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1 year ago  ::  Apr 28, 2012 - 7:41AM #51
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,813

Apr 28, 2012 -- 7:13AM, The_Jester wrote:

Apr 28, 2012 -- 6:49AM, Garthanos wrote:

Apr 28, 2012 -- 6:26AM, The_Jester wrote:


But all this is moot anyway, as it sounds like hard combat roles might be fading away, so dedicated defenders with hard coded defence class features will likely be going bye-bye.  




Back to the era of incompetant defense you think?  Mechanic free defense is does the dm let you protect your allies.. pfah.

oh and who cares if abilities to defend your allies are class features or just feats and abilities you can choose.

Generally speaking role free is just a route to making incompetance a norm and classes just flavor text 



I think it's more a return to playing classes with the role you want them to play.



Nyeh... fighting role is not something you just happen in to... are you planning on giving everyone equal hit points so your wizard can just happen to play a defender. Are you planning on letting the fighter affect large swathes of the battle field so he can control it.  Are your arcane spell casters going to be doing a bunch of healing... or is stagnant retrovision going to prevent those roles from working for various classes still but its now slightly hidden.

Apr 28, 2012 -- 7:13AM, The_Jester wrote:

[
Plus focusing on the roles led to focusing a little too much on the combat capabilities of characters and ommiting everything else they might do.   



Like throwing skills in to a gutter binis not going to result in thinking only about combat capabilities?

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Apr 28, 2012 - 8:00AM #52
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,813

Apr 28, 2012 -- 7:13AM, The_Jester wrote:

 rather than trusting to the quasi-magical defence the defender can throw up.  




Nothing quasimagical about interfering with the attacks made by an enemy you are focusing on.


Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Apr 28, 2012 - 8:06AM #53
Whisspered1
Date Joined: Apr 24, 2012
Posts: 157

Apr 28, 2012 -- 8:00AM, Garthanos wrote:

Apr 28, 2012 -- 7:13AM, The_Jester wrote:

 rather than trusting to the quasi-magical defence the defender can throw up.  




Nothing quasimagical about interfering with the attacks made by an enemy you are focusing on.





There is if you're not standing next to him, the mark doesn't end if the enemy leaves to attack the Wizard anyways, until the END of your next turn.

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1 year ago  ::  Apr 28, 2012 - 8:26AM #54
The_Jester
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Date Joined: Nov 1, 2003
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Apr 28, 2012 -- 7:41AM, Garthanos wrote:

Nyeh... fighting role is not something you just happen in to... are you planning on giving everyone equal hit points so your wizard can just happen to play a defender.


You mean like a swordmage?

Apr 28, 2012 -- 7:41AM, Garthanos wrote:

Are your arcane spell casters going to be doing a bunch of healing...


You mean like artificers and bards?

Apr 28, 2012 -- 7:41AM, Garthanos wrote:

Are you planning on letting the fighter affect large swathes of the battle field so he can control it.  


Like the martial controller everyone was clamoring for?

Apr 28, 2012 -- 7:41AM, Garthanos wrote:

or is stagnant retrovision going to prevent those roles from working for various classes still but its now slightly hidden.


But does there need to be an entire group of classes dedicated to nothing but crowd control? Can't that just be something wizards and druids do sometimes? Based on specific spells.Why can't the heavily armoured cleric also tank and fill two roles?Isn't a warlord just a fighter who took healing options?
There will always be roles in combat, but players should be able to build their character into those roles if they want, or try for a combination of one or two things. Splitting roles may not be optimal, but that doesn't mean it's wrong. And less attention should be spent on perfectly balanced parties and filling roles. 
This doesn't mean every class has to have options that lend themselves to every role. But it also means there can be abilities that don't fit any role, or fit two roles equally well.

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1 year ago  ::  Apr 28, 2012 - 8:28AM #55
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,813

Apr 28, 2012 -- 8:06AM, Whisspered1 wrote:

Apr 28, 2012 -- 8:00AM, Garthanos wrote:

Apr 28, 2012 -- 7:13AM, The_Jester wrote:

 rather than trusting to the quasi-magical defence the defender can throw up.  




Nothing quasimagical about interfering with the attacks made by an enemy you are focusing on.





There is if you're not standing next to him 



We arent "really" taking turns everything is happening concurrently read what I said about the javelin mark and intimidation and so on.. can I take a stagger step and pretend to follow him and have him wondering if I am going to be climbing down his back is he now looking over his shoulder... can I kick up stones or something similar at just the right time during his attack sequence whatever .. its a shoe strig corner case.

Shrug its non-trivial disengaging in real life and with the 4e fighter that comes true.
 

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Apr 28, 2012 - 8:33AM #56
The_Jester
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Date Joined: Nov 1, 2003
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Apr 28, 2012 -- 8:00AM, Garthanos wrote:

Apr 28, 2012 -- 7:13AM, The_Jester wrote:

 rather than trusting to the quasi-magical defence the defender can throw up.  



Nothing quasimagical about interfering with the attacks made by an enemy you are focusing on.



Excet when the fighter is "distracting" a mindless skeleton or kicking rocks at a swarm of rats, or somehow imposing a penalty on an orc warrior even when the fighter is stunned and restrained. Or any of the other myriad bits of weirdness that sneak up behind verisimilitude in a back alley, club it over the head, and steal its wallet, coat, and watch. 

Before posting, ask yourself WWWS: What Would Wrecan Say?

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1 year ago  ::  Apr 28, 2012 - 8:47AM #57
Whisspered1
Date Joined: Apr 24, 2012
Posts: 157
The whole idea behind the fighters mark is negated by role playing by the player and especially by the DM who should not always have every creature go after the softy at the back of the party just because he's tired of not being able to hurt the fighter with the droves of goblins hes sent at the party.
No mechanic should ever supplant role playing. 
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1 year ago  ::  Apr 28, 2012 - 8:51AM #58
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,813

Apr 28, 2012 -- 8:26AM, The_Jester wrote:

Apr 28, 2012 -- 7:41AM, Garthanos wrote:

Nyeh... fighting role is not something you just happen in to... are you planning on giving everyone equal hit points so your wizard can just happen to play a defender.


You mean like a swordmage?



Separate class do note?  the wizard wont be able to do it  wtihout giving him acccess to being non-squishy

Apr 28, 2012 -- 8:26AM, The_Jester wrote:


Apr 28, 2012 -- 7:41AM, Garthanos wrote:

Are your arcane spell casters going to be doing a bunch of healing...


You mean like artificers and bards?



Poets and politicians are going to lose there inspiring abilities.. its going back to just priests. No artificiers in 5e not in any phb that is for sure.

Apr 28, 2012 -- 7:41AM, Garthanos wrote:

Are you planning on letting the fighter affect large swathes of the battle field so he can control it.  


Like the martial controller everyone was clamoring for?



Couldnt do it for 4e (and no that ranger dont count...) do you really think they are going to put it in retro land 5e... heheheheehehehehe
  

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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1 year ago  ::  Apr 28, 2012 - 8:55AM #59
AbdulAlhazred
Date Joined: Jan 9, 2009
Posts: 10,250

Apr 27, 2012 -- 9:05PM, The_Jester wrote:

Apr 27, 2012 -- 5:03PM, mestewart3 wrote:

Apr 27, 2012 -- 3:44PM, The_Jester wrote:

The aura part doesn't do it for me because of the "aura" part. It's something that emanates from the fighter. The language evokes a glowing nimbus surrounding the character. If it's just adjacent enemies then say adjacent enemies.



Aura is just the general term used for anything that effects any adjacent enemy, it is a game term and a usefull one at that.  You need to let biases like that go, because you have them you are suggesting that we should use clunky language instead of elegent terminology.



It's not "elegant terminology", it's jargon. It's a keyword that references you back to a rule elsewhere in the book rather that explain, in plain language, what the ability does. This is very needless.
It works in 4e because that's the edition: everything is a power and has a card. But it works exactly the same if you say "enemies beside the fighter" but without the same barrier to entry or explanation elsewhere of exactly what an "aura" is, what it stacks with, the action needed to activate, and the like. I don't need to know it is a "personal" power with the "martial" keyword, and it only matters if it's an Aura 1 if there's some mechanic or option that increases the size of the aura. And Aura 1 is meaningless off a grid. 

The -2  still works. I didn't mean my suggestion to be the "be all, end all". But why a -2 or an attack penalty? How does that work? Isn't the threat of a free hit enough? And how exactly is the fighter imposing this penalty? And on the table, the fighter often has AC more than 2 higher than strikers and controllers, so even the penalty doesn't mean much.



-2 is often about how far many melee characters are from the defender in AC, unless of course the Defender is working to max his AC which is a viable option.  Also there are a lot of feats and abilities that increase the -2.  It makes sense a defender wants to minimize damage to the party as well as just punish foes so he makes it harder to hit.  The fighter is imposing that penalty because he is parrying the enemies blows, body checking them, throwing off their timing and a number of other things that trained swordsmen know to do in a fight.   



Parrying blows, body checking them, and throwing them off all while getting a free attack. There's the rub, the enemy takes a penalty AND provokes, not just one or the other. Defenders are apparently busy. 

The -2 penalty is a very tactical penalty. It's good for a tactical game. It makes the DM consider who he can hit, balancing the choice of attacking the unarmoured squishy versus the armoured fighter. 
But it adds extra math to the roll. Possibly every roll near the fighter. Devoid of other situational modifiers, it doubles the numbers to be added to the d20. This slows down play, as it's something else that affects a creature's tactics. It's one more thing to track: who was marked, when does it end, which powers provoke, etc? 

Additionally, ideally, the enemy is not triggering the mark and focusing on the fighter, making the fighter signature power un-used.

I don't think the -2 really adds much. It seems like a 4e sacred cow: defenders impose a penalty to attacks. 


"Jargon" as you call it is the beating heart of a good exception-based system. By applying terms to things you empower the game designers to hook onto those things and do new things with them. You also allow for a much more modular approach to the system where these hooks can be used in different ways by different rules modules. Without them you have pea soup. Much of the expressive power of the mechanics is lost. Every edition of D&D has a certain amount of jargon. 3e is FILLED with it. There are so many acronyms in 3e that it makes my head swim. 4e is actually quite a bit better. So, no, replacing standardized terms with endless recapitulations of the same thing without any way to refer to them is not the same thing.

There's no 'rub' to the -2 and a free attack. It is a balanced workable way for the defender to punish the enemy and create a catch-22 where they can do their job. There could be other possibilities (4e is rife with them actually), but there's nothing IMHO wrong with triggering an attack using a mark (or an aura, etc). Sure, defenders are 'busy', so what? They are masters of melee combat (mostly, maybe some have other shticks but those work too).

A -2 penalty is universal. It isn't 'tactical' at all. In fact it is a mechanic that will work in virtually any sort of combat system, assuming it has attack rolls. Virtually any attack in any system with a fair number of options is likely to have SOME modifiers. While having less of them is certainly a laudable goal it is hardly the giant inconvenience you make it out to be. Marks are really not a big deal to track. a small number of poker chips, hair bands, etc is more than adequate to the task. OTOH I'm not married to marks, there can be other mechanics like the defender aura (though I will note that there are weaknesses to the aura that definitely make it a weaker option).

Fighter's signature power is never 'unused'. Every time the DM chooses to attack the fighter instead of his allies is his power working. It may not always be explicit and flashy, but it is always effective one way or another.

Plenty of things are expected standards. That doesn't make them 'sacred cows', it just makes them good ideas that work. Attack rolls are 'sacred cows' too by your criteria, yet nobody seems to be seriously suggesting we get rid of them. It seems to me that the mark penalty is just a NEW mechanic. There's no reason to have a prejudice against a mechanic simply because it wasn't introduced in the 1970's, is there?

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1 year ago  ::  Apr 28, 2012 - 9:02AM #60
Garthanos
Date Joined: Jan 15, 2009
Posts: 17,813

Apr 28, 2012 -- 8:33AM, The_Jester wrote:

Apr 28, 2012 -- 8:00AM, Garthanos wrote:

Apr 28, 2012 -- 7:13AM, The_Jester wrote:

 rather than trusting to the quasi-magical defence the defender can throw up.  



Nothing quasimagical about interfering with the attacks made by an enemy you are focusing on.



Excet when the fighter is "distracting" a mindless skeleton



I hit the thing with a non-deadly attack in the middle of its attack.. who cares if it has a complex mind its If its adjacent I am blocking some if its attempts to attack my allies.



or kicking rocks at a swarm of rats



They scramble or try to see if its a real attack bumping in to oneanother why the hell not. 

Shrug sounds to me like more corner cases

Are you advocating a bunch of overly complex special instances oooh and it doesnt work on creatures above a certain size so your fighter can be lame against the real villains of the story.

Improvisation in 4e: Improv. Attacks(by wrecan) - Fave 4E Improvisations

The Non-combatant Adventurer

Reality is unrealistic - and even monkeys protest unfairness

Dynamic Reflavoring : The Fighter : The Wizard : The Swordmage
Creative Character Collection - Featuring:The Faerie Master - Snow White - Joxer - Ironman - Elric - Bloodwright

By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one

"You have to explicitly give non-casters permission to do awesome, where as with magic it is just assumed they can." -Garthanos

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