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1 year ago ::
Apr 28, 2012 - 10:08AM
#31
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Date Joined:
Jan 15, 2009
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Even vancian per encounter is probably closer to Jack Vance, vancian, you could re-memorize based on having a short break to do so, ie yes I am feeling imagination impaired today.. making presumptions based on the issues.
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1 year ago ::
Apr 28, 2012 - 10:16AM
#32
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Date Joined:
Feb 13, 2012
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Did it ever occur to you that there might be version of D&D where everybody does something cool at every combat? (and no, that's not 4th edition).
How is that not exactly 4e? Every class has cool powers that are available in every combat.
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1 year ago ::
Apr 28, 2012 - 10:47AM
#33
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Date Joined:
Jan 15, 2009
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Its similar to 4e with everything dialed back to encounters.
He was envisioning where there werent any dailies or the closest to one was useable each encounter, I got monovision because the vancian magic of previous editions had its finger in my eye.
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1 year ago ::
Apr 28, 2012 - 10:50AM
#34
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Date Joined:
Feb 13, 2012
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Its similar to 4e with everything dialed back to encounters.
OK.
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1 year ago ::
Apr 28, 2012 - 11:11AM
#35
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How is that not exactly 4e? Every class has cool powers that are available in every combat.
Cool is really subjective. For a lot of us, at-will and encounter powers aren't dramatic enough to make them fun. Daily powers are cool but you don't have enough of these in the game at lower levels.
I would be lying if I said I would enjoy a game with 4th edition style powers as much as a game where every class had pre 4th edition style spells every round.
I don't know if I could enjoy a game with something in the middle on the long run but I would at least give that game a try.
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1 year ago ::
Apr 28, 2012 - 11:14AM
#36
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Date Joined:
Mar 26, 2007
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We all know about the every class included from a PHB 1 from all editions to date, but some may end up as Themes or what-have-you (I'm looking at you, Barbarian).
All I want is some form of Monk right off the bat.
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1 year ago ::
Apr 28, 2012 - 11:37AM
#37
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Date Joined:
Apr 24, 2012
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The sub system could be the same for every class as long as the way it used is different.
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1 year ago ::
Apr 28, 2012 - 2:55PM
#38
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Date Joined:
Jun 17, 2007
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IMO, the default/baseline should be as simple as possible, whilst still allowing classes to do what they're supposed to do. I'm talking essentials-style slayer here. Beyond that, modules could be used to add more complicated mechanics.
A stripped-down slayeresque fighter is pretty straightforward. I'm not sure exactly how much the wizard could be simplified whilst still keeping it "wizardly", but I think it would be worth playtesting and assessing whether there might be scope for a super-simple wizard that lacks a spellbook and potentially even lacks Vancian magic/AEDU structure - perhaps similar to the Bladesinger in terms of reliance on at-will attacks. Perhaps that's going too far! But I think whatever the baseline is for the wizard class, it should be as far towards the simple end of the spectrum as palatable. Perhaps a super-simplified version of Vancian casting might work as a very simple baseline mechanic (AEDU without the E or U?)
If the idea of modules is to start simple and then build up complexity, then the baseline has to be simple. Of course, vancian/AEDU should be amongst the earliest modules released - arguably IN the player's handbook. But I don't think any class should feature complex mechanics as their baseline, if the whole modules idea is going to work.
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1 year ago ::
Apr 28, 2012 - 4:33PM
#39
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From posts by players in the Friends and Family playtest - Essentials Slayer is not the model for 'simplicity' in the core. The model for 'simplicity' is a Basic Fighter, Basic as in BECMI.
How accurate that is, we'll see soon.
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1 year ago ::
Apr 28, 2012 - 8:04PM
#40
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Date Joined:
Apr 27, 2012
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I agree if the simple fighter is just a preselected feat heavy version then they'll have missed the mark. Some people want something with few tactical decisions during combat. You and I may want more than that but there is a definite element who want true simplicity.
Moderated by
ORC_Opal
on May 04, 2012 - 02:04PM
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