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Switch to Forum Live View Not every little rule from previous editions should be a module
1 year ago  ::  Apr 22, 2012 - 1:06AM #1
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095
Level drain.  Age-based penalties/bonuses.  How a particular weapon works.  Minimum starting ages.  And many more!

These are all tiny, little things that people want, but might take up half a page or a page.  We argue over them for pages and pages and finally agree that they should all be optional modules.  I say no.   WotC shouldn't publish them at all.

But Pash, you are a mean, close-minded little man, and your opinion is subjective, and you aren't acting in the spirit of 5e, and stop trying to force me to play your way!

Pash, why? 

It's simple.  The developers have a limited amount of man hours to spend on this game, and they can only put out so many products.  Modules will be great for big things, but these small ones?  It would be a waste of time and money for everyone involved. The designers ought to include a short section in the DMG that encourages us to make our own modules and that gives us guidelines on doing so and/or converting old rules into 5e.  For example, look at level drain again.  You might like it, or you might not, but it's a solved puzzle.  The devs aren't going to come out with some radical new way of implementing level drain.  A level drain module would consist of a rule telling you how long it lasts, a spell for restoring it, and a list of monsters that get the ability.  That's a ten minute job for a fan, and we have three editions of examples to go on.

What we need isn't to clog the production schedule with every minor detail.  What we need is to remember that we can make modules ourselves, and a solid platform for trading fan made modules.  We, as a community, have much lighter limits on man hours and virtual page space, and we have a lot more interest to boot.  These boards already have a homebrew section where people can and do trade things, I'm sure it could be made better.

Let's call for that.
Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
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1 year ago  ::  Apr 22, 2012 - 1:14AM #2
Kaldric
Date Joined: Oct 5, 2002
Posts: 2,618
I disagree, for a couple of reasons. 

1. I don't think including these little options is as difficult a task as you imagine. Look at the 2e PHB and DMG - when it comes to actual rule systems rather than class, race, spell and item descriptions, most of the information is optional stuff. The core system will, and should, be tiny - covered in less than 50 pages. Leaving 200 or more pages for optional modules.

2. A tiny fraction of the potential D&D playerbase frequents these boards. I don't play with anyone on these boards - I don't know that I've ever played a home game with anyone who's ever posted on a D&D board elsewhere on the net.
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1 year ago  ::  Apr 22, 2012 - 1:18AM #3
e_whit
Date Joined: Oct 20, 2009
Posts: 172
I agree some little rules like age stats don't need to be added like it was in ad&d.  Weapons need to be simple. With 1 stat damage not different for small med large.
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1 year ago  ::  Apr 22, 2012 - 1:26AM #4
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095

Apr 22, 2012 -- 1:14AM, Kaldric wrote:

I disagree, for a couple of reasons. 

1. I don't think including these little options is as difficult a task as you imagine. Look at the 2e PHB and DMG - when it comes to actual rule systems rather than class, race, spell and item descriptions, most of the information is optional stuff. The core system will, and should, be tiny - covered in less than 50 pages. Leaving 200 or more pages for optional modules.



It isn't about these tasks being difficult, Kaldric.  It's about them being too easy.  There are already plenty of difficult options for the devs to tackle.  We don't need them working on the parts we can easily handle ourselves.  Realistically, there's only a limited amount of stuff they'll publish, and plenty of big, complicated modules to fill that up.

2. A tiny fraction of the potential D&D playerbase frequents these boards. I don't play with anyone on these boards - I don't know that I've ever played a home game with anyone who's ever posted on a D&D board elsewhere on the net.



And yet, the internet continues to grow.  More people are coming to the net for D&D.  How many more would come if the module creation guidelines tipped them off to a place where they could find and share homebrew?  How many more only come online for DDI that could be tipped off with a link on that page?  Currently, the homebrew section is a small segment in the forums, which are themselves a segment in in the "D&D Community" page.  You have to be looking to find them.  I propose WotC straight advertises it.

Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
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1 year ago  ::  Apr 22, 2012 - 1:36AM #5
TheMormegil
Date Joined: Aug 19, 2007
Posts: 2,064

Apr 22, 2012 -- 1:14AM, Kaldric wrote:

I disagree, for a couple of reasons. 

1. I don't think including these little options is as difficult a task as you imagine. Look at the 2e PHB and DMG - when it comes to actual rule systems rather than class, race, spell and item descriptions, most of the information is optional stuff. The core system will, and should, be tiny - covered in less than 50 pages. Leaving 200 or more pages for optional modules.

2. A tiny fraction of the potential D&D playerbase frequents these boards. I don't play with anyone on these boards - I don't know that I've ever played a home game with anyone who's ever posted on a D&D board elsewhere on the net.




1. The core might be small, but I'm not going to play with core only. Neither are most people really. Most people are going to want good rules (not to say that core only won't be good rules, but really, they will be terribly limited rules with very few options; not going to cut it, barely cut it when D&D didn't even exist). In order to satisfy both 4E people and 3e people you're going to need much more page space than any given PHB already. And that's without counting any new stuff, or grognards.

2. Realistically, everybody who plays D&D has access to Internet. Internet is quickly becoming as widespread as running water in modern states, and I rather doubt D&D sells in the third world (unfortunately). One thing is coming on these boards now, when the only realistic reason you'd do so is to take a look at CharOp. Another thing entirely is coming to these boards if you know there's going to be homebrews, advertised modules, "official" stuff with tons of rewievs. A growing and cool community makes everything 100% better.

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Reflavoring: the change of flavor without changing any mechanical part of the game, no matter how small, in order to fit the mechanics to an otherwise unsupported concept.
Retexturing: the change of flavor (with at most minor mechanical adaptations) in order to effortlessly create support for a concept without inventing anything new.
Houseruling: the change, either minor or major, of the mechanics in order to better reflect a certain aspect of the game, including adapting the rules to fit an otherwise unsupported concept.
Homebrewing: the complete invention of something new that fits within the system in order to reflect an unsupported concept.


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1 year ago  ::  Apr 22, 2012 - 1:38AM #6
Kaldric
Date Joined: Oct 5, 2002
Posts: 2,618
I'm more concerned about the core system and the little modules than I am the big, complicated ones - I won't be using those. I suppose that's a big factor in our difference of opinion here.
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1 year ago  ::  Apr 22, 2012 - 3:17AM #7
Shasarak
Date Joined: Sep 4, 2007
Posts: 4,007
I agree with the principle - get the base done properly first.

If I could add an extra to the list - epic levels.  See how the system shakes out for at least a year - maybe two and then design from there.
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1 year ago  ::  Apr 22, 2012 - 4:07AM #8
wrecan
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A lot of these modular options can be reintroduced to the game through Dragon articles written by freelancers, rather than the main designers.  They don't have to be as balanced as the core game engine and they wouldn't take time away from the primary developers.
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1 year ago  ::  Apr 22, 2012 - 5:06AM #9
halvgrim
Date Joined: Jan 12, 2012
Posts: 448
The first PHB and DMG should only contain a few modules, because these books have to be readable by new players that are just beginning to learn what an rpg is. Furthermore I agree with the original poster that WOTC should concentrate on getting the base game right before they spend too much time on optional rules.

But around 2014 I would be happy to see tomes of battle, magic, and playable races with lots of optional rules for different aspects of the game. The only thing that worries me is game balance. Each module should be constructed so that the game is balanced with and without the module. Here is a list of modules that makes make me worry about balance
  • Weapon specialization 
  • Level drain 
  • Damage reduction
  • Non Vancian casting
  • Mass combat

The following subjects that do not interest me personally, but I would be happy to buy the books if it could delay the arrival of 6ed.
  • Minimum starting ages 
  • Aging
  • Alignments
  • Planar travel

    DISCLAIMER: I never played 4ed, so I may misunderstand some of the rules.
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    1 year ago  ::  Apr 22, 2012 - 8:00AM #10
    Bodyknock
    Date Joined: Oct 24, 2007
    Posts: 1,785
    I'm less concerned with the amount of work WotC designers have to do than I am concerned with how much work I have to do as a DM. I'd rather have the designers do the work fleshing out the little stuff than feel like I'm forced to do it myself. Their time might be limited, but my time is even more limited and they're getting paid to work on the game while I'm not.

    I'm not saying literally everything needs to be a module or spelled out in the rules, the books can only be so big after all and not every rule would work well as an optional rule module. But basically it's WotC's job to hammer out the rules to make it as easy as possible for me as the DM to hammer out adventures. If as a DM I end up having to work on lots of houserules and tweaks to the game system itself then WotC is not holding up their end of that bargain.
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