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Switch to Forum Live View Which class get's which sub-system?
1 year ago  ::  Apr 27, 2012 - 7:45PM #11
Whisspered1
Date Joined: Apr 24, 2012
Posts: 157
I would like to see an endurance type system that would work for all classes. Maybe as a module?
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1 year ago  ::  Apr 27, 2012 - 7:46PM #12
Salla
Date Joined: Apr 3, 2003
Posts: 23,525

Apr 27, 2012 -- 7:43PM, MechaPilot wrote:

Apr 27, 2012 -- 7:41PM, Master_Drow wrote:

Fighter and barbarian should get maneuvers. Like Tomb of Battle Book of Nine swords.

Actually every martial class should get maneuvers. 



I've never read either of those books.  Can you explain how a maneuver is different from an at-will or encounter power.  I'm assuming some skill roll is involved, but I'd like some clarification.




Just one book, 'The TomE of Battle: The Book of Nine Swords'.

Maneuvers are EXACTLY like 4e encounter powers, except you can refresh them during battle somehow; the exact technique depends on the class.

Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Apr 27, 2012 - 7:51PM #13
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,402

Apr 27, 2012 -- 7:46PM, Salla wrote:

Apr 27, 2012 -- 7:43PM, MechaPilot wrote:

Apr 27, 2012 -- 7:41PM, Master_Drow wrote:

Fighter and barbarian should get maneuvers. Like Tomb of Battle Book of Nine swords.

Actually every martial class should get maneuvers. 



I've never read either of those books.  Can you explain how a maneuver is different from an at-will or encounter power.  I'm assuming some skill roll is involved, but I'd like some clarification.




Just one book, 'The TomE of Battle: The Book of Nine Swords'.

Maneuvers are EXACTLY like 4e encounter powers, except you can refresh them during battle somehow; the exact technique depends on the class.



Thank you for the clarification about what those are.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

Gundam_00_Celestial_Being_Logo-logo-E6E4232905-seeklogo.com.gif
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1 year ago  ::  Apr 27, 2012 - 9:03PM #14
mellowship
Date Joined: May 28, 2003
Posts: 338
Every class needs to have some sort of limited-use nova feature.  Otherwise you have serious problems with encounters outside of a narrow difficulty range.  It doesn't necessarily have to be dailies per se (and in fact, I'd prefer some sort of milestone recharge mechanics), but it needs to be
A) more powerful than the normal at-will and encounter powers
B) not usable every encounter (otherwise, it's just the equivalent of an encounter power).

Even without giving every class dailies, there are ways to vary how these features work between classes.  Some classes could have their powers pooled, giving a choice of special effects from a menu but allowing you to use them in any combination up to the limit on uses.  Other classes could have Vancian preparation mechanics (with or without reserve effects).  And still others could just have plain old dailies.  Also, you can mix and match between pooled and non-pooled at the encounter and "daily" (or milestone) level.

So these are the pieces.  I'm assuming every class has some sort of at-will functionality, either at-will powers or special effects applied to basic attacks, because to do otherwise is a massive game design failure.

At the encounter level, you could have:
Unpooled encounter powers
Pooled encounter powers (Power Strike x/encounter, with choice of special effects)
Power points to augment at-wills, refreshing after a short rest
Vancian encounter powers
Encounter reserve effects for unexpended dailies

At the daily or milestone level, you could have:
Unpooled dailies
Pooled dailies
Action point features (which, if you have a large enough menu of features to choose from, is structurally a pooled milestone power mechanic)
Power points to augment at-wills or encounters, refreshing after an extended rest or milestone
Overchanneling at the cost of a daily resource
Vancian dailies

I believe every class or build should have a mix of encounter and daily/milestone power mechanics.  Otherwise, the system breaks down when you  go outside of a relatively narrow range of encounter difficulty, encounter length, and adventuring day length.  Classes with dailies but no encounters are overpowered on short days, and underpowered on long days.  Classes with encounters but no dailies are underpowered in hard (above-level) encounters.  Also, there should be ways to recharge encounter powers in long encounters, possibly at a cost in actions and/or daily resources (like healing surges).

So how do we distribute these various encounter and daily power subsystems among the classes?  Here's a way to do it:

Martial classes: pooled encounter powers, action point features
Psionic classes: encounter power points, overchanneling
Wizards:  Vancian dailies with encounter reserve effects
Sorcerers: pooled encounter powers, overchanneling
Clerics: pooled encounter healing powers (with choice of buffing effects), Vancian dailies with encounter reserve effects
Druids: Encounter wild shapes with at-will reserve effects, Vancian dailies with encounter reserve effects
 
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1 year ago  ::  Apr 27, 2012 - 11:57PM #15
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,463
I like that idea of positive pool for barbarian. I think it could be used too for "dark magic" like shadow assasin, dread necromancer or the classic defilers from Arthas (Dark Sun). 

And I miss the maneuvers from "Tome of Nine Swords".

The body slots for chakras (magic of incarnum) could be used for "ki maneuvers". Why not? If ki is a power for "wuxia" or oriental classes (monk, ninja, sohei, samurai, kensai (sashbuckler without armour, like the main character of manga/anime "Rurouni Kenshin") never mind for me.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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1 year ago  ::  Apr 28, 2012 - 3:58AM #16
edwin_su
Date Joined: Aug 25, 2007
Posts: 2,890
usualy late products in a edition give hints to the next edition.
essentials was a late introduction in 4th edition.

I woulden't be suprised at all if the figter had power strike as a basic class feature.
slayer and knight where already mentioned to be in the list of themes.

in 5th a figter with the slayer theme might look almost identical in what in game powers he has as the essentials slayer class.

Remember essentials was also made to apeal to the players of older editions.
but many discarded essentials without realy looking into it becouse it was a suplement for 4th edition.
and they had made up their mind that nothing with the 4th edition label could be any good.

at certain points in essentials you could tell the designers might have wanted to take certain ideas further to get more of the old school feal.
But coulden't becouse they had promised essentials would remain 100% compatible with the 4th edition core books.

i think this is where the spark for 5th edition was lit, the designers saying ok what could essentials look like if it was not restrained by the 4th edition framework.

 

 
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1 year ago  ::  Apr 28, 2012 - 5:27AM #17
Uchawi
Date Joined: Jun 22, 2010
Posts: 1,753
I dread a multitude of sub-systems, so hopefully they can develop a couple for each side of the the fence when considering martial versus casters. So martial classes may have maneuvers, stances, and heroic efforts, while casters have vancian, spontaneous casting, or something similar.

What I don't want is a new sub-system appearing each time a class is created from another module or rulebook. What I do want is a framework that defines an overall set of systems for each type of class, so we can maintain a sense of balance and expectations moving forward.  
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1 year ago  ::  Apr 28, 2012 - 5:33AM #18
Luis_Carlos
Date Joined: Jun 15, 2006
Posts: 2,463
Knight is a too special like archetype to be only a theme. I try say the name "knight" would be better used for a hypothetical future "core class". The soucerbooks with core classes are sold better, and the most popular classes are the most popular archetypes like knight or crusader.

And knight like core class could have got its themes like "knight of order of..."
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)


Book 13 Anaclet 23

Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
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1 year ago  ::  Apr 28, 2012 - 6:12AM #19
Zappy
Date Joined: Nov 15, 2007
Posts: 596

Apr 27, 2012 -- 7:15PM, ShinQuickMan wrote:


Fighter: Passive, Augmentable At-Will, Encounter pool
Barbarian: Passive, Encounter, Daily (Non-Vancian)
Warlord: Passive, At-Will, Encounter
Rogue: Passive, At-Will, Encounter
Assassin: Passive, Encounter, Daily (Non-Vancian)
Ranger: Passive, At-Will, Encounter
Druid: Passive, At-Will, Daily (Non-Vancian?)
Cleric: Small at will healing, Encounter, Daily (Vancian)
Priest: Passive, Encounter, Daily (Non-Vancian)
Paladin: Passive, At-Will, Daily (Non-Vancian)
Sorcerer: At-Will, Encounter, Daily (Non-Vancian)
Warlock: Passive, At-Will, Encounter
Wizard: Daily (Vancian)
Psion: Encounter?, Daily (Non-Vancian) ???




On the whole I think I like this. Though with a few exceptions. I put them in your list in bold.

Fighters. I think fighters should look to 4E psionics for how they should work. But obviously modified. I think if we take away the dailies and encounters from them. And make their at wills more agumentable through some thing other then power points that would work well. I think that I agree with what some have said in regards to martial powers needing to be repeatable. It's probably a minor thing though. I therefore think what encounter stuff they have they should be able to reuse them. I'm speaking in 4E terms here so adapt as you see it. They have a set number of encounter powers that they can choose from and then that sets the number of encounter powers they can use in any single encounter. So it works out if the have 5 different powers, they can spam one 5 times or use each one once as the situation calls for.

Clerics. I don't think clerics should ever run out of healing. Even if it is small I think they should always be able to. That to me seems at will.

Psions. Of the past edition psions I think I like 3.5 best. Though that's difficult to put into these terms for me. I think that may be what you were going for with non vancian daily.

Because you like something, it does not mean it is good.
Because you dislike something, it does not mean it is bad.
Because it is your opinion, it does not make it everyone's opinion.
Because it is your opinion, it does not make it truth.
Because it is your opinion, it does not make it the general consensus.

Whatever side you want to take, at least remember these things.
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1 year ago  ::  Apr 28, 2012 - 7:54AM #20
Whisspered1
Date Joined: Apr 24, 2012
Posts: 157

Apr 28, 2012 -- 6:12AM, Zappy wrote:



On the whole I think I like this. Though with a few exceptions. I put them in your list in bold.

Fighters. I think fighters should look to 4E psionics for how they should work. But obviously modified. I think if we take away the dailies and encounters from them. And make their at wills more agumentable through some thing other then power points that would work well. I think that I agree with what some have said in regards to martial powers needing to be repeatable. It's probably a minor thing though. I therefore think what encounter stuff they have they should be able to reuse them. I'm speaking in 4E terms here so adapt as you see it. They have a set number of encounter powers that they can choose from and then that sets the number of encounter powers they can use in any single encounter. So it works out if the have 5 different powers, they can spam one 5 times or use each one once as the situation calls for.

Clerics. I don't think clerics should ever run out of healing. Even if it is small I think they should always be able to. That to me seems at will.

Psions. Of the past edition psions I think I like 3.5 best. Though that's difficult to put into these terms for me. I think that may be what you were going for with non vancian daily.




Hey Zappy,
How do you feel about dice pools? 

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