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1 year ago ::
Apr 30, 2012 - 9:21AM
#21
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Date Joined:
Jan 12, 2012
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well maybe this is where DDI comes in. moduals might be introduced in campaign setting books but DDI might have a nice overview of all moduals from any campaign.
so if you want the mass combat rules free of dragonlance fluff you can get them in DDI.
I guess that we all havedifferent needs. Some people ask for pdfs, but I prefer hard cover books. I don't think that I will buy DDI, but other people will.
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
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1 year ago ::
Apr 30, 2012 - 1:26PM
#22
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Date Joined:
Mar 26, 2007
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Classical Age (ancient Asia, Egypt, Greece, Persia).
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1 year ago ::
Apr 30, 2012 - 8:22PM
#23
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Most campaign settings take place after horrible events. After the big war, after the cataclysm, after the defiling.
It might be interesting to have a setting that is set right smack dab in the middle of something horrible. Open warfare. A horrible disaster. The breakdown of civilization. The turning point when things could get better or things could get much worse. Right when heroes are needed the most.
Alternatively, with the theme of D&D Next being "uniting the editions" and "resurrecting the best of the past" it might be fun to have a time travel based world, a campaign setting with a rich backstory and multiple time periods with the hook being the collision of the past, present, and future(s).
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1 year ago ::
May 05, 2012 - 9:55AM
#24
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Date Joined:
Aug 17, 2007
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Most campaign settings take place after horrible events. After the big war, after the cataclysm, after the defiling.
It might be interesting to have a setting that is set right smack dab in the middle of something horrible. Open warfare. A horrible disaster. The breakdown of civilization. The turning point when things could get better or things could get much worse. Right when heroes are needed the most.
Alternatively, with the theme of D&D Next being "uniting the editions" and "resurrecting the best of the past" it might be fun to have a time travel based world, a campaign setting with a rich backstory and multiple time periods with the hook being the collision of the past, present, and future(s).
Or take the other way around: take a world at the apogee of its might and glory, but with as powerfull menaces pointed at them, ignored for now... The rotten golden apple if you will...
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1 year ago ::
May 05, 2012 - 8:29PM
#25
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Date Joined:
Jan 29, 2006
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I couldn't agree more. I love the old DnD worlds, but I'd love to see something new as well. Specifically I'd love to see something specifically built to include the new races and classes that are sure to come with 5th edition. All the old settings are already populated by powerful humans/elves/dwarves etc. It's always felt a little odd to me to spot weld a bunch of new stuff onto an already established setting. Guess I'm kindofa purist in that sense. Anyhow, it would be great to see a new setting putting the new 5th edition stuff up front and center. Give them a chance to shine.
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1 year ago ::
May 06, 2012 - 4:11PM
#26
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Although I agree, I'd hate for it to intrude on the effort to provide the tools they want to provide with 5E that we might use to create our own. Because really, unless the new setting were to bear an uncanny resemblance to one of the settings in my imagination, I'd be going my own way, anyway.
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1 year ago ::
May 11, 2012 - 10:34AM
#27
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Date Joined:
Oct 27, 2007
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I can't tell you how eager I was when 4e announced a new setting book every year. I figured once they'd gone through all the pre-existing settings they'd start trailblazing some exciting new stuff. The tough part is, $40 hardbound books with full color (and generally excellent) art are a big gamble. So we get Neverwinter the Campaign Setting--and Menzoberranzen! There's a pressure against doing something new, that it might go the way of Ghostwalk.
So here's an idea Sel Carim and I were kicking around over lunch the other day...what if you made books along the lines of D20 Apocalypse, or the old Polyhedron magazine. Softbound, but packed with something like a half-dozen little mini-settings that people can try out and see if they like them. If there's a big response on one--maybe put out a setting book for it?
Or another formula we talked about--take a book people are likely to buy anyway, like a Frostburn, Stormwrack, Sandstorm kind of book, and have a chapter in it that gives you an overview of a bunch of fun settings that fit the theme of the book (5 snowy wilderness based settings, 5 nautical settings, 5 desert settings).
That way even if nothing else happens with them--those of us with a hankering for new settings will snap up books we normally wouldn't bother with. And we get that new creative blood we've been talking about. Plus not much added risk. Seems like a good idea to me...
Now with 100% more Vorthos!
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1 year ago ::
May 11, 2012 - 12:54PM
#28
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Date Joined:
Sep 29, 2003
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Forgotten Realms is great, Dragonlance is great, Dark Sun is great, Spelljammer is great, Hollow World and Ravenloft and Eberon and Blackmoore and Greyhawk and Ghostwalk and Al-Qadim and...
They're all wonderful. We have stong emotional connections to these worlds, and in some way lived part of our lives in them. But it's time for fresh blood. The last Dungeons and Dragons campaign setting, Eberron, was released 8 years ago. This game thrives on fresh ideas as much as it stands upon the pillars of what comes before. Novelty is the genesis of wonder. So please Wizards, I ask for a new campaign setting this edition. Give us a new world to muddy our boots in.
Frankly I'd love to see a new setting but honestly that can take as much time to develop as a new game system. So while I'd love to see one I'm not excepting it any time soon. Personally I think it would be awesome to see is return of an old setting. The Known World, Hollow World and Lankmarr for example, as these setting haven't really be supporte in decades and many new gamers have no experience in them, so for them these would be new settings. I know several experineced D&D players some with 12+ years of experence (which is nothing to snicker at). Who have no clue about these worlds as they came to the game in very late 2.5 and early 3rd. For them words like Karameikos, Gray Mouser (unless they've read the books) and Jomphur have no meaning.
So I would love a new setting as well, but there many old worlds out there that newer gamers have no clue about and could be up and running in less time then it would take to develop a new system (IMO). So WoTC please work on a new setting, but in the meantime blow the dust off of a forgotten treasure and let a new generation of gamers build the same kinds of memories that made these settings so dear to us old schoolers.
"We are men of action, lies do not become us" ~ D.P.R.
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1 year ago ::
May 11, 2012 - 2:18PM
#29
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Date Joined:
Sep 29, 2003
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But on the other side, it can be argued that new and fresh setting = a good sellin point for a new edition. Like the flurry of settings in AD&D2 days, and Eberron was a good part of 3,X's success later on, maybe.
I agree that a large amount of settings can be a money maker. Just looking at my own experence, I own most books for vitually every setting from basic, 1e and 2e. That's a lot of money when you add it up. Although for 3e the only WoTC setting I played and bought books for as FR, never gave Eberron a second glance (Eberron was really your only other option for a non-core or FR "offical WoTC" setting) and instead spent more money on 3rd party game settings like Scared Lands, Freeport and Iron Kingdoms, had not these other settings exsisted I would have spent money only on FR. So in sumation, from my spending practices alone, the lack of WoTC settings beyond FR and Eberron meant less of my money went to WoTC which wasn't good for their business.
"We are men of action, lies do not become us" ~ D.P.R.
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1 year ago ::
May 14, 2012 - 2:34PM
#30
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Date Joined:
Aug 21, 2007
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I think it's a crying shame D&D has never had a real sword-and-planet / dying Earth / weird fantasy setting. There's a solid vein of awesome where Jack Vance, Clark Ashton Smith, and Edgar Rice Burroughs meet, and it's about time this game started mining it.
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