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1 year ago ::
Apr 24, 2012 - 7:52PM
#51
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Date Joined:
May 18, 2002
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Here's a silly question: Why shouldn't there be a "divine wizard"? Meaning, why can't there be a class (or build/kit/whatever) that has a crapton of divine spells and weaksauce physical-combat ability?
The 'traditional' Cleric has the second-best attack progression and the second-best spell progression. Doesn't that seem odd to anyone?
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1 year ago ::
Apr 24, 2012 - 7:57PM
#52
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Date Joined:
Jan 12, 2012
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Here's a silly question: Why shouldn't there be a "divine wizard"? Meaning, why can't there be a class (or build/kit/whatever) that has a crapton of divine spells and weaksauce physical-combat ability?
The 'traditional' Cleric has the second-best attack progression and the second-best spell progression. Doesn't that seem odd to anyone?
At some point WOTC discussed creating a cleric as well as a priest? The priest would be your spcialized sivine caster.
DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
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1 year ago ::
Apr 25, 2012 - 11:55AM
#53
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I'd personally rearange the points as:
- The Cleric is a divine spellcaster (No comment here)
- Clerics reflect the gods (This should be a huge part of the class but I don't want it spilling over other classes "Hey dude why play a rogue play a priest of the god of Thieves you'll be as good at thieving and have healing magic")
- The cleric is a healer (I must admit I like it more the 4E way the cleric is a divine leader and to better fulfill his mission to lead the gods gave him the power to heal, I don't like several words from the article "support" I'm sorry I didn't knew my cleric was a sidekick in somebody else's story)
- Divine Magic is Subtle and Indirect (As others have said I'm all for differentiating the magics especialy so that arcane doesn't end up "Everithing except healing")
- The cleric is a armored warrior (Yes that's what he's been in DnD for a long time doesn't mean all clerics have to be beaten into this whole in the core Monte even acknowledges that cleric == armored dude is self referential at this point and it will come into conflict with #2 a lot .)
You know if they can come up with a fluff reason why all the clerics even those of the God/Goddes of Love/Shadows want their chosen to be heavy armored healers more power to you, but put it in the core fluff and make it good.
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1 year ago ::
Apr 26, 2012 - 8:37AM
#54
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"1. The Cleric is a Healer" ... This also probably means that every party will once again absolutely have to have a cleric to survive...
erm, that's not what he said. He said clerics are healers, not that they are the ONLY healers in the game...
"4. The Cleric is an Armored Warrior." ... It looks like my hopes of cloth-wearing priests being an equally viable option have been shattered. They really need to get past the whole knight templar/hospitaler thing.
They've already said months ago that they are looking at a Cleric and a Priest being two different things. A cleric is, as described, someone who goes around in armor, healing people and bashing things with a mace. This is the "traditional" D&D conception of the class (regardless of the historical accuracy of earth-based tropes). Then the [specialty] priest is the caster more aligned with their deity, with greater access to domains and things like that.
Just because they say "a cleric is a, b and c" doesn't mean d, e and f aren't also in the game.
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1 year ago ::
Apr 30, 2012 - 4:38PM
#55
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Date Joined:
Feb 28, 2012
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Agree with the overall concept expressed in the article. One thing that could go a long way into improving the popularity of the cleric is divorcing the healing abilities from the spell list.
If healing spells are kept, give the cleric two spell lists (one for healing, one for non-healing). The problem with earlier versions of the cleric is that they quickly became nothing but healers (if they didn't take nothing but healing spells the party thought they were useless). By taking nothing but healing spells, the class became boring (for some).
I like the idea of each cleric getting different abilities. One may have undead turning, another may have stealth, another smite, and still another may get bonus dice on healing spells.
I like the idea of being ok in a fight (weapons and armor), having a few damaging spells (not as good as the mage though), and lots of ability to cast healing, buffs, and debuffs.
They should (in my opinion) be a secondary fighter, healing the front line fighters while protecting the flanks of the party and buffing the party or debuffing the baddies. Give them ok fighting abilities, lots of access to healing and buffs, and a separate pool of a few damaging spells.
Oh, and as for the poster above who claims the cleric ruins the game singlehandedly defeating all the baddies before anyone else can act... have you even played D&D? It just doesn't happen that way.
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1 year ago ::
Apr 30, 2012 - 9:54PM
#56
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Date Joined:
May 18, 2002
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Just steal Lay of Hands from Pally and give it cleric as an at-will that does like 10% HP recovery or something. Yes, the party will enter every encounter at full health, but so what? They still have to survive that next encounter.
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1 year ago ::
May 01, 2012 - 7:58AM
#57
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Oh, and as for the poster above who claims the cleric ruins the game singlehandedly defeating all the baddies before anyone else can act... have you even played D&D? It just doesn't happen that way.
Um, so where did the word Codzilla come from, and the cleric that just fills their slots with slay monster and runs around touch attacking everything... I'm sorry, but it appears you've never played the game past level 10 or so...
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