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1 year ago ::
May 01, 2012 - 2:52PM
#41
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Date Joined:
Oct 19, 2008
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I guess my problem with gearing the game to cater to random strangers playing in a game shop means all sorts of things have to be adjusted for that. Things have to be cut out, censored, from that game, because leaving them in messes with the organized play.
"Censorship is telling a man he can't have a steak just because a baby can't chew it."
I want the game to cater to adults playing at home, with friends who aren't jerks. That's how I want them to pitch the game. Then, they can have the 'playing with jerks' module that tightens down on the game for when you play with people who don't get Wheaton's Law. And, of course, you can have a rulesheet for organized play.
And I would prefer to have them give us a game where the assumption was the organized play. As much as I hate things that aim for the lowest common denominator, considering the fans of this hobby that I have met thus far in life, I think it's for the best.
"I don't know the key to success, but the key to failure is trying to please everybody." --Bill Cosby (1937- )Vanador: OK. You ripped a gateway to Hell, killed half the town, and raised the dead as feral zombies. We're going to kill you. But it can go two ways. We want you to run as fast as you possibly can toward the south of the town to draw the Zombies to you, and right before they catch you, I'll put an arrow through your head to end it instantly. If you don't agree to do this, we'll tie you this building and let the Zombies rip you apart slowly. Dimitry: God I love being Neutral. 4th edition is dead, long live 4th edition.Salla: opinionated, but commonly right. fun quotes
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You have to do the work first, and show you can do the work, before someone is going to pay you for it.
If you can't understand how someone yelling at another person would make them fight harder and longer, then you need to look at the forums a bit closer.
quote author=56832398 post=519321747]Considering DnD is a game wouldn't all styles be gamist?
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1 year ago ::
May 01, 2012 - 3:51PM
#42
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Date Joined:
Oct 12, 2005
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I guess my problem with gearing the game to cater to random strangers playing in a game shop means all sorts of things have to be adjusted for that. Things have to be cut out, censored, from that game, because leaving them in messes with the organized play.
"Censorship is telling a man he can't have a steak just because a baby can't chew it."
I want the game to cater to adults playing at home, with friends who aren't jerks. That's how I want them to pitch the game. Then, they can have the 'playing with jerks' module that tightens down on the game for when you play with people who don't get Wheaton's Law. And, of course, you can have a rulesheet for organized play.
Here's my dilemma. Out of high school and college, I only have two friends still interested in roleplaying. So to fill my group I need to find external players (or just DM for two, which is ok but sometimes it's nice to have a full party).
So my home game won't likely be "friends who aren't jerks" it will be "people who I met online who I hope aren't coming over to kill me"
Welcome to ZomboniLand - My D&D Blog http://zomboniland.blogspot.com/
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1 year ago ::
May 01, 2012 - 3:55PM
#43
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Personally, I hope that when 5e comes out, it causes Pathfinder to whither and die. Serves them right for taking the initial work of someone else, cleaning it up and calling it their own work.
Where I come, that's plagarism.
This is just my opinion, which I am entitled to.
And my opinion is that plagerism is a good thing, at least in this case. The players who prefer 3.5 to 4e are now able to play the game they prefer rather than the game WOTC wants to force them to.
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1 year ago ::
May 01, 2012 - 4:32PM
#44
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I hear you Scottevil912.
I think there is a real disconnect between people who want DnD to be a "hardcore niche" game and those who want to share the love. Some of us have children that we want to be able to play with and modern console games don't provide much interaction since the players is too busy pushing controller buttons in order to avoid dying. Tabletop roleplaying games also allow for cooperative (as opposed to competitive) play which can be really good for parent/child and sibling relationships. I'm not saying little kids should play DnD, but I see no reason to exclude preteens and young teenagers.
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1 year ago ::
May 01, 2012 - 4:55PM
#45
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Date Joined:
Aug 30, 2007
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I'm curious and I know it will be speculation but what do you think each of these groups will get from switching to 5e.
1. Retroclone (OSRIC, Castles and Crusades, 1e/2e D&D, etc...) 2. Pathfinder (or 3.5e) 3. D&D 4e
I'm not going to comment. I'm more curious what you all will say.
I think that 5e will have something to offer all of these groups. For people that find themselves torn between which system they prefer, or they really like a system but find themselves houseruling it a lot, it 5e may be the thing for them.
However, for people that find that these systems already offer everything they want right out of the box, I don't think they will have any reason to switch to 5e (other than possibly the availability of players depending on what people play in their area).
Owner and Proprietor of the House of Trolls. God of ownership and possession.
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1 year ago ::
May 02, 2012 - 1:16AM
#46
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So my home game won't likely be "friends who aren't jerks" it will be "people who I met online who I hope aren't coming over to kill me"
Lol... that made my day...
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1 year ago ::
May 02, 2012 - 5:35AM
#47
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Date Joined:
Apr 27, 2012
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So my home game won't likely be "friends who aren't jerks" it will be "people who I met online who I hope aren't coming over to kill me"
Lol... that made my day...
Yeah it kind of puts a new slant on the Killer DM idea.
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1 year ago ::
May 02, 2012 - 6:30AM
#48
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So my home game won't likely be "friends who aren't jerks" it will be "people who I met online who I hope aren't coming over to kill me"
Lol... that made my day...
Yeah it kind of puts a new slant on the Killer DM idea.
Next week on CSI: "The Killer DM" a serial killer is targeting the RPG community can the brave men and women of CSI finish LotR fast enough to understand the refferences from the killers notes, for the first time in America see what the corpse looks like when he was killed by falling rocks.
With more hackneyed half backed references than you can shake a +1 stick at, and just how you love it the refferences are from the time the now 40 writters played DnD i.e the 80's.
I imagine the killer like the guy from Saw leaving his victims in a building with puzzles:
Killer: The combination to the door is on the wall, you just have to open it.
Victim: But that's not a real script, judging by the flowery curved "letters" it looks elvish...
Killer: Doesn't you character sheet say you're a elven fighter?
Victim: But I'm a drow!!!
Killer: Too bad you should have read my memo, on page 50 it clearly states there are no drow in my capaign world !!!!!
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1 year ago ::
May 02, 2012 - 7:15AM
#49
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I guess my problem with gearing the game to cater to random strangers playing in a game shop means all sorts of things have to be adjusted for that. Things have to be cut out, censored, from that game, because leaving them in messes with the organized play.
"Censorship is telling a man he can't have a steak just because a baby can't chew it."
I want the game to cater to adults playing at home, with friends who aren't jerks. That's how I want them to pitch the game. Then, they can have the 'playing with jerks' module that tightens down on the game for when you play with people who don't get Wheaton's Law. And, of course, you can have a rulesheet for organized play.
Here's my dilemma. Out of high school and college, I only have two friends still interested in roleplaying. So to fill my group I need to find external players (or just DM for two, which is ok but sometimes it's nice to have a full party).
So my home game won't likely be "friends who aren't jerks" it will be "people who I met online who I hope aren't coming over to kill me"
Same here. My last two groups have been a mix of friends and people I only knew for the context of playing the game to differing degrees. This is somethig I feel people at WotC are completely out of touch about in the same way the are designing the game to be played in smaller chucks of time than most groups meet for because the time constraits on the lengths of the internal play testing sessions. Its easy to be a good GM or player for people you know and have a relationship with away from the game. When you don't you need to approch everything from a completely different angle, not just in GMing style but design of the game in the first place. Mutants and Masterminds for example, you cannot play that game without people who are not friends with, you just can't, to much of keeping everyone on the same page comes down to mutual respect between players and strangers just don't have that.
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1 year ago ::
May 03, 2012 - 2:43AM
#50
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"This is somethig I feel people at WotC are completely out of touch about in the same way the are designing the game to be played in smaller chucks of time than most groups meet for because the time constraits on the lengths of the internal play testing sessions."
They're not designing the game to be played in an hour every time. Just through I'd throw that out there. They're designing it so that it CAN be played in an hour, should you so choose. As in, you can get stuff done in the game in a reasonable timeframe, rather than, say, taking half an hour or (quite probably) more to have just one combat.
'It doesn't take 4 hours to resolve 3 combats' is a laudable design goal, in my book.
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