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1 year ago  ::  Apr 23, 2012 - 6:09AM #51
wrecan
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Apr 23, 2012 -- 5:59AM, Emerikol wrote:

Edit:  I had no opinion about you and this camp at all wrecan but your very triggered response to what I said makes me wonder.  People need to understand - if the shoe fits.  If it doesn't then no need to get angry.



My "triggered response" is to incivility on these forums.  That's what gets me angry.  I could care less if you want age penalties, or gender-specific stats, or, you want to ditch polyhedral dice and give everyone board game spinners, as long as you advocate for such things without creating straw men or implying that people who disagree are part of some shadowy conspiracy to ruin the game.

You're a smart guy and you have a lot of valuable things to say, but you know I'm not the only person who has commented on the fact that you tend to post in a way that antagonizes people such that your message gets lost in the tone.  The fact that you think my calling you out on this makes me a member of this "camp" of people who never want bad things to happend to PCs says volumes about you.  I have a blog.  I think if you read it you can see I'm not someone who thinks PCs should never have bad things happen to them.

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1 year ago  ::  Apr 23, 2012 - 6:11AM #52
Pelletse
Date Joined: Apr 21, 2011
Posts: 229
2nd Edition had rules. Less Strength or constitution and more Wisdom or Intelligence, something like this! That was interesting, you could create your wizard older. Or as the campaign advanced, your character would suffer aging "penalties and bonuses".
I'm playing:
Abin Gadon, Halfling Bard
Winston "Slurphnose", Gnome Sorcerer
Pasiphaé, Minotaur Shaman
Eglerion, Elf Ellyrian Reaver (Ranger)

DMing:
Le Trésor du Fluide (Treasure from the Fluid)
Un Royaume d'une Grande Valeur (A Kingdom of Great Value)
La Légende de Persitaa (Persitaa's Legend)
Une Série de Petites Quêtes... (A serie of short quests)

Playtesting:
Caves of Chaos

We're building the greatest adventure ever known to DnD players!

Also playing Legend of the Five Rings and Warhammer Fantasy.

Sébastien, Beloeil, Qc.
I am Neutral Good and 32 years old.
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1 year ago  ::  Apr 23, 2012 - 6:14AM #53
Arithezoo
Date Joined: Aug 31, 2008
Posts: 3,288

Apr 23, 2012 -- 5:53AM, Emerikol wrote:

Apr 22, 2012 -- 6:59PM, wrecan wrote:

Apr 22, 2012 -- 4:11PM, Emerikol wrote:

I think the trend in D&D of nothing bad evar is really sad.   I hate that attitude with a passion hotter than the sun.



And you know what I hate?  People who paint their opposition with a condescending brush.  Nobody is saying D&D should have "nothing bad evar".  Nobody.  Stop trying to make your points by belittling other people's positions.  It's tiresome and transparent. 




First of all if the shoe fits wear it if it doesn't fit then don't wear it.  But you are just wrong when you say nobody want's "nothing bad evar" to happen.  That is a play style that is out there.   

There is obviously a continuum

Cthulu like certain death <--------------------------------------------------------> Nothing Bad Evar

People fall everywhere on that continuum.  

 


First off, can everyone stop spelling 'ever' with an 'a'?
Second, I disagree with you here on two counts, Emerikol.

1) Your basic premise that the continuum of play styles includes nothing bad ever happening.  That play style would have PCs hit with every attack (because missing is certainly bad), never get any conditions (because getting stunned, immobilized, even slowed is bad), never fail any skill checks (in fact, no rolls of any kind would be made, because if you roll you can fail, and failing is bad), and never have to worry about losing a fight (which would be pure description).  Massive treasure would be given automatically, and the day is saved!  Ok, to be fair, maybe people who play with their 4-year old kid would use this method, but that brings us to point

2) Your use of the word "trend".  You are implying that a not-insignificant and perhaps growing number of D&D players (and posters, because otherwise you are just making it up based on how you feel) use the play style in #1.  This is simply false, and distracts from the actual discussion.

All this aside, and back to the main topic, I see no reason why a special aging effects table couldn't be an optional module.  It might not make it into the DMG, but it could certainly show up as a Dragon or Dungeon article.  Furthermore, we (the players of the game) don't even need the designers for this.  Seriously, we don't.  Aging effects are primarily about penalties, so you don't need to worry about balance.  Just come up with something on your own, or ask for others to help you out in the homebrew forum.
You might instead want some benefits to come from aging as well, or perhaps you want it to be a perfect trade-off (you get some penalties which are offset by bonuses).  This too can be done yourself or with help from other players.  It doesn't need to be an officially published module for you to use and enjoy it in your own game.

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1 year ago  ::  Apr 23, 2012 - 6:18AM #54
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,540

Apr 22, 2012 -- 9:46AM, penandpaper2 wrote:

I have found, quite to my disbelief, that the majority of gamers do not want this.  I still can't understand why, but that's the way it is.


Because it's just not important.
Flerpy McDerp having fond memories of watching the sunset with his grandfather back in his hometown port village in northeast Somelandia is rather irrelevant when he's being actively mauled by several giant scorpions several floors deep into a dungeon, and the party healer was stung to death two rounds ago.

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1 year ago  ::  Apr 23, 2012 - 6:30AM #55
Emerikol
Date Joined: Apr 23, 2009
Posts: 4,612

Apr 23, 2012 -- 6:09AM, wrecan wrote:

Apr 23, 2012 -- 5:59AM, Emerikol wrote:

Edit:  I had no opinion about you and this camp at all wrecan but your very triggered response to what I said makes me wonder.  People need to understand - if the shoe fits.  If it doesn't then no need to get angry.



My "triggered response" is to incivility on these forums.  That's what gets me angry.  I could care less if you want age penalties, or gender-specific stats, or, you want to ditch polyhedral dice and give everyone board game spinners, as long as you advocate for such things without creating straw men or implying that people who disagree are part of some shadowy conspiracy to ruin the game.

You're a smart guy and you have a lot of valuable things to say, but you know I'm not the only person who has commented on the fact that you tend to post in a way that antagonizes people such that your message gets lost in the tone.  The fact that you think my calling you out on this makes me a member of this "camp" of people who never want bad things to happend to PCs says volumes about you.  I have a blog.  I think if you read it you can see I'm not someone who thinks PCs should never have bad things happen to them.




And I never said you did have that view.   I mention people specifically when I have something to say about them in particular.  When I address an abstract group or camp that has a view I dislike, I am merely stating I don't like that viewpoint.   There has most definitely been a trend in D&D going all the way back to 2e that is motivated by this influence.   Since I didn't mention anyone specifically who was I being uncivil to?  I didn't say - wrecan all you want is easy button.  

 

Here is a great blog by themormegil that explains why we had an edition war.
narrativism vs simulationism
A great blog on the business side of 4e and its impact on WOTC
4e is new coke
What core means and does not mean
HoBby Award Winner
metagame dissonance (plot coupon)    
dissociative mechanics (same as my own metagame dissonance. A great article.)
The Five Minute Workday Fallacy
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1 year ago  ::  Apr 23, 2012 - 7:25AM #56
wrecan
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Apr 23, 2012 -- 6:30AM, Emerikol wrote:

I didn't say - wrecan all you want is easy button.  



What you said was the following:

Apr 23, 2012 -- 5:59AM, Emerikol wrote:

Edit:  I had no opinion about you and this camp at all wrecan but your very triggered response to what I said makes me wonder.



Clearly, what you were wondering is whether I am a member of this "camp".  Your sentence makes no sense otherwise.  So, yes, you were clearly implying that because I disagreed with your tone, that I might be a membe rof the shadowy conspiracy to ruin the game by making nothing bad happen.

And, yes, I deny there is such a camp.  Nobody advocates nothing bad happening to PCs.  No matter how many times you say it, it won't be true.  People may advocate that the game not have the mortality rate of 1st edition, where Gygax recommended that you don't even name your character until 5th level, but that's not the same as advocating nothing bad happenign to PCs ever.  And to imply that the "continuum" actually extends that far is both insulting and condescedning, as well as inaccurate.

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1 year ago  ::  Apr 23, 2012 - 9:08AM #57
emwasick
Date Joined: Oct 7, 2007
Posts: 4,043
My dislike of aging rules has nothing to do with bonuses and penalties. I think they overemphasize the concreteness of ability scores and they attempt to impose a single model on a complex, multivariate process.

For example, do people tend to become wiser over time? Sure, people overall tend to, though there are plenty of folks who never learn their lessons. I hope I am wiser now than 5 years ago and I was wiser then than I was 10 years ago. But am I more in touch with a deity? Am I better at using my senses? I see no need to conflate real-life wisdom with D&D Wisdom - they are not the same.

Physical ability scores might seem less controversial, but they are as variable as anything. While there are general statements you can make about things like hormone levels and muscle mass, they are not universal. Someone with my lifestyle is going to get softer and weaker a lot faster than, say, Jerry Rice (an American football player famous for his conditioning and his long career). Turning 30 hit me harder than it did him - the man set the NFL single-season receving yardage record at age 33.

We all slow down at some point, but how much and when is highly individual. I can see some guidelines in the DMG as worthwhile for some games even though I don't see any validity or realism in a single model.
Ed_Warlord, on what it takes to make a thread work: I think for it to be really constructive, everyone would have to be honest with each other, and with themselves.

Quotation of the moment Show

Areleth: How does this help the problems we have with Fighters? Do you think that every time I thought I was playing D&D what I was actually doing was slamming my head in a car door and that if you just explain how to play without doing that then I'll finally enjoy the game?


Quotation of ALL moments Show

TD: That's why they put me on the front of every book. This is the dungeon, and I am the dragon.

A word of warning though: I'm totally not a level appropriate encounter.
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1 year ago  ::  Apr 23, 2012 - 12:00PM #58
MechaPilot
Date Joined: Oct 5, 2007
Posts: 9,408

Apr 22, 2012 -- 10:35PM, Kishri wrote:

Apr 22, 2012 -- 10:32PM, MechaPilot wrote:

Apr 22, 2012 -- 10:29PM, Kishri wrote:

I wish real life worked that way.



I think we've all wished life was more like a game at one point or another.  If road rage is any indication, traffic makes people want it to be a FPS.



True,  In regards to traffic, I always thought ethereaness or incorporeal on a car would be fun.  Simply drive through the other folks and watch them freak out. 



Well, if we ever figure out how to master the Higgs Boson, we may be able to do stuff like remove mass from particles.  Then you could drive through anything.

Why Mechanics-Alignment Integration is Bad Show

Mar 4, 2012 -- 5:04PM, MechaPilot wrote:

Mar 4, 2012 -- 3:46PM, Warrant wrote:

so why even play a fighter if you can play the paladin the exact same way behaviorally and get added power to boot. "Paladin" is about accepting better game-enhancing mechanics at the price of more rigid in game behavior.


Really?  So it goes something like this?

Fighter: "I want to be a paladin."
NPC: "Really?"
Fighter: "Yes."
NPC: "Very well."  Starts reading from a holy book while still in-character "Do you accept having to choose and stick to the lawful good alignment, eventhough neither of us actually knows that it exists or what it is?"
Fighter: "I do."
NPC: "Do you reject good game balance because you accidentally rolled a high Charisma?"
Fighter: "What?"
NPC: "I don't know what it means either."
Fighter: "Oh.  Umm, ok I do."
NPC: "In the name of all that is metagamey and broken, accept these better game enhancing mechanics."
Fighter: "These what?"
NPC: "Just get out there and try to fulfill a million different people's notion of good while not violating and part of any of them."


taking an argument too far Show

Apr 16, 2012 -- 9:27PM, Frostball wrote:

So the system is designed such that every single hit needs to be described to avoid confusion?  Here's a scenario.  The players are nudists, everybody in the world are nudists, it's not weird, it's totally normal in this land.  They are naked and they fight drakes taking damage throughout, but healing up with surges.  Later they meet the guy who raised the drakes.

Part 1:  I didn't describe any of the hits.  What does he see?

Part 2:  Lets say I described the drakes as biting the players, yet they healed up.  What does he see?



Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

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1 year ago  ::  Apr 23, 2012 - 12:06PM #59
Salla
Date Joined: Apr 3, 2003
Posts: 23,525
Since D&D attempts to emulate heroic fiction, let me ask this ... how often does the age of a central protagonist ever actually matter outside of characterization?  In every movie and TV show I've ever seen, the kids are just as capable as the adults, and if anything people get more badass as they get older.  If someone is old and weary and frail, they're never a protagonist, they're a support character or plot point.

Yeah, the kids are more impulsive, and the older folks more dour and world-weary, but it hardly ever impacts their abilities.
Another day, another three or four entries to my Ignore List.
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1 year ago  ::  Apr 23, 2012 - 12:45PM #60
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,540

Apr 23, 2012 -- 12:00PM, MechaPilot wrote:

Well, if we ever figure out how to master the Higgs Boson, we may be able to do stuff like remove mass from particles.  Then you could drive through anything.


We need to figure out how to hose electro-weak before we can do that.

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