14PM #359
Gnarl
Date Joined: Dec 2, 2002
Posts: 1,489

Apr 30, 2012 -- 3:14PM, Marcotic wrote:

@gnarl I think the hate came from the perseption that it was dragonborn/ tiefling/eladrin En lieu of gnome H-orc ECT.




I agree with this. The removal of content hurts a lot more than addition new stuff. This is especially true when a certain flavor/tone is replaced with a new one.

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1 year ago  ::  Apr 30, 2012 - 10:22PM #360
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,733
Here's a stupid idea: If a race/monster/whatever is even remotely playable, put that info in the Monster Manual.  This would give us about 8-12 races in the PHB, and upwards of a hundred in the MM.
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